Content Suggestion " I have no gameplay loop and I must RP " : GOC Gameplay loop suggestion

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Apr 6, 2023
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What does this suggestion change/add/remove:
This Suggestion asks to change the ranking structure, content, max player size and more in the GOC, in the hopes that it would create a gameplay loop, the changes are;

Change UNGOC PHYSICS Regiment Size to 25 NCO+ and 40 enlisted.

Make UNGOC PHYSICS NCO+, PSYCHE Secretary & PTOLEMY Quartermaster be application based and Enlisted & Employees would be tryout/induction based, you can get a SGT rank skip if you join as LCPL and do an application to SGT.

Add two departments to the UNGOC Faction; PSYCHE & PTOLEMY.

PTOLEMY & PSYCHE would be structured similar to Foundation departments, I will put Foundation equal ranks in brackets just so people can follow along. The max slots for both would be 10 Secretary/Quartermasters+.

PSYCHE;

Ambassador ( Director ) --> Chargé d'Affaires ( Co-Director, whoever has been director for the shortest time ) --> Secretary ( Special Agent ) --> Attaché & Special Observer ( Agent & Operative, Attaché would act the same as it does now, Special Observer is a Combative role that is expected to only RP with civilians, there should be an IC policy to make it not allowed for them to engage in combat willingly. )

Function; PSYCHE acts as the diplomatic arm of the UNGOC, PSYCHE would be given the full-authority by SL to declare when a war should be started and what the UNGOC are allowed to do in said war, this creates a check on the Colonel's power which would make the UNGOC ( a powerful faction ) have two conditions to declare war ( rather than one ).

PTOLEMY;

Overseer ( Directors ) --> Quartermaster ( Special Agent ) --> Employee & Researcher ( Agent & Operative )

Function; PTOLEMY acts as the R&D and Manufacturing arm of the GOC, there should be some surface KTEs & GOC contained NTEs that are able to have unique interactions with the GOC as a faction, specifically giving them materials that can be used to craft weapons; HAVOC, Triple-Take & Peacekeeper Energy weapons as example, these weapons are not shared between stashes on other characters. This would be GOC's main gameplay loop, grabbing KTEs off surface for PTOLEMY, doing tests, letting F or CI get some of these KTEs or maybe even weapons for shits and giggles.

This would also hopefully be done with a UNGOC Map update that gives PSYCHE & PTOLEMY their own places; NTE Cells, Manufacturing place, Offices & Expanded Embassy, Physics would likely occupy the larger extent of the FOB.


Has something similar been suggested before? If so, why is your suggestion different?:
I have made ideas about this during private discussions with content team members but, I couldn't find anyone who would take it into consideration.
Possible Positives of the suggestion (At least 2):
- Interesting GOC Premise, GOC is a Coalition of 3 faction leads, this gives the opportunity for cool roleplay where they try and stretch eachother's authority, conflicts of this are to be resolved either by IC agreement or GM Intervention ( PNEUMA would have an incredibly important role ).

- Gives GOC a Gameplay loop that doesn't rely on other factions.

- Gives DEA sorta roleplay loop with them trying to get access to GOC NTEs.

- Raiding GOC now actually has a reward to it.

- You get to rake in money by potentially making VIP only KTEs or it's own dedicated package if rent is truly that high.

Possible Negatives of the suggestion:
- GOC becomes a larger faction which draws away from Foundation Roleplay ( this could be an issue but if necessary safeguards are made, I do not believe it should be a large issue )
- Lotta Dev time like massive.
- Mapping time
- May increase GOC's incentive to just stick to it's own roleplay and becoming isolationist

Based on the Positives & Negatives, why should this suggestion be accepted:I
This is a very very cool suggestion which adds a gameplay loop, conflict of interests, politics into the most overpowered faction and creates IC safeguards against a COL just going around and declaring war, it would be much better as it gives CI an actual target that isn't Foundation that they have a reason to go for and also, it's just so damn peak, this would be my rock, I fuck with this suggestion heavy.

PLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASEPLEASE
 
So after reading this, what is the gameplay loop?

You have mentioned arbitrary administration functions and more jobs to engage in combat or the tasks give them a small function that is single use rather than an actual loop. This doesn't add an actual gameplay loop for you?

I may be wrong here but I really don't see a viable gameplay loop being suggested in this suggestion?
 
So after reading this, what is the gameplay loop?

You have mentioned arbitrary administration functions and more jobs to engage in combat or the tasks give them a small function that is single use rather than an actual loop. This doesn't add an actual gameplay loop for you?

I may be wrong here but I really don't see a viable gameplay loop being suggested in this suggestion?
It's essentially a small F gameplay loop, Research with additional capacity for internal roleplay between GOC PHYSICS, PSYCHE & PTOLEMY which should mirror the Ethics & O5 power struggle as all 3 leaders have no direct leadership above them save for event characters which would have to allow all parties to be in agreement to get something big through such as starting a war, adding more checks and balances to the GOC.

