What does this suggestion change/add/remove:
Add the 'Pacifist' effect to Interdimensional matter, for the same duration as the 'Chaotic Teleportation' effect.
Has something similar been suggested before? If so, why is your suggestion different?:
I have not been able to find any.
Possible Positives of the suggestion (At least 2):
- Provides additional risk-factor to the usage of SCP-106's samples, and thereby promotes using more refined versions of the product.
- Prevents random people in-RP from getting merked by a random teleporting person with an LMG.
Possible Negatives of the suggestion:
- Warrants further chemjockie behaviour in chemlabs as more refined chems will be needed.
- Limits 'Quick Escape' chem options.
Based on the Positives & Negatives, why should this suggestion be accepted:
It is a massive pain to be in the middle of a long-term RP scenario, just to have a random person teleport into your RP scenario for half a second flat with an LMG just prefiring upon everyone and everything that they see, killing half the people in the RP scenario.
I understand that combat has it's place. But with how Chaotic Teleportation works, it's very likely to jump into a random RP scenario. Killing those people adds little to ones' escape, and just causes major frustrations.
Add the 'Pacifist' effect to Interdimensional matter, for the same duration as the 'Chaotic Teleportation' effect.
Has something similar been suggested before? If so, why is your suggestion different?:
I have not been able to find any.
Possible Positives of the suggestion (At least 2):
- Provides additional risk-factor to the usage of SCP-106's samples, and thereby promotes using more refined versions of the product.
- Prevents random people in-RP from getting merked by a random teleporting person with an LMG.
Possible Negatives of the suggestion:
- Warrants further chemjockie behaviour in chemlabs as more refined chems will be needed.
- Limits 'Quick Escape' chem options.
Based on the Positives & Negatives, why should this suggestion be accepted:
It is a massive pain to be in the middle of a long-term RP scenario, just to have a random person teleport into your RP scenario for half a second flat with an LMG just prefiring upon everyone and everything that they see, killing half the people in the RP scenario.
I understand that combat has it's place. But with how Chaotic Teleportation works, it's very likely to jump into a random RP scenario. Killing those people adds little to ones' escape, and just causes major frustrations.
Game Master
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