KNOCKBACK

What does this suggestion change/add/remove:
DISABLE KNOCKBACK FOR ALL WEAPONS

Has something similar been suggested before? If so, why is your suggestion different?:
I DO NOT KNOW

Possible Positives of the suggestion (At least 2):
1- MORE REAL PVP
2-IT IS ANNOYING

Possible Negatives of the suggestion:
NO NEGATIVES I CAN THINK OF

Based on the Positives & Negatives, why should this suggestion be accepted:
Because the free people here want it gone and removed, save us......................
 
The worst case of knock pack that I know of in the server is the turrets. They do like 3,000 damage in 5 seconds due to the server lag and they send you flying., +support
At times, you can't actually get through them as an SCP - not because it does enough damage to kill you, but just because it does so much knockback that you actually lose ground trying to push past it.
 

Merrick Travolta

Head Moderator
Head Moderator
SCP-RP Staff
Resources Team
Oct 18, 2023
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The worst case of knock pack that I know of in the server is the turrets. They do like 3,000 damage in 5 seconds due to the server lag and they send you flying., +support
Instead they can do 4000 damage because you dont get sent out of range..?

Knockback is the (as far as i know) only real draw of the AA-12 as it's damage is rather mid. Plus, I like funny ragdolls. the fact that the only positives to this suggestion are combat player brained, I -Support.
 
you also fall backwards when being shot in the chest, you recoil from the pain (i think ive never been shot, but I'd imagine), but we are also talking about mtfs, combative personnel, (I will ignore uncombatives for this situation), wearing body armor would absorb some of the energy transfer from the bullet, and would send you back a bit from that alone. Kevlar in this sense does "punch" you, as it is a solid object that would be moved by the bullet. This is speaking purely in combative job terms though. When I think of knockback in the sense of a video game, its a way to enact a player flinching to the pain of the bullet. This is why I say dont remove it fully, as without any system in place to affect you once you've been shot is not the best, and knockback is a solution, but with it being so intense on this server it would be better to decrease it, instead of removing it entirely.
Just make it so you only take knockback if you have armour on. Flinching is very different to knockback, and can actually be easily implemented separately.