Rule Suggestion Increase raid cooldowns globally

Rule suggestions will be reviewed by Superadmins, this may take longer than standard content suggestions.
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PRELUDE
There will be, without a doubt, an insane amount of backlash and criticism provided onward in the near future once this suggestion materializes and makes way to the masses. I however want to make one thing clear and only one thing that this suggestion is not calling for targetted antagonizing nor does it attempt to alienate any parties involved in this change or directly/undirectly affected. Be it made passively or greatly through their gameplay loop or time agendas through the day of their session(s) on the server.

This suggestion is only an addendum attempting to foresee new measures given the current state of the server's roleplay stability and how many groups find it to be, on a negative aspect more than a positive one given all the factors that will be affected with the suggestion herebelow.
So please, don't come at me.


What does this suggestion change/add/remove:

This suggestion aims to greatly increase the raid cooldowns for all factions (SCP Foundation, Chaos Insurgency & GOC) after a raid has been concluded, after the Alpha Warhead has been set-off, and or with rescue-raids adding a normal-timer from a raid normally posted to only rescue one or more hostage(s) from a hostile faction base.

The amount that this raid cooldown increase totals to is dependant on Network Leadership or whomever decides to remedy this change with a unanimous vote, it however should ascertain a longer period between each raids, as to not clash with what I'll explain as the "major problem", prompting me to write this suggestion.

Has something similar been suggested before? If so, why is your suggestion different?:

Jeremy Bennett's suggestion from April 2025
There are some recurring cases of people requesting for the same thing, I however have not found those yet.

Possible Positives of the suggestion (At least 2):
- A major improvement from this will namely call for roleplayers within the Foundation aswell as the grand majority of the playerbase to find peace and calm for a longer period of time, giving them a larger time window to commit to roleplay, interactions, walking about within the facility; without having to be pestered continuously by breach raids, erratic gunmen of C.I walking about, shooting anything or holding key positions like a botched coup d'état (solely for KD or warfund transfers). Each and every single one of these instances that define raid goals for the Chaos Insurgency (this doesn't necessarily apply to other factions because they rarely raid on both US & UK) are a great disturbance to the daily loop of the Foundation, because while they already put up with small-scale breaches, they also then need to continuously draw more forces on the front to fight C.I in unescapable chokeholds, against hard-to-kill SCPs with little to no counterplay other than dying and coming back for run & gunning.

- The other improvement will call for C.I to find something else to do other than to solely rely on combat for their entertainement. As stated by Yeke's paraphrasing on the previous owner Cloak "CI is not supposed to be the primary part of the server", meaning that they should not have such a small timeframe between each raid even after a roleplay reset through the nuke, and they should instead have a fixed, longer time period between their raids so that it isn't the only thing that happens in the facility (alas, right now it's only that & SCP breaches amidst the chaos, nothing else).

Possible Negatives of the suggestion:
- Chaos may not have a lot of things to do in that said time, this however comes to doubt their capability of roleplay, because they literally have surface to their control, they have Deep Covers, they have the UNGOC. They may however find it boring in that same time period to not do much more than hanging about, trying to manifest roleplay or adapating to their new agenda which is healthier for the server's long term running.

- Heavy community drama and backlash from Chaos, as seen in previous revisions of C.I's raid cooldown systems.

Based on the Positives & Negatives, why should this suggestion be accepted:
There is without a doubt a major issue with the current loop and mechanic that C.I utilizes for raid cooldowns.

I am a player from the UK-server, so this may not fully mirror the US's side, however from experiences, it is quite similar.

The current day-to-day loop within the SCP Foundation is a major lacklustre cycle for both combatives and departments orientated around roleplay only, instead of combat and weaponry additions. It is a problem for both because one side cannot adapt to the constant, overwhelming mass of chaos and burdens placed on them, from breaches to constant hordes of players having the only & sole goal of shooting to kill, disrupting the loop and farming their kill-death ratio; this "problem" barely has a cooldown for the Foundation to adapt to, and to remedy their lost ressources or find peacetime amidst the aftermath, to let the other side cool down and find their priorities again without a disruption in sight.

