What does this suggestion change/add/remove:
This Suggestion asks to change the ranking structure, content, max player size and more in the GOC, in the hopes that it would create a gameplay loop, the changes are;
Change UNGOC PHYSICS Regiment Size to 25 NCO+ and 40 enlisted.
Make UNGOC PHYSICS NCO+, PSYCHE Secretary & PTOLEMY Quartermaster be application based and Enlisted & Employees would be tryout/induction based, you can get a SGT rank skip if you join as LCPL and do an application to SGT.
Add two departments to the UNGOC Faction; PSYCHE & PTOLEMY.
PTOLEMY & PSYCHE would be structured similar to Foundation departments, I will put Foundation equal ranks in brackets just so people can follow along. The max slots for both would be 10 Secretary/Quartermasters+.
PSYCHE;
Ambassador ( Director ) --> Chargé d'Affaires ( Co-Director, whoever has been director for the shortest time ) --> Secretary ( Special Agent ) --> Attaché & Special Observer ( Agent & Operative, Attaché would act the same as it does now, Special Observer is a Combative role that is expected to only RP with civilians, there should be an IC policy to make it not allowed for them to engage in combat willingly. )
Function; PSYCHE acts as the diplomatic arm of the UNGOC, PSYCHE would be given the full-authority by SL to declare when a war should be started and what the UNGOC are allowed to do in said war, this creates a check on the Colonel's power which would make the UNGOC ( a powerful faction ) have two conditions to declare war ( rather than one ).
PTOLEMY;
Overseer ( Directors ) --> Quartermaster ( Special Agent ) --> Employee & Researcher ( Agent & Operative )
Function; PTOLEMY acts as the R&D and Manufacturing arm of the GOC, there should be some surface KTEs & GOC contained NTEs that are able to have unique interactions with the GOC as a faction, specifically giving them materials that can be used to craft weapons; HAVOC, Triple-Take & Peacekeeper Energy weapons as example, these weapons are not shared between stashes on other characters. This would be GOC's main gameplay loop, grabbing KTEs off surface for PTOLEMY, doing tests, letting F or CI get some of these KTEs or maybe even weapons for shits and giggles.
This would also hopefully be done with a UNGOC Map update that gives PSYCHE & PTOLEMY their own places; NTE Cells, Manufacturing place, Offices & Expanded Embassy, Physics would likely occupy the larger extent of the FOB.
Has something similar been suggested before? If so, why is your suggestion different?:
I have made ideas about this during private discussions with content team members but, I couldn't find anyone who would take it into consideration.
Possible Positives of the suggestion (At least 2):
- Interesting GOC Premise, GOC is a Coalition of 3 faction leads, this gives the opportunity for cool roleplay where they try and stretch eachother's authority, conflicts of this are to be resolved either by IC agreement or GM Intervention ( PNEUMA would have an incredibly important role ).
- Gives GOC a Gameplay loop that doesn't rely on other factions.
- Gives DEA sorta roleplay loop with them trying to get access to GOC NTEs.
- Raiding GOC now actually has a reward to it.
- You get to rake in money by potentially making VIP only KTEs or it's own dedicated package if rent is truly that high.
Possible Negatives of the suggestion:
- GOC becomes a larger faction which draws away from Foundation Roleplay ( this could be an issue but if necessary safeguards are made, I do not believe it should be a large issue )
- Lotta Dev time like massive.
- Mapping time
- May increase GOC's incentive to just stick to it's own roleplay and becoming isolationist
Based on the Positives & Negatives, why should this suggestion be accepted:I
This is a very very cool suggestion which adds a gameplay loop, conflict of interests, politics into the most overpowered faction and creates IC safeguards against a COL just going around and declaring war, it would be much better as it gives CI an actual target that isn't Foundation that they have a reason to go for and also, it's just so damn peak, this would be my rock, I fuck with this suggestion heavy.
PLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASE
This Suggestion asks to change the ranking structure, content, max player size and more in the GOC, in the hopes that it would create a gameplay loop, the changes are;
Change UNGOC PHYSICS Regiment Size to 25 NCO+ and 40 enlisted.
Make UNGOC PHYSICS NCO+, PSYCHE Secretary & PTOLEMY Quartermaster be application based and Enlisted & Employees would be tryout/induction based, you can get a SGT rank skip if you join as LCPL and do an application to SGT.
Add two departments to the UNGOC Faction; PSYCHE & PTOLEMY.
PTOLEMY & PSYCHE would be structured similar to Foundation departments, I will put Foundation equal ranks in brackets just so people can follow along. The max slots for both would be 10 Secretary/Quartermasters+.
PSYCHE;
Ambassador ( Director ) --> Chargé d'Affaires ( Co-Director, whoever has been director for the shortest time ) --> Secretary ( Special Agent ) --> Attaché & Special Observer ( Agent & Operative, Attaché would act the same as it does now, Special Observer is a Combative role that is expected to only RP with civilians, there should be an IC policy to make it not allowed for them to engage in combat willingly. )
Function; PSYCHE acts as the diplomatic arm of the UNGOC, PSYCHE would be given the full-authority by SL to declare when a war should be started and what the UNGOC are allowed to do in said war, this creates a check on the Colonel's power which would make the UNGOC ( a powerful faction ) have two conditions to declare war ( rather than one ).
PTOLEMY;
Overseer ( Directors ) --> Quartermaster ( Special Agent ) --> Employee & Researcher ( Agent & Operative )
Function; PTOLEMY acts as the R&D and Manufacturing arm of the GOC, there should be some surface KTEs & GOC contained NTEs that are able to have unique interactions with the GOC as a faction, specifically giving them materials that can be used to craft weapons; HAVOC, Triple-Take & Peacekeeper Energy weapons as example, these weapons are not shared between stashes on other characters. This would be GOC's main gameplay loop, grabbing KTEs off surface for PTOLEMY, doing tests, letting F or CI get some of these KTEs or maybe even weapons for shits and giggles.
This would also hopefully be done with a UNGOC Map update that gives PSYCHE & PTOLEMY their own places; NTE Cells, Manufacturing place, Offices & Expanded Embassy, Physics would likely occupy the larger extent of the FOB.
Has something similar been suggested before? If so, why is your suggestion different?:
I have made ideas about this during private discussions with content team members but, I couldn't find anyone who would take it into consideration.
Possible Positives of the suggestion (At least 2):
- Interesting GOC Premise, GOC is a Coalition of 3 faction leads, this gives the opportunity for cool roleplay where they try and stretch eachother's authority, conflicts of this are to be resolved either by IC agreement or GM Intervention ( PNEUMA would have an incredibly important role ).
- Gives GOC a Gameplay loop that doesn't rely on other factions.
- Gives DEA sorta roleplay loop with them trying to get access to GOC NTEs.
- Raiding GOC now actually has a reward to it.
- You get to rake in money by potentially making VIP only KTEs or it's own dedicated package if rent is truly that high.
Possible Negatives of the suggestion:
- GOC becomes a larger faction which draws away from Foundation Roleplay ( this could be an issue but if necessary safeguards are made, I do not believe it should be a large issue )
- Lotta Dev time like massive.
- Mapping time
- May increase GOC's incentive to just stick to it's own roleplay and becoming isolationist
Based on the Positives & Negatives, why should this suggestion be accepted:I
This is a very very cool suggestion which adds a gameplay loop, conflict of interests, politics into the most overpowered faction and creates IC safeguards against a COL just going around and declaring war, it would be much better as it gives CI an actual target that isn't Foundation that they have a reason to go for and also, it's just so damn peak, this would be my rock, I fuck with this suggestion heavy.
PLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASE
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