TL;DR - The KTEs are probably the biggest part in this as they would let UNGOC do tests without having to go through F or CI to do so, but also gives GOIs an incentive to actual speak to them for access to these unique KTEs.
 
It's essentially a small F gameplay loop, Research with additional capacity for internal roleplay between GOC PHYSICS, PSYCHE & PTOLEMY which should mirror the Ethics & O5 power struggle as all 3 leaders have no direct leadership above them save for event characters which would have to allow all parties to be in agreement to get something big through such as starting a war, adding more checks and balances to the GOC.

TL;DR - The KTEs are probably the biggest part in this as they would let UNGOC do tests without having to go through F or CI to do so, but also gives GOIs an incentive to actual speak to them for access to these unique KTEs.
I already thought there wouldn't be enough active members of GOC to facilitate something like your suggestion, but with this further explanation, I'm 100% sure. You're trying to essentially have mini Foundation, and at that point, why would people play GOC over Foundation?
 
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It's essentially a small F gameplay loop, Research with additional capacity for internal roleplay between GOC PHYSICS, PSYCHE & PTOLEMY which should mirror the Ethics & O5 power struggle as all 3 leaders have no direct leadership above them save for event characters which would have to allow all parties to be in agreement to get something big through such as starting a war, adding more checks and balances to the GOC.

TL;DR - The KTEs are probably the biggest part in this as they would let UNGOC do tests without having to go through F or CI to do so, but also gives GOIs an incentive to actual speak to them for access to these unique KTEs.
I am still struggling here to see the loop sorry? like I am trying but so far im just seeing extra bureaucracy and not actually a Gameplay loop?
 
I am still struggling here to see the loop sorry? like I am trying but so far im just seeing extra bureaucracy and not actually a Gameplay loop?
The Gameplay Loop for GOC right now is;

Write a Document, Go to F, get a test done and then maybe do some added diplomacy depending.

The only thing is the GOC has to rely on F to do that which isn't always going to happen, so doing this gives GOC just something to do that isn't relied on another faction to do; Capture a KTE off Surface, do some tests on it and kill it.

And as for the extra-burecracy that is the point, you want to RP with someone outside of your in-group. In F that is easy because you have Departments, Regiments & etc.

You can clearly divide who is in your group and who is out of it. ( that same clear divide will never be done by a sub-regiment )

Creating two other departments in GOC gives other GOC members some people to RP with, and if the playerbase is given access to these departments then it's even more so. It is hard to RP within a regiment because everyone feels so OOCly connected.

If I am not making sense, I don't really know how else to explain it.
 
I already thought there wouldn't be enough active members of GOC to facilitate something like your suggestion, but with this further explanation, I'm 100% sure. You're trying to essentially have mini Foundation, and at that point, why would people play GOC over Foundation?
GOC has a unique story, roleplay and gameplay to Foundation, I know people would 100% enjoy to roleplay as more supporting, non-combative members of the GOC and the reason the GOC has such small amounts of active players is because there is nothing to do on GOC beside interact with other GOIs which is great and all but isn't a reliable method of roleplay and that is also compounded by GOC having a high-level requirement and high standards.
 
I do believe it is because there is no gameplay loop and he just wants content for the sake of content...
How do I "want content for the sake of content", you of all people have to agree that there is nothing to do in GOC base it is not wanting content for the sake of content for GOC to just be given something to do that is reliable.

I can't think of much beyond what I have suggested to do that.
 
Creating two other departments in GOC gives other GOC members some people to RP with, and if the playerbase is given access to these departments then it's even more so. It is hard to RP within a regiment because everyone feels so OOCly connected.
Can't you just do this now with a bunch of sub regiments made to do the activities you expect in character?
Want a ISD: GOC SGT Dornan (IA-CL3) [internal affairs]
Want a DEA: GOC SGT Navarro (EA-CL4) [External Affairs]
Ect?
 
How do I "want content for the sake of content", you of all people have to agree that there is nothing to do in GOC base it is not wanting content for the sake of content for GOC to just be given something to do that is reliable.

I can't think of much beyond what I have suggested to do that.
...What the hell happened to the IC subdivisions that existed when I was in GOC? (At least, on UK)

Did you just end up retiring everything?
 
...What the hell happened to the IC subdivisions that existed when I was in GOC? (At least, on UK)

Did you just end up retiring everything?
Exactly my point.

Like, if you want people who are allowed in foundation why not make IC things and agreements like "hey we'll give foundation (surface SCP or something) when we can, and in return you let (sub regiment) in with a ID check showing they're allowed in under the understanding they won't act combatively on or with this sub regiment against foundation or steal/record shit they're not supposed to"

I'm pretty sure foundation won't mind letting yall in if you just don't steal shit. We did in the past with no issue, then yall started stealing so we stopped. Kinda like anywhere in real life, you steal from somewhere you get retaliation from that place. You don't steal you're cool.
 
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