What does this suggestion change/add/remove:
I would like to clarify first of all that I am against P2W features, which give blatant advantages to people who spend money on servers. It ruins the gamestyle, speeds up progression without experience, and just in general makes the server unplayable. On the other hand there are QOL features. Stuff that makes life easier, without necessarily blocking something with a paywall.
This suggestion would add a few more perks to VIP roles.
Examples of stuff that could be added are:
Feel free to suggest any changes to perks / mention any ways it can be abused.
Has something similar been suggested before? If so, why is your suggestion different?:
I am not aware of anyone else suggesting something similar.
Possible Positives of the suggestion (At least 2):
Encourages people to purchase VP using in game money, or to purchase VP as is to unlock QOL Perks.
Adds QOL features which makes gameplay less 'finicky' and focusing on what matters instead of, e.g., running halfway accross the map to access your inventory.
Possible Negatives of the suggestion:
Could be viewed as P2W, which is why the QOL features will require cooldowns, or other aspects to make them not as overpowered.
Based on the Positives & Negatives, why should this suggestion be accepted:
At the end of the day, let's be honest: We enjoy this server, this community and everything formed by it. While a paywall for a rank unlocking a QOL feature may not be something you desire, the server doesn't just magically run itself. There are thousands of pounds invested into keeping the server stable and running, paying developers, putting food on the table for the owner and his family, keeping the server online and alive. Having more money diverted towards server income allows them to make server upgrades, increasing performance and decreasing ping for you.
Another thing to mention is that the reason some people do end up applying for either staff or gamemaster is access to these perks. You may or may not know, but staff are given XK-Class perks for being GM or TMOD+.
I would like to clarify first of all that I am against P2W features, which give blatant advantages to people who spend money on servers. It ruins the gamestyle, speeds up progression without experience, and just in general makes the server unplayable. On the other hand there are QOL features. Stuff that makes life easier, without necessarily blocking something with a paywall.
This suggestion would add a few more perks to VIP roles.
Examples of stuff that could be added are:
/Stash:
Allows users with certain VIP levels to access their stash from afar using a command. While this may seem a bit too overpowered, it could be made more equal and fair by having a cooldown on the command, possibly approx. 5-10 minutes. This means that a person will not be able to constantly access their stash and will have to decide whether or not it is more time efficient to run towards a stash (that could take a couple minutes) or wait out the timer.
Allows users with certain VIP levels to access their stash from afar using a command. While this may seem a bit too overpowered, it could be made more equal and fair by having a cooldown on the command, possibly approx. 5-10 minutes. This means that a person will not be able to constantly access their stash and will have to decide whether or not it is more time efficient to run towards a stash (that could take a couple minutes) or wait out the timer.
Renaming Stash:
Renaming stashes is something that is more of a vanity perk than anything else. It allows for organization of stashes for people who have more slots than others, renaming each slot to something representing what is stored inside.
Renaming stashes is something that is more of a vanity perk than anything else. It allows for organization of stashes for people who have more slots than others, renaming each slot to something representing what is stored inside.
/spawn
Starts a 60 second countdown after which a player would become a citizen, teleported to 0,0,0 and marked as afk instantly. 30 minutes cooldown between command.
Cannot be used when arrested
Cannot be used when detained / in cuffs
Cannot be used within 5 minutes of combat (Being shot at / shot / shooting)
Cannot be used outside of compound or further than ______m away from spawn point
Abuse would be punishable by warning/ban/removal of vip rank.
Starts a 60 second countdown after which a player would become a citizen, teleported to 0,0,0 and marked as afk instantly. 30 minutes cooldown between command.
Cannot be used when arrested
Cannot be used when detained / in cuffs
Cannot be used within 5 minutes of combat (Being shot at / shot / shooting)
Cannot be used outside of compound or further than ______m away from spawn point
Abuse would be punishable by warning/ban/removal of vip rank.
/respawn & /stuck:
The purpose of this command is when someone spawns on low pop, and is instantly stuck because someone is standing in their spawn point.
Starts a 20 second countdown after which a player would become have their character reset (storing the weapons they had before in a hashmap), teleported to next to where they were standing (excluding outside walls). 15 minutes cooldown between command.
Cannot be used when arrested
Cannot be used when detained / in cuffs
Cannot be used within 5 minutes of combat (Being shot at / shot / shooting)
Cannot be used outside of compound or further than ______m away from spawn point
Cannot be used when a non-afk staff member is online
Abuse would be punishable by warning/ban/removal of vip rank.
The purpose of this command is when someone spawns on low pop, and is instantly stuck because someone is standing in their spawn point.
Starts a 20 second countdown after which a player would become have their character reset (storing the weapons they had before in a hashmap), teleported to next to where they were standing (excluding outside walls). 15 minutes cooldown between command.
Cannot be used when arrested
Cannot be used when detained / in cuffs
Cannot be used within 5 minutes of combat (Being shot at / shot / shooting)
Cannot be used outside of compound or further than ______m away from spawn point
Cannot be used when a non-afk staff member is online
Abuse would be punishable by warning/ban/removal of vip rank.
Permanent Pac and/or Priority join for XK-VIP.
People did not spend £80 to not be able to join it
Abuse will lead to removal of permission, ranks, ban or warn.
People did not spend £80 to not be able to join it
Abuse will lead to removal of permission, ranks, ban or warn.
Feel free to suggest any changes to perks / mention any ways it can be abused.
Has something similar been suggested before? If so, why is your suggestion different?:
I am not aware of anyone else suggesting something similar.
Possible Positives of the suggestion (At least 2):
Encourages people to purchase VP using in game money, or to purchase VP as is to unlock QOL Perks.
Adds QOL features which makes gameplay less 'finicky' and focusing on what matters instead of, e.g., running halfway accross the map to access your inventory.
Possible Negatives of the suggestion:
Could be viewed as P2W, which is why the QOL features will require cooldowns, or other aspects to make them not as overpowered.
Based on the Positives & Negatives, why should this suggestion be accepted:
At the end of the day, let's be honest: We enjoy this server, this community and everything formed by it. While a paywall for a rank unlocking a QOL feature may not be something you desire, the server doesn't just magically run itself. There are thousands of pounds invested into keeping the server stable and running, paying developers, putting food on the table for the owner and his family, keeping the server online and alive. Having more money diverted towards server income allows them to make server upgrades, increasing performance and decreasing ping for you.
Another thing to mention is that the reason some people do end up applying for either staff or gamemaster is access to these perks. You may or may not know, but staff are given XK-Class perks for being GM or TMOD+.