What does this suggestion change/add/remove:
Has something similar been suggested before? If so, why is your suggestion different?:
Possible Positives of the suggestion (At least 2):
Based on the Positives & Negatives, why should this suggestion be accepted:
- Give UNGOC Thaumatologist access to some of the new reality bending abilities added recently, you could do this by replacing 3 of the abilities GOC have access to that are not really used. For example:
- [Blessing] is an ability that is heavily RNG based, so if you use it on teammates you run the risk of screwing them over with blindness or turning them into a statue, and you wont use it on enemies because it's better to just shoot them. So instead of being used in combat or RP scenarios it is only ever used for messing around like ''hey do u want a blessing lol'' which ultimately leads to it being a slot that could be replaced with something much more effective.
- [Disguise] is a good ability on paper, but the completely random disguise you get could put you into a very dangerous situation not to mention a complete info-breach on surface depending on what you get, and even if you get a good disguise it only lasts for 15 seconds. Which leads to it just not being used.
- [Ignite] does not do enough damage to enemies to be considered an option for self defense / offense. You have to scramble to select ignite, target the enemy, then hope they take enough damage to finish them off. It just makes much more sense to shoot them instead, which means this is something that goes largely unused.
Has something similar been suggested before? If so, why is your suggestion different?:
- https://civilnetworks.net/community...ous-and-more-useful-interesting-powers.36548/
- My suggestion is different since I am from an entirely different GOI with different rules and whatnot but the same basic idea applies here, and I agree with what he has proposed.
Possible Positives of the suggestion (At least 2):
- This would encourage the GOC Thaum to be played more often, and with such a supportive role being given more support based powers, it will improve teamwork and overall GOC health.
- With the addition of these new powers comes new ways to use them in all sorts of RP scenarios, which includes testing the limits and applications for each ability which is always fun for everybody involved.
- There could be balancing issues having the new abilities, however this can be fixed by carefully observing past rollout and adding balance changes as needed.
Based on the Positives & Negatives, why should this suggestion be accepted:
- UNGOC Thaum is widely seen as the weakest reality bender out of all of them, this will make it so that it is a powerful class but not because of some OP abilities like head popping, vaporizing, destabilize, ect, but instead relying on the thinking skills of the user and the coordinated teamwork of an entire squad.
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