What does this suggestion change/add/remove:
Add a flag that can be added to Keycard Scanners, which removes the cooldown from hacking it. (if possible.)
Has something similar been suggested before? If so, why is your suggestion different?:
Not that I could find.
Possible Positives of the suggestion (At least 2):
- Makes it easier to practice hacking due to not having to wait after failing.
- Makes it easier during tryouts that require trainees to hack a keypad with multiple attempts.
Possible Negatives of the suggestion:
Im not 100% aware of how the TE-5/Keypad system works, so it might require some work on the TE-5, so if that is true, it could cost some dev time.
Could accidentally be enabled on normal keypads, allowing people to hack them without a cooldown.
Based on the Positives & Negatives, why should this suggestion be accepted:
If done properly, it doesn't affect anything outside of training rooms, and makes it easier for people to:
1. Practice hacking.
2. Do hacking assignments during a training or tryout.
Add a flag that can be added to Keycard Scanners, which removes the cooldown from hacking it. (if possible.)
Has something similar been suggested before? If so, why is your suggestion different?:
Not that I could find.
Possible Positives of the suggestion (At least 2):
- Makes it easier to practice hacking due to not having to wait after failing.
- Makes it easier during tryouts that require trainees to hack a keypad with multiple attempts.
Possible Negatives of the suggestion:
Im not 100% aware of how the TE-5/Keypad system works, so it might require some work on the TE-5, so if that is true, it could cost some dev time.
Could accidentally be enabled on normal keypads, allowing people to hack them without a cooldown.
Based on the Positives & Negatives, why should this suggestion be accepted:
If done properly, it doesn't affect anything outside of training rooms, and makes it easier for people to:
1. Practice hacking.
2. Do hacking assignments during a training or tryout.
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