I have been noticing a trend in all the updates of the server and the gameplay loop in itself, everything feels geared to pure combat now. Research as a department is one if not the smallest department in terms of activity on a daily basis. I cant help but feel that is due to multiple factors.
- There is just too many breaches & CI raids happening too frequently and in such quick succession. People do say that if its a localised breach it shouldn't halt RP and testing in other areas, but most times that is not the case as you have guards and combatives all ordering people to flee unnecessarily, or closing breach doors etc.
- The ethos of the server has been molded due to the devs attention to combative systems, it does seems more and more often that mechanics geared towards combat and on occasion taken from MRP and being brought into SCPRP.
Now I wanted to look into this further to see if this was just a player base mentality or the development changes themselves that target this. Here is the data for this year going through the Discord changelog.
OVERALL UPDATE BREAKDOWN
MONTHLY BREAKDOWN
MONTHLY PERCENTAGES
If you remove neutral / QoL, and comparing combat focused updates directly against RP Supporting updates, the split is roughly:
72% combat-focused vs 28% RP-supporting
That is about 2.6 combat updates for every 1 RP update.
I would like to say is that this is in no way meant to be a dig at the development team. One thing I can take away from this is the staggering amount of updates we do get! What I hope this can achieve is to show that it may be time to switch gears and pay a bit more attention on the RP aspect of this server, as that should be main priority. I am sure that if the dev team were to work with RP departments and have open discussions on what improvements can be made, we could see a real positive change happen for the server. I would love to know what everyone else thinks about this aswell.
- There is just too many breaches & CI raids happening too frequently and in such quick succession. People do say that if its a localised breach it shouldn't halt RP and testing in other areas, but most times that is not the case as you have guards and combatives all ordering people to flee unnecessarily, or closing breach doors etc.
- The ethos of the server has been molded due to the devs attention to combative systems, it does seems more and more often that mechanics geared towards combat and on occasion taken from MRP and being brought into SCPRP.
Now I wanted to look into this further to see if this was just a player base mentality or the development changes themselves that target this. Here is the data for this year going through the Discord changelog.
OVERALL UPDATE BREAKDOWN
| Category | Total updates | Share |
| Combat / CI / SCP-breach focused | 138 | 63.9% |
| RP-supporting updates | 54 | 25.0% |
| Neutral / QoL / admin / performance | 24 | 11.1% |
| Total substantive updates | 216 | 100% |
MONTHLY BREAKDOWN
| Month | Total Updates | Combat / CI / Breach | RP Supporting | Neutral / QoL |
| January | 65 | 39 | 20 | 6 |
| February | 49 | 29 | 14 | 6 |
| March | 54 | 40 | 7 | 7 |
| April | 48 | 30 | 13 | 5 |
| Total | 216 | 138 | 54 | 24 |
MONTHLY PERCENTAGES
| Month | Combat / CI / Breach | RP Supporting | Neutral / QoL |
| January | 60.0% | 30.8% | 9.2% |
| February | 59.2% | 28.6% | 12.2% |
| March | 74.0% | 13.0% | 13.0% |
| March | 62.5% | 27.1% | 10.4% |
| Total | 63.9% | 25.0% | 11.1% |
If you remove neutral / QoL, and comparing combat focused updates directly against RP Supporting updates, the split is roughly:
72% combat-focused vs 28% RP-supporting
That is about 2.6 combat updates for every 1 RP update.
I would like to say is that this is in no way meant to be a dig at the development team. One thing I can take away from this is the staggering amount of updates we do get! What I hope this can achieve is to show that it may be time to switch gears and pay a bit more attention on the RP aspect of this server, as that should be main priority. I am sure that if the dev team were to work with RP departments and have open discussions on what improvements can be made, we could see a real positive change happen for the server. I would love to know what everyone else thinks about this aswell.
Game Master