What does this suggestion change/add/remove:
[Possibly allow the grenadier class to rearm from the supply depots, considering you can resupply frag grenades and medical kits. Or could allow them to carry slightly more ammo than 4 rounds.]
Possible Positives of the suggestion (At least 2):
[Would mean that the grenadier class wouldn't be considered useless, considering people already complain about its horrendous kill rate.
Would mean more incentive to keep yourself alive, as currently as a grenadier the only way to get ammo is to die (leads to suicide rushes for more grenades)]
Possible Negatives of the suggestion:
[Possibly could need rebalancing slightly if ammo cap and resupplying was allowed simultaneously]
Based on the Positives & Negatives, why should this suggestion be accepted:
[Would allow the grenadier class to be slightly more viable, maybe adding more combat scenarios (less grouping up? could make it useful against infantry as designed), as everyone just uses it as a half-assed anti-tank job.]
[Possibly allow the grenadier class to rearm from the supply depots, considering you can resupply frag grenades and medical kits. Or could allow them to carry slightly more ammo than 4 rounds.]
Possible Positives of the suggestion (At least 2):
[Would mean that the grenadier class wouldn't be considered useless, considering people already complain about its horrendous kill rate.
Would mean more incentive to keep yourself alive, as currently as a grenadier the only way to get ammo is to die (leads to suicide rushes for more grenades)]
Possible Negatives of the suggestion:
[Possibly could need rebalancing slightly if ammo cap and resupplying was allowed simultaneously]
Based on the Positives & Negatives, why should this suggestion be accepted:
[Would allow the grenadier class to be slightly more viable, maybe adding more combat scenarios (less grouping up? could make it useful against infantry as designed), as everyone just uses it as a half-assed anti-tank job.]
Upvote
0