Denied GOI Utility Additions

This suggestion has been denied and will not receive development.
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Apr 6, 2023
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What does this suggestion change/add/remove:

FOUNDATION: XS-02 Retina Scanner

Using the same code as the Medical Scanner you can scan people's faces and it will tell you if they are disguised or not, it works through disguises and it'll tell you either;

POSITIVE

or

NEGATIVE

In the Floor-3 Server Room, LCZ Electrical & HCZ Server Room Deepcovers can hack the servers ( a CL4 hack ) and it will make it so they can not be found out by the Retina Scanner.

It has a 0.5% chance to give a False Negative on someone.

This would be given to DEA Senior Agent Utility Kit & Nu-7 Specialist or whatever CT want really.


CHAOS: TE-6

Exact same thing as the TE-5 but you are able to store up to 5 hack slots and activate them remotely ( it does not stay after death ), it scales with the keypad type;

CL5s = 3 Slots

CL4s = 2 Slots

CL3,2 & 1 = 1 Slot

This would be given to Deltas, Strike & Deepcover.


UNGOC: COLLICULUS Aetheric Resonance Imager
Using the same code as the Kant counter, this would be able to track SCPs at long range and has 4 Readings;

Intensity;

Is used to tell how far & how much HP the SCP is on, HP is divided by hammer units so if I was on 9000 HP & the SCP was 500 Hammer Units away it would get a Kilocasper rating of 18 Kilocaspers, this could be changed around depending on whatever developer's choice, it cannot go lower than a value of 0.


Aura;
Is used to tell you what it uses, it'll use colours from the GOC Wiki, if multiple SCPs are together their colours will blend together, SCP-7722 is a Type-Red so if it was near a Type-Green it would appear a brown colour, this can be used to detect Type-Blues meaning that a GOC Thauma would contaminate the reading, here is a list of things;

Green 'Ontokinetic' = Type-Green A & B & 8837, 22415.

Red 'Regenerator' = 7722, 2295, 082, 323 & 035.

Yellow 'Polymorph' = 682 & 820-2.

Black 'Demi-God' = 076 & 073 & 999.

Silver 'Infectious' = 008 Syringes

White 'Mutant' = 096, 9000s

Indigo 'Cybernetic Organism' = 912

Grey 'Reanimated Post-Mortem' = 8854, 049-2, 457 & 008 Infected

Pink 'Human Hybrid' = 106 & 939

Purple 'Soul Manipulator' = 966

Blue 'Wizard' = CI Type-Blue, UNGOC Type-Blue, D-Class Type-Blue or Foundation Type-Blue

Orange 'Advanced/Alternative Science' = 049

NONE ( Doesn't have a soul ) = 079


Direction;
Left, Right, Front, Back, Down & Up. It's just an arrow on the screen.


Pitch;
Tells you how dangerous/destructive it is Double Flat is most destructive & Double Sharp is most constructive, Natural is neutral. below is a list of what is what, note that just because it's sharp doesn't mean it won't kill you;

Double Flat; 682, 106, 076, 173, 457

Flat; 7722, 035, 8837, Type-Greens, 073, 082, 096, 323, 8854, 966

Neutral; 008, 9k, 049, 079, 939s, 912, Type-Blues

Sharp; 999, 2295, 860-2

Double Sharp; 22415

If a Type-Green/Blue uses destabilise near it, it will deactivate for 60 seconds.

All this stuff can be set onto the Event Role/SCP by a Senior Admin+

This will only be given to; Strike Team, Assessment Team & Orange Suit


Has something similar been suggested before? If so, why is your suggestion different?:

Not to my knowledge.

