Yesterday I won a 2v2 pvp event and I only got 300xp and 20k when thinking about it its not that big of a reward at all to offer an incentive to take part considering I could go build a FOB and get that much xp.
What does this suggestion change/add/remove:
Adds more incentive to take part in events and a more competitive edge as rewards are greater.
Possible Positives of the suggestion (At least 2):
Better reception of events and more hype around them since its a better and more fun way to gain xp.
Possible Negatives of the suggestion:
Could bring players outside of RP if events are held at times where roleplay is more active than others.
Based on the Positives & Negatives, why should this suggestion be accepted:
Overall I think this should be accepted as it gives more of a reason to take part in events, its more fun to have higher stakes on PvP events such as 2v2s and 1v1s tourneys. Could potentially span out into week wide brackets with regimental 5v5s ect. The only negative that could contradict bigger rewards would be more people takeing part pulling them away from the servers roleplay however if the events are timed right this could be avoided easily.
What does this suggestion change/add/remove:
Adds more incentive to take part in events and a more competitive edge as rewards are greater.
Possible Positives of the suggestion (At least 2):
Better reception of events and more hype around them since its a better and more fun way to gain xp.
Possible Negatives of the suggestion:
Could bring players outside of RP if events are held at times where roleplay is more active than others.
Based on the Positives & Negatives, why should this suggestion be accepted:
Overall I think this should be accepted as it gives more of a reason to take part in events, its more fun to have higher stakes on PvP events such as 2v2s and 1v1s tourneys. Could potentially span out into week wide brackets with regimental 5v5s ect. The only negative that could contradict bigger rewards would be more people takeing part pulling them away from the servers roleplay however if the events are timed right this could be avoided easily.
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