Accepted grenadier ammo?

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Latin

Well-known Member
Feb 28, 2023
22
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What does this suggestion change/add/remove:
[Possibly allow the grenadier class to rearm from the supply depots, considering you can resupply frag grenades and medical kits. Or could allow them to carry slightly more ammo than 4 rounds.]

Possible Positives of the suggestion (At least 2):
[Would mean that the grenadier class wouldn't be considered useless, considering people already complain about its horrendous kill rate.
Would mean more incentive to keep yourself alive, as currently as a grenadier the only way to get ammo is to die (leads to suicide rushes for more grenades)]

Possible Negatives of the suggestion:
[Possibly could need rebalancing slightly if ammo cap and resupplying was allowed simultaneously]

Based on the Positives & Negatives, why should this suggestion be accepted:
[Would allow the grenadier class to be slightly more viable, maybe adding more combat scenarios (less grouping up? could make it useful against infantry as designed), as everyone just uses it as a half-assed anti-tank job.]
 
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SaltyBoi

Active member
Feb 27, 2023
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To add onto this the original Milkor GL holds 6 shells, atleast on NRF Grenadier it only holds 3 spawning with 2 extra (depending on mastary). Also its a grenade, imo it should be a 1 shot 1 kill without armor, maybe to balance this the blast radius of the grenades could be reduced.
 

Latin

Well-known Member
Feb 28, 2023
22
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41
To add onto this the original Milkor GL holds 6 shells, atleast on NRF Grenadier it only holds 3 spawning with 2 extra (depending on mastary). Also its a grenade, imo it should be a 1 shot 1 kill without armor, maybe to balance this the blast radius of the grenades could be reduced.
I should have probably mentioned the kill rate in my suggestion. I can fire 3-4 grenades within almost 3-4 feet of underneath them (around a meter probably) and it still wont kill (meaning its only use is blowing out your eardrums)
 

Redrrx

Civil Gamers Expert
Feb 4, 2021
257
35
91
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Algeria
-Support
The grenadier job is already god it dosent need any nerf or buff by looking at the job's requirements its perfect
 
Dec 21, 2021
41
6
91
-Support
The grenadier job is already god it dosent need any nerf or buff by looking at the job's requirements its perfect
I'm guessing that you haven't actually read the suggestion, because as the suggestion points out, it's stupid right now, and quite unrealistic. The suggester also agreed with the proposal of a nerf on an already weak area, to get the buff of being able to resupply, as it should be able to like the other jobs.

+Support
 

SaltyBoi

Active member
Feb 27, 2023
6
0
21
-Support
The grenadier job is already god it dosent need any nerf or buff by looking at the job's requirements its perfect
Me and someone else tested the actual blast radius dmg on it and it could be directly beside them (not a direct hit since that for some reason kills in 1 shot) and the explosion does MAYBE 50 dmg with no armor and that was directly beside them, considering how slow they move once an enemy hears the very loud thud of it firing they can just move not even 5 feet away and it will do 20 dmg.
 

Merlin

Active member
Nov 16, 2022
81
23
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+support

Given the limited supply of grenades on spawn, it makes very little sense that the grenadier cannot resupply GL ammo at all. Having to die to get more ammo isn't conductive to RP.
 
Me and someone else tested the actual blast radius dmg on it and it could be directly beside them (not a direct hit since that for some reason kills in 1 shot) and the explosion does MAYBE 50 dmg with no armor and that was directly beside them, considering how slow they move once an enemy hears the very loud thud of it firing they can just move not even 5 feet away and it will do 20 dmg.
The blast does 90 damage as a base, I can guarantee if it was a 1 shot kill everyone would be using it and you would hear non-stop complaining.

The model might show 6 slots but we use 3 to balance it out and stop it being spammable.
 
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