Possible Positives of the suggestion (At least 2):

- Cool Utility
- SCPs can't hide from the GOC
- Foundation can counter short term DCs more easily but harder to counter long-term DCs
- CI can do cool shit where they hack multiple SCPs and then breach them all in one.
- It's a more fun/cool factor rather than meta, I can imagine DCs having a lot of fun with the TE-6
- You could probably even give Researchers the ARad as both F & GOC have them in lore, afaik
- CI can hack an SCP and leave it's chamber and then breach it to avoid them getting killed


Possible Negatives of the suggestion:

- CI could turn off all lights after hacking all the boxes for it, note that they would have to coordinate to do this.
- They could remotely deactivate reactors
- SCPs cannot hide
- Possible lag?
- Dev Time
- CI Players get a nice thing


Based on the Positives & Negatives, why should this suggestion be accepted:

This would be a sick asf change which makes sense in lore and has RP Potential, CI would love this, Foundation would like this & GOC would have so much fun with the ARad, I tell you. The Research Opportunities with this are pretty damn cool and I've loved the idea of having something like the UNGOC's VERITAS on the server while also making it balanced.

In short, this is peak, accept it, I beg you Content Team.
 
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no d-class type blue mention, easy -support
also CI type blue/d-class type blues are reality benders. dont question it.

anywho, the TE-6 confuses the hell out of me, "store up to 5 hack slots" god save me but i am clueless to what this means
You have 5 slots to store hacks.

CL5s take up 3 slots

CL4s take up 2

CL3s and below take up 1.

You could do 5 CL3s or you could do 2 CL4s & 1 CL3.

Or you could do a CL5 & 1 CL4.

And this just your remote hacks
 
These are all good ideas, I like the retina scanner since I highly dislike the usage of EST to reveal disguised players and would like for that to become failrp if this is implemented. It's quite boring and stupid and this device would make more sense - perhaps making it able to "fail" very rarely or make it a mini game or something would add some interest as well.

I think the GOC and CI ones are also awesome but perhaps they can be a war fund addition due to their power - particularly the TE6. Maybe add a max range to it too - hacking out an scp from d block bathrooms would go a little too crazy.
 
These are all good ideas, I like the retina scanner since I highly dislike the usage of EST to reveal disguised players and would like for that to become failrp if this is implemented. It's quite boring and stupid and this device would make more sense - perhaps making it able to "fail" very rarely or make it a mini game or something would add some interest as well.

I think the GOC and CI ones are also awesome but perhaps they can be a war fund addition due to their power - particularly the TE6. Maybe add a max range to it too - hacking out an scp from d block bathrooms would go a little too crazy.
I really like the idea of the retina scanner giving a false positive, so I'm adding it to the post, ECT is still kind of needed as a way to undisguised someone however.

You need to hack an SCP first to do it, then you can hide and activate the hack.
 
-Support
FOUNDATION: XS-02 Retina Scanner

Using the same code as the Medical Scanner you can scan people's faces and it will tell you if they are disguised or not, it works through disguises and it'll tell you either;
This was something that existed on another server I probably cannot name and it was given to literally every single Clearance 4 Personnel, keep in mind, this server was already very Foundation-sided even before it's addition, however, with it's inclusion, it turned every single possible ID checkpoint into a Facescan checkpoint, completely shutting down that server's version of CI DCs by confining them to one zone where the chances of getting facescanned where slim-to-none or accepting that a gunfight was going to begin the moment a facescan occurred, one they were 100% going to lose.

If this were implemented here, the same thing would end up occurring, DCs enter, later on for whatever reason either a Silent C1 or a C1 occurs, they get ID checked, weapon checked, everything checks out, but here comes the retina scan! The final nail in the coffin with no counterplay, guess what the DC is now forced to do.

CHAOS: TE-6

Exact same thing as the TE-5 but you are able to store up to 5 hack slots and activate them remotely ( it does not stay after death ), it scales with the keypad type;

Don't really like this mostly because it may end up incentivizing low pop raids or hacks or whatever to then breach SCPs later in the day for effectively no cost or risk, also it may end up being arbitrary later in the day due to the fact that once you get a hack done, you usually want the effects for it almost immediately, rather than waiting for an exact moment to use it.

