Is SCPRP Drifting Too Far Towards Combat?

Chaos Insurgency as a faction needs to be made far weaker.

There is no reason for CI (Which, in widely-accepted lore, isn't THAT powerful) to be as strong as they are right now.
They're strong, sure, but this mostly comes from their great infiltration skills. The Chaos Insurgency we have on the server is practically a militia which can for some reason combat a Foundation site right next door. A Foundation site that houses 4 different MTF's and both branches of Foundation Command, mind you. There is no reason that CI should even be competing in a direct firefight against Foundation forces, yet you see CI raids steamroll their way through every 45 minutes because the server is geared towards quick, dopamine-injecting combat for CI combat mains and MTF combat mains. This isn't inherently bad on its own; it is however a shame that CI being so powerful directly harms every roleplay-based department on the server.

Ideally in my mind, a full-scale CI raid should have trouble fighting just Nu-7. Nu-7 is meant to be the guys you call in when a Foundation site is under attack from intruders; why are they struggling against a small localized CI cell?
Instead of making ci weaker why not up the raiding times instead of 30 Mins for a dc id say 45 then 1 hour for a main raid also if ci was made weaker there would be no point for nu7 also I don’t think ci guns are op I think it’s more just skill
 
Instead of making ci weaker why not up the raiding times instead of 30 Mins for a dc id say 45 then 1 hour for a main raid also if ci was made weaker there would be no point for nu7 also I don’t think ci guns are op I think it’s more just skill
a suggestion to increase the raid cooldown was recently denied, also been suggested and denied a few times before
 
Instead of making ci weaker why not up the raiding times instead of 30 Mins for a dc id say 45 then 1 hour for a main raid also if ci was made weaker there would be no point for nu7 also I don’t think ci guns are op I think it’s more just skill
ssl find it to be extremely detrimental giving ci players 15 extra minutes of wait time for their raids
 
I have one question:
Why you didn't noticed it in 2024 or even hell 2025?
SCPRP was already driting into Combat in 2024 or hell we can say in late 2023 in my opinion. The CI TB, 8837, D-Class TB, TG, Dimension and making UNGOC tryout based. You do have 3 year badge on forum so you did play server in 2022 like i did so why you didn't questioned it in 2024 or 2025? Why now you notice it and question it?

Before you ask me why i didn't notice, i was not a holder of CL4 or had lot of playtime on server (go free on my past shit on this server). But you had CL4 roles before 2026 right? So why you question it when you are site advisor? I'm not saying anything bad about you or anything but why do it now? Why in 2026 and not in 2025 or early?

Also, gonna go off-topic here but what roleplay you wish to be on this server? You had RSD roles so i guessing you would like bureaucratic/passive roleplay, while it's your roleplay you like but do you think everyone on server would like it? Just think man.

Before ending this, i wonder if everyone here has same question like i have: Why all those "Raise CI Timer, Fix roleplay, Reduce Combat" type of posts/suggestions started to come out so many times after MRP shutdown in june of 2025? Just think ya.
 
Yes Yes and Yes.

<!> RP detected | CI deployed <!>

Constantly. I think personally that the server is drifting more to combat to please the MRP players, even though this shouldn't be a MRP. The ammount of peak actual RP has dropped, since a few months ago. But when the RP happens it can be fun, but there is no longer enough of it.
 
Oh hey this thread's popping off. Nobody asked this fossil's opinion so here's some ancient wisdom:

dweeb.png

Content team and server leadership can't really make 'RP updates'. They can try, but I beleive it is fundamentally impossible to just inject RP into the server. That falls on the heads of the RP leads such as yourself. Where combat updates are just add a gun or the cringe ass JJ chemical. What you absolutely have a point on is the favoritism for CI. It is undeniable that they may technically have the same tools but they tend to play by their own rules. A good example being the recent rule change that fixed how CI and SCPs used to team up.

