Gamemaster Interventions - Community Feedback

Jul 1, 2023
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Hello, Head Gamemaster for USA here.
I am making this thread because I want to gauge the community's thoughts on a certain topic that I've wrestled with a lot during my time as GM. And that is the topic of:

Gamemaster Assisted Advantages

What do I mean by this? I am talking about when a player, group, or faction uses a GM's assistance to gain an advantage over another player, group, or faction, or to achieve something outside of the basic gameplay loop. It is a fundamental question as to whether GMs should facilitate "realistic" RP that may contradict the way certain gameplay elements/loops are normally done without a GM's interference, which may end up being unfair for someone else who doesn't have a GM with them since GMs are a limited resource.

For example:
A CI is kidnapped by the Foundation. They are given Class-F. Normally, they would remain with a CI model. However, the person who brainwashes them calls for a GM to change their model to a foundation one, and "/me gives the man new cloths."
This is not achievable in the normal gameplay loop. But it has lasting roleplay effects, for better or worse.

At the moment, GMs generally have discretionary authority to do pretty much anything. However, we do have reservations about affecting core gameplay loops due to the questions posed above and previous tradition taught by prior GMs. I think the best way to answer these questions is to go to those directly affected.

So I have the following questions for the community to consider and respond to thoughtfully:

1. Describe a specific situation you personally witnessed where GM involvement significantly altered the outcome of an RP scenario.
  • What was the intervention?
  • Who benefited?
  • Who was disadvantaged (if anyone)?
  • Did it improve or harm the overall experience in your opinion?
2. Do you believe GM-assisted actions should be equally available to all factions and players? If access to GMs is limited, how should fairness be maintained?

3. In your opinion, which types of GM intervention are acceptable, and which cross the line? Consider the difference between:

  • Cosmetic worldbuilding (model swaps, weapons, props)
  • Mechanical interventions (bypassing keypads/servers, handcuff removal, teleporting players)
  • Narrative authority (declaring outcomes, injuries, memory alteration, etc.)

I will wait to state my own opinion until more community feedback is given to avoid tainting the input.
As always forum rules apply, so no arguing in the thread. I would prefer to not have to get this locked.
 
1. Ive used remodeling for class f'd CI alot turning them into ISD, It would be normal for things like that to be able to happen since ISD equipment would be readily available in RP. However I do see the point where there is no way to tell its a CI say in a RR or something, you would need to pretty much id check all the isd if that happened. So I am not sure of a solution to this (or if there even needs to be one) I still like being able to do that because its cool

2. I think reaching out to GMs is the only thing stopping people from doing this and I think giving people more power with working with GMs is a good idea. Ofcourse I think they should have actual good reasons for what they request and it's not just "give me bio cl4 so i can breach 008"

3. As long as there is a good enough reason and story behind it i dont mind anything really. I dont like rule play and because its a game you cant do everything obviously so GMs can help
 
1. Kidnapped CI was "Given" clothes by omega-1. This makes sense in universe as I'm sure that MTFs have spare uniforms for new recruits, replacements, etc.. This didn't really benefit anyone in a big way, it only prevented the ci from being domed by a cadet randomly. When CI RRd it didn't matter that the kidnap's model was changed as CI already intended to kill o-1 (and since the CI was class f'd him as well). This made it feel like they actually wanted to roleplay out his class f instead of going around with a CI and showing him off like a pet.

2. I think that all players should actively seek out RP and ask assistance from GMs. Without a GM to do things that you cant do as a regular player you can only do so much. I think GMs do their best work when they passively make rp with props or model changes instead of random events forcing a certain storyline. This should be for all factions and players (obviously within reason). Some things may need to be monitored by a GM but that's not a bad thing. With the GM there they can actively be apart of it and continue the enhancement further if needed. Lets say there's only two GMs on but multiple people want RP enhancement. the GMs should make an effort to respond to all the players requesting but if it's not possible (due to having to oversee a current enhancement) then they just cant do it and that player will have to wait.

3. Nothing is to far unless it is rule breaking or just unfair. A GMs whole job is to make interesting roleplay situations for all players so as long as that's being done and they aren't actively impeding a department or regiment from doing their duty then everything goes. (obviously a dclass shouldn't be given a auger for "riot rp" it should be realistic and fair to the other people it would affect.)

I haven't worked much with GMs and have also never been one so take my thoughts with a grain of salt.