Content Suggestion Hit The Gym in Site 65

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Skittles

Civil Gamers Expert
Donator
Oct 20, 2022
1,020
269
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What does this suggestion change/add/remove:
This suggestion would add a mechanic of strength and stamina for your character, along with variables for gunplay and sprint speed with how strong and in-shape you are.

The first part of the suggestion: a gym.
Areas of the map dedicated to minigames (like that of Deep Rock Galactic: Rogue Core) to work out on a treadmill and with weights. These would be easy, time-based minigames that involve pressing keys at a certain time.

The second part of the suggestion: stamina and strength stats.
Strength would be attributed to gunplay - sight wobble would return and spread would be affected. You have low strength stats? You have a little bit of wobble and your bullet spread is worse. You have high strength stats? It's like it is now - lovely stuff.

Then stamina - The higher your stamina stat, the faster you can run. The margins of course would have to be balanced so that it's not absurd, but that's up for content team! I also personally think potent run speed should be the same regardless of stamina, and I'm praying an overdose system comes soon. This would NOT introduce the MRP stamina system as this was previously voted against by the community.

For the d class as well, maybe a bit of extra melee damage ^w^

Details to be left up to content, but like d class karma the stats would decay so you have to maintain your fitness! No maxing it out in 1 day and never touching it again!

Has something similar been suggested before? If so, why is your suggestion different?:
There has been a suggestion to re-introduce the stamina bar, which was originally part of my idea, but it was denied on the basis of the community not wanting it.

Possible Positives of the suggestion (At least 2):
- More to do than just standing around.
- You have to look after your virtual little guy!
- CI have more to do between raids (woah!)
- Fun!

Possible Negatives of the suggestion:
- The 9-5 PVPers would always have these stats maxed out.
- Fails to account for non-combatives, although they should be weaklings that need defending.
- Combative personnel more spread out and occupied
- Development time D:
- Staff need to look out for people using macros for a minigame in gmod.

Based on the Positives & Negatives, why should this suggestion be accepted:
It's a fun little idea I had as a joke to a comment Snake made, and I thought hey it could be a fun little thing for Civil Networks SCP-RP! The stats wouldn't be so absurdly different to where there's a massive difference in stats (hopefully), but it would be cool little extra aspect to your roleplay life!​
 
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