6.02(a) - Sentient SCPs can make instantaneous deals with non-combative roles, like for a person to open a door in return for their life.
6.02(b) - You are NOT allowed to make deals with an SCP for breaching them out. the SCP must make a reasonable attempt to kill all players nearby when manually breached, including the individuals that released them

Mfw this rule was primarily made because when CI die on a raid they'd flag on an SCP so another CI can breach them during said raid. Or so I've heard.

In my personal opinion US and UK should be different servers with different rulesets because trying to make both happy has ended up with neither being happy. Or at least UK being fucking miserable. However, I understand the resources this would take and the amount of organizing needed to run two diff servers with two diff rulesets would cause major headaches for everyone in moderation and content. That being said I think moderation and content (or whoever made the following decision) are absolutely loco for adding the CI grenadier. Supposedly this was because deep covers are no longer paywalled so they had to replace it with a different paywalled role? Someone explain that to me because I don't play CI so I'm generally just uninformed and could be wrong. Regardless it's been an awful decision for MTF to deal with. Yea, sure teargas on CI is too much but this is fine to happen on lowpop:


I will remain staunch that there is this weird preference towards giving CI what they want on the UK site and that CI take advantage of the rules whenever they can. All of the following is why the site feels so combat oriented: The fucking chem doc that shows combat chem info that they gatekept to the best of their ability, the fact that they raid site mostly for warfunds to fund their next big breach raid, 'RP detected, CI deployed' being a known meme they champion, the amount of times CI calls sits vs everyone else (so much so that there's supposedly a soft rule about staff that are CI not being able to take CI sits), and more! That being said when it comes to the 'CI bad' or 'CI is overpowered' argument I cannot deny the fact that mayhaps the UK MTFs just need to git gud.
U.S SOP are exceptionally effective with the exact same gear as the UK and frequently quash raids either before they enter the facility or at the entrance

U.K SOP sadly do not have the same effectiveness with the same gear as CI is very much exceptionally co-ordinated and a lot of the combat focused players go to CI, as such introducing a issue with capability and teamwork that isn't seen on the other server.

This has nothing to do with their guns, weapons etc, its purely tactical and player informed as much as players hate it, otherwise we would see the exact same issue on the U.S, we cannot balance an entire faction just because one server struggles to be effective,

As an American who prefers the UK server sometimes I have no choice but to linger on the US server due to time zone differences, and when I did CI were barely present in site. I can attest that when I visited US site on peak hours the US boys had that shit locked down tight. If you guys want to be a problem for CI so CI stop being one of the main reasons RP ceases to exist then maybe buff up or incentivize the MTFs. That falls on the head of RP leads to do so unless you wanna try and make rule changes involving CI. Don't bother. Those will be denied. That said there is a second way I'm aware some MTFs have been handling CI. They just cease interacting, This god awful combat loop has caused people to leave the server. And this is just one guy who actually bothered with a post. We have no idea how many dipped without so much as a goodbye.

I think half the issue is people just shut down and don't bother then they end up AFKing or larping on roblox way past the time the breach has been dealt with then go "UGH RP IS DEAD" then moan that a breach is out in 10 minutes but they've been larping on Roblox for an hour

Mfw I know combatives that flag off during certain codes because they find the current combat loop with CI/SCPs unbearable. Which only makes it worse because there's less guns to deal with them. : )))))))


It's not just the RSD that do this, but this is a huge issue for that dept in particular. When the SCPs are stopping people from testing and when CI is raiding F3 you have to keep your boys entertained. Ask them about their tests, try to engage them in silly banter, do *something* with them. Don't use breaches and raids as an excuse to work on your Pac3s, avoid holing up in your offices, and occasionally snub another CL4 (or even CL5) member to talk to your boys, ect! Gatekeeping RP to CL4s is real, even if you're not doing it on purpose. You actively need to try and do the following for your dept:

- Sniff out new players and interact with them. If there was a Jr on RSD I would locate them like a homing missile. Investing in these dweebs is what keeps RP alive, even if it's occasionally getting on their level and doing some goofy shit for the sake of it.

