Content Suggestion Improve D-Block

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Apr 8, 2023
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Scotland

What does this suggestion change/add/remove:

My suggestion changes D-Block, the suggestion is to mainly just make D-block bigger and add new NPC's to D-block

Has something similar been suggested before? If so, why is your suggestion different?:

Not sure

Possible Positives of the suggestion (At least 2):

- Improved RP
- Better opportunity's for D-class



Possible Negatives of the suggestion:

- D-class might find hiding spots to avoid gunfire from GSD, Via catwalk.

Based on the Positives & Negatives, why should this suggestion be accepted:

- Main reason for this to be approved is so that D-class can do more things instead of collecting scrap to obtain a knife and kill GSD.
- Another reason is it gives D-class more things to do while waiting for research personnel to test them.
- Finally it also can allow D-class to have more room instead of being so close together.
 
see, i was considering making a suggestion like this, but i didn't because i feel a large part of what needs to change about d-block is largely down to mapping and just reworking it with a focus on really just improving the new player experience with the aim of trying to improve retention while also coming up with ways to deal with the existing issues d-block has (primarily my gripes with 096 gameplay in the area that i've iterated across multiple suggestions in the past and got nowhere with them, because CT and I are diametrically opposed when it comes to 096)

...the problem there being that this being primarily a mapping thing, necessitates the involvement of the level design team.

and from my experience, while they're great, they're pretty eccentric (with very good reason - i feel that they are completely justified in their viewpoints and reasoning) and there's that

how do i explain

you know that thing with creatives where it's harder to design to spec than it is to just do stream of consciousness type stuff? that. like, the level design team do what they feel like, when they feel like it and honestly, just let them. they do amazing work. you can't rush art

but at the same time, d-block does need love. it's a weird dichotomy. real talk, we should have player moneypot bounties for mapping projects. i'm sure that would be appreciated
 
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Reactions: Alan Froud
Apr 8, 2023
219
39
41
Scotland
Hello @Alan Froud ,
Would you be able to be more specific and provide greater detail?
so what i mean is that D-block is kinda well boring, D-class only really talk, Get tests done and if no tests are being done why not give D-class something to do at least, a bigger D-block = more things to do when no tests are being conducted for Example: more Jobs for D-class to perform within D-block like Chef, Doing different quests instead of the ones we got (they are all the same and dont give much XP), This Suggestion is to mainly give D-class something to do when no Researchers are bothered to do tests or MTF/DEA/CL4
 

Markius

Active member
Jul 25, 2024
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I would love to give this a plus or minus support but I have no idea what the suggestion is. This is vague and does not give a detailed plan to improve d-block.
 

Prplex

Senior Administrator
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SCP-RP Staff
Content Team
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Dec 20, 2023
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so what i mean is that D-block is kinda well boring, D-class only really talk, Get tests done and if no tests are being done why not give D-class something to do at least, a bigger D-block = more things to do when no tests are being conducted for Example: more Jobs for D-class to perform within D-block like Chef, Doing different quests instead of the ones we got (they are all the same and dont give much XP), This Suggestion is to mainly give D-class something to do when no Researchers are bothered to do tests or MTF/DEA/CL4
Are you able to give something specific and actionable? Saying what you'd like to do is one thing, but outlining what you would like is another one. If i entered what's here into a ticket for a developer, they would spend as much time trying to figure out what they would do as much as they would making it