GSD-Captain Grenade Change

Federschwert

Well-known Member
Oct 23, 2025
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What does this suggestion change/add/remove:
Removes GSD Captain's tear-gas grenade and replaces it with either flashes, smoke-grenades, frag-grenades, or mixture of any/all.

Has something similar been suggested before? If so, why is your suggestion different?:
Haven't seen it.

Possible Positives of the suggestion (At least 2):
  1. Puts GSD-Captain in line with every other role in allowing them to use their spawned-in equipment. Specifically this rule, '• Default loadout, SCP-914, and Reality Bending Advanced Armory equipment may be used against human combatants. (eg. ERT members who spawn with Nerve Gas, or a reality bender manifests an Auger Minigun)'.
  2. Gives GSD-Captain a way to use equipment that falls more in line with their responsibilities - I.E. not remaining purely at D-Block, but also being 'Site Security'.

Possible Negatives of the suggestion:
  1. Tear-gas would be used less often in D-Block.
  2. Riots may go on for longer due to the lack of a chemical grenade to put down riots.
  3. CI may have issues with the amount of grenade spam from GSD.

Based on the Positives & Negatives, why should this suggestion be accepted:
  • Default loadout, SCP-914, and Reality Bending Advanced Armory equipment may be used against human combatants. (eg. ERT members who spawn with Nerve Gas, or a reality bender manifests an Auger Minigun).
This rule is in-place for every single role on the server, including Emergency Response Team members. This is to the degree that ERT can use augers in DBlock and nerve-gas against CI. The only exception to this rule is now GSD-Captains, that cannot use their default grenades.

It's better for balance, if CI don't have to deal with constant tear-gas spam, and it's better for GSD if they can actively use their default loadout around the site, instead of only in DBlock.
 
Why can't you use the Tear gas? you can use it in sweeps and Raids in Dblock, why would you want any of the other nades over it
GSD is general in how performs its duties of securing the site. It works outside of D-Block just as often as within it. A major part of our equipment [throwables] not be used anywhere outside a specific area is pretty bad for any idea of being generalised site security.

Also frankly why use tear-gas against D-Class when you have so many better solutions?
 
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GSD is general in how performs its duties of securing the site. It works outside of D-Block just as often as within it. A major part of our equipment [throwables] not be used anywhere outside a specific area is pretty bad for any idea of being generalised site security.

Also frankly why use tear-gas against D-Class when you have so many better solutions?

and what are these solution? they arent flashbangs nor smokes nor frags(dispenser) so why then suggest this in the first place?

trying to understand the reasoning behind it, as currently I see this as a nerf towards your own department
 
and what are these solution? they arent flashbangs nor smokes nor frags(dispenser) so why then suggest this in the first place?

trying to understand the reasoning behind it, as currently I see this as a nerf towards your own department
Thanks for the reply, I'll iterate on how this is not a nerf but instead more just a buff/shift for GSD's captains as a whole.

In sweeps and in dealing with DBlock in general, GSD does not use tear-gas. There has only been once in recent memory.

This moment was mine, where I teargassed the entrance of airlock to allow a techie to repair the door - afterwards it was agreed upon - then - by every GSD leadership involved that there was an easier attempt to just push out from airlock to prevent DClass from entering and killing those that pulled out weaponry.

In dealing with raids from CI in D-Block, it is fair to argue that Tear Gas could then be used. But the issue presented there is that their main hold area - bathrooms - is not favourable to throwing nades in as it is essentially a kill-funnel for both sides. If you tear-gas CI, you can push - but you can also replicate the same pushing mechanic from an SRU chucking in a flash-grenade.

Again, this is a response to what is a nerf to GSD. Our inability to use our default loadout limits us - when GSD has just as good solutions from using flashbangs, riot-shields, or a good ol' fashioned gun.

Why should we not be able to use everything in our loadout to the best of our ability? This serves as a nerf to where CI won't get gassed for eternity without cost, but a buff in that GSD won't be limited in its loadout with 'auraful' equipment that's just generally not useful in most other situations.
 
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- Support

Why would you suggest this? We already have so many jobs that have access to Flashbang and Frag, there is quite literally no point.
 
The ruling doesn't make any sense, but I don't think this is the solution. It'd probably be better to suggest something like rebalancing how tear gas is obtained (maybe via an AA thing with a global cooldown) and removing the ruling again, rather than outright replacing it.
you can just make a grenade for like 11k
 
you can just make a grenade for like 11k
Real talk, who out here gonna spend 11k for every CI raid

And if that's still too accessible, then make it less accessible.

I agree that just being able to curveball CI raids with tear gas is a major issue and that the general balancing impetus for the ruling makes sense - But that's about it. IMO that ruling should be a temporary measure preceding a future content-based solution ala what Zen said.

Real talk? Make all the CI jobs with gas masks on the models immune to tear and nerve gas. And everyone without one can get one. Uh oh, your curveball counter has been countered, and every part of the transaction makes complete sense, as opposed to "I can't use this gas grenade on a hostile force assaulting the facility because God said so." While balance is more important than realism, achieving a measure of both in this circumstance isn't impossible.
 
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Real talk, who out here gonna spend 11k for every CI raid

And if that's still too accessible, then make it less accessible.

I agree that just being able to curveball CI raids with tear gas is a major issue and that the general balancing impetus for the ruling makes sense - But that's about it. IMO that ruling should be a temporary measure preceding a future content-based solution ala what Zen said.

Real talk? Make all the CI jobs with gas masks on the models immune to tear and nerve gas. And everyone without one can get one. Uh oh, your curveball counter has been countered, and every part of the transaction makes complete sense, as opposed to "I can't use this gas grenade on a hostile force assaulting the facility because God said so." While balance is more important than realism, achieving a measure of both in this circumstance isn't impossible.
This may just be the most Peak solution for this issue I have ever seen.
 
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Tear gas really should’ve always been used on just d class for riots, there is plenty of times where d block gets out of hand and you can use it.

As for the other grenades you suggested, your a captain not a nu-7 or dea. Your primary position is d block( before I get exploded YES YOU CAN DO OTHER THINGS BUT THE PRIMARY DUTY IS). Fighting ci is completely secondary and your load out should reflect that. Why would you use smoke grenades while fighting a d class with a knife?
 
Real talk, who out here gonna spend 11k for every CI raid

And if that's still too accessible, then make it less accessible.

I agree that just being able to curveball CI raids with tear gas is a major issue and that the general balancing impetus for the ruling makes sense - But that's about it. IMO that ruling should be a temporary measure preceding a future content-based solution ala what Zen said.

Real talk? Make all the CI jobs with gas masks on the models immune to tear and nerve gas. And everyone without one can get one. Uh oh, your curveball counter has been countered, and every part of the transaction makes complete sense, as opposed to "I can't use this gas grenade on a hostile force assaulting the facility because God said so." While balance is more important than realism, achieving a measure of both in this circumstance isn't impossible.
Every job that has a gas mask on its model should have the VJE flag for it
 
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