Content Suggestion First Aid Kit fixes

Content Suggestions will be reviewed by Content Team weekly, please allow time as not everything can be reviewed at once.
Status
Not open for further replies.

Breezy

Well-known Member
Mar 8, 2025
11
3
41
What does this suggestion change/add/remove:
Possibly fix the issues that the First Aid Kit has. It starts the animation of healing someone, meaning you can't start it again, even if someone has walked out of range, or moved at all. Sometimes when people barely even move it just doesn't go through. It acts like a ghost heal, you hear the sound of the swep and the animation of it, but no healing happens after it ends. Possible fix would be for it to stop when it knows that the person is out of range, as it would be realistic for the medic healing people to stop actively trying to heal people out of range. Ghost healing is the bane of my existance.

Has something similar been suggested before? If so, why is your suggestion different?:
I have not found such suggestion on the forums, so I don't know.

Possible Positives of the suggestion (At least 2):
It would stop ghost healing, as when you start healing someone sometimes the animation is on but doesn't heal.

Possible Negatives of the suggestion:
None, I don't think anyone would be against a fixed First Aid Kit swep

Based on the Positives & Negatives, why should this suggestion be accepted:
I think it would help medics not go insane whenever healing people, specifically in combat.
 
Status
Not open for further replies.