Rule Suggestion Frequency Leaking Rule

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Federschwert

Well-known Member
Oct 23, 2025
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What does this suggestion change/add/remove:
The rule addition is that you must have a proper reason to leak frequencies like the GSD, medical, ISD, or otherwise. This can be being forcibly interrogated, viably threatened, or otherwise.

Has something similar been suggested before? If so, why is your suggestion different?:
Don't believe so. If I am wrong, please inform me.

Possible Positives of the suggestion (At least 2):
  1. Prevention of minges constantly leaking frequencies like GSD, ISD, or medical by logging onto the role and provisioning it to people with no intention to roleplay.
  2. Adds a rule to start viably enforcing against people with no intention to roleplay, instead of GSD, medical, and ISD having to wait a cooldown while the individuals do it again.

Possible Negatives of the suggestion:
Might create confusion and needing to read logs if someone has been given a reason to leak a frequency by interrogation, threats, or otherwise - but has been reported as otherwise. Might create further staff oversight for radio'd roles.

Based on the Positives & Negatives, why should this suggestion be accepted:
This suggestion ought to be accepted as it formalises an already job-bannable offense into a clear, enforceable rule without restricting, meaningfully, legitimate roleplay. Frequency leaking, in it's current implementation, is often abused out-of-character with little consequence - forcing core departments like GSD and medical to absorb the disruption while waiting on radio-change cooldown.
 
From what I have understood from talking to people longer on the server, this isn't unauthorised treason as they are capable of ICly performing the actions. Again, I am pretty new - so correct me again if I am incorrect.
as big as a fan of clear written rules and specifics being written, this is clear nitrp and unauthed treason
 
From what I have understood from talking to people longer on the server, this isn't unauthorised treason as they are capable of ICly performing the actions. Again, I am pretty new - so correct me again if I am incorrect.
the spoilers aren't working right now so i can't pull up the exact wording, but handing over stuff like radio frequencies with no proper reason *is* failrp since you're working with the enemy team without being under threat by them
 
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Good news!
1.15 Loyalty to your team - You must remain loyal to your team and cannot divulge information or assist the enemy unless you are being interrogated. Assisting the enemy or betraying your faction requires a valid RP scenario that is planned and approved by Server Leadership.