GSD-Captain Grenade Change

Federschwert

Well-known Member
Oct 23, 2025
27
1
41
What does this suggestion change/add/remove:
Removes GSD Captain's tear-gas grenade and replaces it with either flashes, smoke-grenades, frag-grenades, or mixture of any/all.

Has something similar been suggested before? If so, why is your suggestion different?:
Haven't seen it.

Possible Positives of the suggestion (At least 2):
  1. Puts GSD-Captain in line with every other role in allowing them to use their spawned-in equipment. Specifically this rule, '• Default loadout, SCP-914, and Reality Bending Advanced Armory equipment may be used against human combatants. (eg. ERT members who spawn with Nerve Gas, or a reality bender manifests an Auger Minigun)'.
  2. Gives GSD-Captain a way to use equipment that falls more in line with their responsibilities - I.E. not remaining purely at D-Block, but also being 'Site Security'.

Possible Negatives of the suggestion:
  1. Tear-gas would be used less often in D-Block.
  2. Riots may go on for longer due to the lack of a chemical grenade to put down riots.
  3. CI may have issues with the amount of grenade spam from GSD.

Based on the Positives & Negatives, why should this suggestion be accepted:
  • Default loadout, SCP-914, and Reality Bending Advanced Armory equipment may be used against human combatants. (eg. ERT members who spawn with Nerve Gas, or a reality bender manifests an Auger Minigun).
This rule is in-place for every single role on the server, including Emergency Response Team members. This is to the degree that ERT can use augers in DBlock and nerve-gas against CI. The only exception to this rule is now GSD-Captains, that cannot use their default grenades.

It's better for balance, if CI don't have to deal with constant tear-gas spam, and it's better for GSD if they can actively use their default loadout around the site, instead of only in DBlock.