On the discussion topic of the other side, non-combatives — they are the primordial source of roleplay as their aspect of gameplay does not revolve around PvP. While I understand that PvP is infact a major thing within the server and it has been weaponized and outfitted with many assets, many developers and so on — you must understand the fact that there is also another half of the server dedicated to roleplay & roleplay only. These players spend a lot of time, effort & creativity into their stuff, so it would be considerably ressourceful to help them by giving them more peacetime, in the sense of increasing raid cooldowns for all parties (so that every single person gets it too).
 
+1


I get it, CI's main thing is to raid. However 99% of the time it ruins a lot of roleplay. Even yesterday was a example, of holding 008 for Sampling and a code black for like 15-20 minutes.

I think Main Raid Cool down should be increased. However I think Deep Cover should stay the same. As DCs don't promote a lot of ruining RP on site, usually.
 
and or with rescue-raids adding a normal-timer from a raid normally posted to only rescue one or more hostage(s) from a hostile faction base.
Rescue Raids/RR's only allow you to skip the Main Raid cooldown, but resets it when it's over (E.G. If the MR Cooldown still has 20 minutes left, you can skip it to do a RR, but after the RR is over it resets to 45 minutes).

I still stand by what I said in Jeremy Bennett's suggestion of yes to MR 60, but no to any increase to the DC Cooldown, and that US CI do still have a lot more difficulty against Foundation compared to UK CI because UK F is bad, and US Foundation is pretty good.

There are however issues that are prevalent in increasing CI's cooldown, like what to do in their downtime. You can claim that they have all of surface, they can do whatever, they should RP, however there are 0 consistent solutions to such a problem. As CI LTCOM I was always open to ideas, and during my time there were 0 ideas given which could give CI RP on surface or during raids that wouldn't be a once per week thing.

I highly recommend anyone looking at this suggestion to read Jeremy Bennett's one first, specifically pages 4 & 5, as although the idea of an increased CI cooldown is good, Pinhead, Jam and Yeke all make good points in regards to it.

+Support, leaning towards +/-Support, as there are still problems that do exist, but the idea as a whole is quite sound.
 
+ support.
While this will inevitably be denied with the reason of "breaking CI gameplay loop", I've been wanting this forever.

Doing roleplay during a Code 1 isn't easy, especially not when my role is DEA, and it oftentimes drags me away from important stuff I could've been doing. And with the frequency of raids being so high, it's almost constantly, every single RP, that CI raids to interrupt it
 
-support
will hurt the server more then help it in the long run
-support the solution to your problem isnt killing an entire faction
- Support

Literally destroys CI.
It’s pointless leaving comments like this if you have no argument or fact to prove yourselves. Much of which I think you spread around in heresay.

“literally destroys CI“ leaves zero argumentation nor details.
 
I'll speak to the General Security Department [GSD] side of this, as a Captain on the United States' [US] server here. If you want to do more combative aspects, you'll not support this cooldown to the main-raid; if you want to do less, you'll support this cooldown to the main-raid.

From my judgement and my perspective, I do think that Chaos Insurgents [CI] are able to raid too frequently - for even if they are dealt with frequently on the US server, their objectives are... flawed. Yesterday, we had the CI raid to breach SCPs, which is good, but instead of attempting to exfiltrate the site upon doing their objectives to breach SCPs, they instead committed themselves to a twenty-five death hold to - and I will paraphrase this - gain more kills. This caused a hold on roleplay as we now needed to reinforce Epsilon-11 upon their request, reducing combatives that could escort within D-Block.

However, I think this solution is flawed and could instead be resolved by forcing an exfiltration akin to how GenSec must vacate D-Block after a sweep. These are essentially military forces, and committing to a static death hold without a territorial objective is not justifiable. CI, Nu-7, and the Global Occult Coalition's forces should be expected to achieve defined objectives and then attempt to disengage - not kill-farm.
 
+1 last night we had a 2+ hour period where we were in constant codes.

More needs done than just raid cooldown but this is a start.