What does this suggestion change/add/remove:
Firstly, add options to VJobEditor to change:
Has something similar been suggested before? If so, why is your suggestion different?:
This relates to the part of this suggestion that asks for the ability to disable the NVGs' third-person model, as part of this is the same basic idea of being able to swap it out for better/different model changes.
Possible Positives of the suggestion (At least 2):
Possible Negatives of the suggestion:
Based on the Positives & Negatives, why should this suggestion be accepted:
This would make gas masks less annoying in various ways, allow people more customisability with PAC (more incentive to pay for it with better functionality), and make them more immersive (less model clipping, more fitting model usage, better models used).
If this does get accepted, I imagine this would be very low priority, but that's fine.
Firstly, add options to VJobEditor to change:
- Whether the default gas mask is placed as it already is, or whether a bodygroup is changed when it is equipped (configurable target and values for when equipped/not)
- Whether the gas mask causes the tinted vision when equipped
- Whether the gas mask causes the heavy breathing when equipped
- Whether the gas mask causes the condensation effect when equipped
- Whether the job spawns with a gas mask equipped.
- Disable the gas mask third-person model when equipped
- Trigger an event when the gas mask is equipped or not, so players can change their PAC based on this state
Has something similar been suggested before? If so, why is your suggestion different?:
This relates to the part of this suggestion that asks for the ability to disable the NVGs' third-person model, as part of this is the same basic idea of being able to swap it out for better/different model changes.
Possible Positives of the suggestion (At least 2):
- Allows players and SL to use better third-person models for the gas mask, rather than the default one which often clips through people's models
- Many models, specifically most/all of the MTF models, have gas mask bodygroups - these all fit these models much better than the standard gas mask, and many jobs already use them by default (which causes a clash of "you look like you have a gas mask on, but it's not real", and also adds to the clipping issues). I'd like to use these via PAC, but can't because there's no way to get rid of the default model or to detect that you have a gas mask equipped
- Keeps the standard gas mask for models where there isn't a better alternative
- If modellers make better/more specific gas mask bodygroups for models, they can then be easily configured by SL to use the new modelling
- Jobs can spawn with gas masks by default (and, depending on the options set, this wouldn't be annoying to players on those jobs)
- When players look like they have a gas mask on, they actually do
- Better PAC functionality -> more incentive to buy PAC
Possible Negatives of the suggestion:
- Dev time
- Players could abuse this feature to hide the fact that they have a gas mask on by disabling the model and not replacing it with anything else in PAC (minor issue, and can just be made against the rules to do)
Based on the Positives & Negatives, why should this suggestion be accepted:
This would make gas masks less annoying in various ways, allow people more customisability with PAC (more incentive to pay for it with better functionality), and make them more immersive (less model clipping, more fitting model usage, better models used).
If this does get accepted, I imagine this would be very low priority, but that's fine.
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