- Feb 26, 2023
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What does this suggestion add:
Replaces the "Health" figure above peoples' heads (and possibly in the Defibrillator menu, if easy enough to implement) with a percentage equivalent.
EDIT: I didn't consider how this would work with overheal and inversion-able classes. I suppose 100% could update dynamically to whatever the max health of that person was during their entire current life.
As an example, upon flagging on, D-Class TYPE-BLUE has 250 HP. If the TYPE-BLUE is injured down to 125 HP, it would read 50%. If they inversion up to 500 HP, it would read 100%, and then if they are injured down to 400 HP, their percentage health would read 80%.

Has something similar been suggested before? If so, why is your suggestion different?:
There existed a suggestion a long while back to replace the figure with health bars, but percentages seem easier to program and take up marginally less screen space.
Possible Positives of the suggestion:
Less clunky than a massive colourful health bar but almost equally as effective.
Replaces the "Health" figure above peoples' heads (and possibly in the Defibrillator menu, if easy enough to implement) with a percentage equivalent.
EDIT: I didn't consider how this would work with overheal and inversion-able classes. I suppose 100% could update dynamically to whatever the max health of that person was during their entire current life.
As an example, upon flagging on, D-Class TYPE-BLUE has 250 HP. If the TYPE-BLUE is injured down to 125 HP, it would read 50%. If they inversion up to 500 HP, it would read 100%, and then if they are injured down to 400 HP, their percentage health would read 80%.

Has something similar been suggested before? If so, why is your suggestion different?:
There existed a suggestion a long while back to replace the figure with health bars, but percentages seem easier to program and take up marginally less screen space.
Possible Positives of the suggestion:
- Prevents metagaming high-health classes such as reality benders and juggernauts
- More congruent with the SCP health system, as that system already displays health percentage-wise
- More difficult to immediately tell how much damage was dealt, causing frustration due to perceived vs actual hit registration
Less clunky than a massive colourful health bar but almost equally as effective.
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