It could have it's uses, but it feels very there for the sake of being there, rather than an actually useful addition to the kit.
UNGOC: COLLICULUS Aetheric Resonance Imager
Using the same code as the Kant counter, this would be able to track SCPs at long range and has 4 Readings;
Really the only one that could be cool in this list, especially as SCPs that sit and hide in corners or on surface can be especially annoying, but maybe that'd devalue the importance of communication, scouting, teamwork, etc etc as it is now a matter of "hmm wheres the scp... go go gadget find that anomaly!"

Maybe I'm reaching but that's my take on it.
 
Don't really like this mostly because it may end up incentivizing low pop raids or hacks or whatever to then breach SCPs later in the day for effectively no cost or risk, also it may end up being arbitrary later in the day due to the fact that once you get a hack done, you usually want the effects for it almost immediately, rather than waiting for an exact moment to use it.
What maniac is going to come on just after restart, get a raid authed so they can go set up a few random remote hacks, and then wait like 8 or 10 hours to trigger the stored hacks?

Anyway, how is this going to work with SCP hacks where the hack is only valid when someone's flagged onto the SCP? Like say you want to break 076 out. You store your remote hack for 076 - Then 076 flags off between that point in time and later when you want to trigger it.
 
-Support

This was something that existed on another server I probably cannot name and it was given to literally every single Clearance 4 Personnel, keep in mind, this server was already very Foundation-sided even before it's addition, however, with it's inclusion, it turned every single possible ID checkpoint into a Facescan checkpoint, completely shutting down that server's version of CI DCs by confining them to one zone where the chances of getting facescanned where slim-to-none or accepting that a gunfight was going to begin the moment a facescan occurred, one they were 100% going to lose.
"this server was already foundation sided"
mfw 3 day long war between foundation and all surface with the accumulated Ls and deaths taken by the foundation being about 1000+:
 
-Support

This was something that existed on another server I probably cannot name and it was given to literally every single Clearance 4 Personnel, keep in mind, this server was already very Foundation-sided even before it's addition, however, with it's inclusion, it turned every single possible ID checkpoint into a Facescan checkpoint, completely shutting down that server's version of CI DCs by confining them to one zone where the chances of getting facescanned where slim-to-none or accepting that a gunfight was going to begin the moment a facescan occurred, one they were 100% going to lose.

If this were implemented here, the same thing would end up occurring, DCs enter, later on for whatever reason either a Silent C1 or a C1 occurs, they get ID checked, weapon checked, everything checks out, but here comes the retina scan! The final nail in the coffin with no counterplay, guess what the DC is now forced to do.



Don't really like this mostly because it may end up incentivizing low pop raids or hacks or whatever to then breach SCPs later in the day for effectively no cost or risk, also it may end up being arbitrary later in the day due to the fact that once you get a hack done, you usually want the effects for it almost immediately, rather than waiting for an exact moment to use it.

It could have it's uses, but it feels very there for the sake of being there, rather than an actually useful addition to the kit.

Really the only one that could be cool in this list, especially as SCPs that sit and hide in corners or on surface can be especially annoying, but maybe that'd devalue the importance of communication, scouting, teamwork, etc etc as it is now a matter of "hmm wheres the scp... go go gadget find that anomaly!"

Maybe I'm reaching but that's my take on it.
First, I'm aware of that existing on that server however, so long as it adheres to the same rules as ID Checks, I.E; you cannot do it for no reason. Additionally there is a counter in the form of uploading your face onto a server in which there is 3 meaning it is hard to camp the server.

Second, Maybe having a timer of 30 minutes between hacking it and activating it makes the hack wear off.

Third, I feel like this would actually incentivise people to stick in groups with Strike-Teams that hunt down SCPs together.
 
What maniac is going to come on just after restart, get a raid authed so they can go set up a few random remote hacks, and then wait like 8 or 10 hours to trigger the stored hacks?

Anyway, how is this going to work with SCP hacks where the hack is only valid when someone's flagged onto the SCP? Like say you want to break 076 out. You store your remote hack for 076 - Then 076 flags off between that point in time and later when you want to trigger it.
You could just ask that SCP to flag on before you breach it.
 
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