- Make as much polite conversation as possible with the CL3's and below. Investing in learning their names and remembering tidbits about them makes the whole experience feel more real. They aren't someone 'below you' and they aren't random steam ID and player level X, they are Dr. Blahblahblah from the top secret foundation. Unless you have interactions with them IC to have negative opinions you kinda have to approach it from the OOC perspective of 'I am the face of my dept as a CL4. What kind of attitude/interactions would keep ME playing if I was in their shoes?'. Of course this is within reason. Obvi don't just take them straight to 682 because they wanna go and try and play your character accordingly.

- There's more to do than testing. While testing is 100% the main thing RSD does we have a beautiful remodeled lecture hall just for RSD. Use it! Use it a lot! All the time! Make slides of shit RSD should know such as the rules! You could even make it a whole thing where it's like quizlet and RSD who answer questions correctly about rules and cool facts can be given money or credit. Granted you'll have to deal with the cringe of starting it and it's likely going to be just the execs at first engaging in these activities, but that's kinda the burden one takes as an RP lead? You lead it. Make it go somewhere if at all possible.

TLDR:

1. There is bias towards CI in the UK moderation, and I think that lends credence to your overall point. This has only recently been fixed somewhat by some rule changes, but that seems more like a bandage fix rather than anything else. When someone who's been delcom says their faction is too strong, they may be right. Also the JJ chem and him being a mod without any actual app (afiak, I am fine w being corrected) is craaaaazy work. I'm praying I'm wrong and ya'll can tell me I'm wrong because if this rumor is true it's insane.

2. Content and moderation can't make RP. Please dont make them focus on 'RP updates'. That's the whole job of RP leads in the first place. I can sympathize that creating RP can feel like an uphill battle, and I left DoR because it wasn't worth it in the current server climate. I'm not saying you're wrong for pointing out that combat updates > rp updates but you do have to focus on every individual update because one of those can be nerfs, buffs, ect. Focus on specific problems that should be fixed. Like grenadier. Delete that shit asap. Also, let us credit SCPs! That way they have incentive to RP with us because we can give them levels!

3. As much as I hate it I understand that US and UK are ruled by the same book. US CI is weak. It's not about the tools and rules, but how they are used and possibly abused by certain players. Look no further than the unholy chemical doc.

4. If you want to siphon some life out of CI to equal the scales focus on making MTFs better at their jobs while also making sure they can RP. A good example of this is when they slotted in a plant to make Nu-7 'good at fighting CI'. Unsurprisingly when the plant left so did all the combat ability. The MTFs need both combat ability to deal with CI and RP ability to want to play the MTF and not just... run off to the 'small' faction with 60ish slots.

Building foundations for growth in this server is like trying to grow crops from salted earth. There's so much underlying damage and bias from friend groups that sometimes it's better just to give everyone guns because no matter what decision SL/NL make some sect of the server will crash out about it. I hate a majority of SL/NL decisions but I can't be mad at them as people because trying to manage a server of nerds with varying different wants/needs is a thankless and difficult job. That being said this is leadership when we can never ever pull together as a server base and agree on anything:

 
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Also the JJ chem and him being a mod without any actual app (afiak, I am fine w being corrected) is craaaaazy work. I'm praying I'm wrong and ya'll can tell me I'm wrong because if this rumor is true it's insane.
I will not answer JJ chem but i can answer on JJ mod question:
When i saw him in TS3 having TMOD role, i asked him why and how he got it. He told me that and i quote "trying it so i will see if i would like it". I'm not gonna point finger at him but note that he never made any mod app.
 
