Content Suggestion Give CI Deep Cover a F C.L.1

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What does this suggestion change/add/remove:
As the title states, give CI Deep Covers a Clearence 1 Foundation Keycard.

Has something similar been suggested before? If so, why is your suggestion different?:
I don't believe so

Possible Positives of the suggestion (At least 2):
- CI Deep Covers would not need to kill Non-Combatives to access basic areas of the site
- Researchers can make documents in peace without being exploded so CI DCs can get around the site (This is point 1 but funny)
- The keycard would have their CI names on it so it could not be used as an ID

Possible Negatives of the suggestion:
- It could potentially be unbalanced
- CI would farm keycards off of Deep Covers to use elsewhere, but tbh that would probably be FailRP

Based on the Positives & Negatives, why should this suggestion be accepted:
I think this makes sense in and out of RP and could be productive to server health; it is at least worth a trial run.

As it is, if CI doesn't have any keycards in their base already, they have to do a DC raid without them, which ends comically fast because they spawned in PW vents, or they will have to murder an innocent researcher or other non-combative for a keycard, sometimes more than once, and more times than not this will cause said-non combative to just get off, or be very upset because they had something on them, or it interrupts something they're doing.

This allows the DCs basic access to LCZ areas while making it so they don't have to interrupt newer player's RP to do it.

As per the downside of it being unbalanced, they can only access 173 and 912 with it to breach, and if they were to farm the CL1s, it would most likely just be considered FailRP since that's an unrealistic action, so I don't think it would be too big of a deal.

As I said, I think this would be a good thing to test run and see how/if it gets abused.
 
Dec 25, 2023
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Time to re-create this suggestion but evil.

(I think the idea is mildly interesting and has sparked a larger idea in my mind, although I think letting them start with CL1s is bad as it would strengthen them - a DCs weakest time is when it first enters site (if it doesn't get a card from surface) as it has a hard time moving around and needs to focus on getting a card to survive, giving them this would remove the difficulty of that without adding any counter.)
 

Yoyo

Civil Gamers Expert
Mar 20, 2024
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+support
Lvl 5 Jr. Researchers who just joined the server and got level 5 dont like to be killed, but when CI have no choice they go to do it. The lvl 5s have no idea whats going on and think theyre just being rdm'd and probably not having a fun experience, and it may even mislead them to go rdm since it was 'fine' on them. Maybe do something else but I think the idea has promising concept
 
Time to re-create this suggestion but evil.

(I think the idea is mildly interesting and has sparked a larger idea in my mind, although I think letting them start with CL1s is bad as it would strengthen them - a DCs weakest time is when it first enters site (if it doesn't get a card from surface) as it has a hard time moving around and needs to focus on getting a card to survive, giving them this would remove the difficulty of that without adding any counter.)
God Bless

I am going to withdraw this specific suggestion because the idea I wanted to push across has made it.
 
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