3. As much as I hate it I understand that US and UK are ruled by the same book. US CI is weak. It's not about the tools and rules, but how they are used and possibly abused by certain players. Look no further than the unholy chemical doc.
Before I comment on this I want to say that I agree with a lot of what you said and I am essentially cherrypicking something out of it, buuuut this does come up and it is a bit annoying, because US CI isn't weak, they just have to deal with a Foundation who can actually do combat.

This is because UK F Combatives tend to RP a lot more, chill out and shiz, while US F Combatives are locked in for that combat, and have much better coordination compared to UK Foundation. UK and US CI really aren't that different in terms of combat, outside them missing someone really active and good players like Johnson or Aki.

As for that chemical document, I feel like any chemical autist could've done it. The reason CI did it is because they have much more freedom and money than Foundation do in terms of their testing with chemicals, but by the end of the day that's just how both groups are ran.
 
I can’t speak for the NA server because I’ve not played on it but as a new player this isn’t really an issue on the U.K. server as far as I’ve seen.
 
Also, let us credit SCPs! That way they have incentive to RP with us because we can give them levels!
This is sorta planned, but I agree that crediting could be more flexible.

I personally as an 096 main want to be able to !credit someone who I think did a good job RCing me.



What could really help is a more sophisticated SCP stealing system. Imagine, you're CI, you RTB with an SCP. You bring it back to base and suddenly, its spawn changes to a containment area in your base! Wow! And now CI basically has that SCP until one of the other factions takes it back to their base, whether via a raid or trade.

...If CI can keep SCPs longer term, then they can get more passive RP with those SCPs. Most of the time what happens when CI has an SCP captive, they basically milk it for several minutes while trying to negotiate for its return or ADB, depending. If they actually have the tools to hold onto it as though it were theirs, then they could consider more RP-focused avenues to screw around with them and further their own research. Sampling gameplay won't really be as much of a concern, because of the sampling limits.

This of course, should also apply to GOC, as Education is part of the Fivefold Mission and as an RP-focused faction, they would have more inclination to experiment with the SCP. It could also potentially generate RP wherein F could loan an SCP to GOC for some period of time. It goes without saying that if GOC ADBs the SCP in their containment, its spawn would go back to F.

And of course, this would need an adjustment to breaching systems so SCPs could potentially breach from GOC/CI containment if they're held there. This means that it'd be entirely possible for a containment breach to happen fully localized within a GOI base and/or Surface, depending on the SCP and the breach response. The spicy part here is whether a GOI having an SCP should persist across restarts. IMO, probably not, to discourage low-pop RTBs? But then that could encourage complacency on the part of F because "we'll just magically have it back tomorrow."

With the increased consequences for not being able to stop another GOI from RTBing with an SCP, F will then have a huge incentive to improve their breach response as a result.

Both of the above two paragraphs would then further contribute to there being, on average, more time and opportunities for RP across all factions, while only improving the experience of all involved.

I will keep saying this until I am blue in the face. Let GOIs steal SCPs in a way that they get to keep them longer term.
 
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I will keep saying this until I am blue in the face. Let GOIs steal SCPs in a way that they get to keep them longer term.
With the current imbalance of combat ability between everyone (at least on the UK site) CI would have all our anomalies within a day and I'm a betting man that they'd just sell them back for warfunds anyway. I, personally, have gotten good CI rp as DoR Claire Amelia but my experience with them doesn't match up with everyone else's. Which is of them being so goal-oriented that they just want to siphon money and chems. Right now I don't trust DEA/Nu7 to be a proper rival to CI to stop this from becoming a nightmare. That plus where in CI base would they shove the SCPs? CI base just got redone so it's unlikely they'll be editing it soon.

GOC though? I could see that. GOC don't necessarily want to kill every anomaly. Exceptions include the bear and the blob. Maybe the helpers too? GOC base could also use a major glow up. At least the downstairs part. This idea could totally work for them, but would probs only include passive scps which then doesn't help this post at all because it's about the combat imbalance, aka the hostile SCPs.