Denied KWK Damage Reduction to tanks

This suggestion has been denied and will not receive development.
Status
Not open for further replies.
Jun 24, 2022
110
7
91
What does this suggestion change/add/remove:
Changes: Reduce the Damage of the KWK To tanks

Has something similar been suggested before? If so, why is your suggestion different?: No

Possible positives of the suggestion (At least 2):
  1. At the moment, more tanks are being destroyed by KWKs (Mostly for 10th) than in genuine tank fights or in CAS Runs, thereby ruining tank regiment stockpiles.
  2. More fun for both tank regiments without having 10th worry about being instantly killed by NATO base KWKs when in gypsis or ET, or 17th being killed by a KWK in a bush or hidden elsewhere.
  3. In a realistic sense, why would a single kwk be stronger than a tank?

Possible Negatives of the suggestion:
I can't see any negatives.

Based on the Positives & Negatives, why should this suggestion be accepted: If the KWK could be nerfed to take 2-3 shots to kill a tank like a normal tank, it could be actually fun playing tank regiments without being sniped by a KWK out of your render distance. Yes, I know KWK's are stationary, but they can block off entire sections where to go and they can be easily re-built while a tank has a really long cooldown to restock.
 
Upvote 0
This suggestion has been closed. Votes are no longer accepted.
Dec 23, 2021
56
17
91
- support
i believe kwks are the only realistic way for an infantry member to kill a tank, yes we have at4s and c4s but its still so hard to get a vehicle kill, and second of all bring back heli kwks and no kwk on infantry tah x
 
-support
As an ex tank RC (17th/1stal). I heavly disagree with this suggestion. I do get it yes its annoying to get one shotted but first off all you can also one shot the kwk with just an single tankshell. A big thing on being good in tanks is area awareness knowing where there KwK's on the fobs. You can do 2 things to counter don't go to the area with kwk's or kill the kwks its that simple you just have to be aware of your surroundings when in an tank. This suggestion if i am going to put it blunt sounds like an skill issue. Just be more aware when in an tank thats it. like I stated it takes 1 single tankshell to kill the kwk (if you don't miss).
 
Jun 24, 2022
110
7
91
-support
As an ex tank RC (17th/1stal). I heavly disagree with this suggestion. I do get it yes its annoying to get one shotted but first off all you can also one shot the kwk with just an single tankshell. A big thing on being good in tanks is area awareness knowing where there KwK's on the fobs. You can do 2 things to counter don't go to the area with kwk's or kill the kwks its that simple you just have to be aware of your surroundings when in an tank. This suggestion if i am going to put it blunt sounds like an skill issue. Just be more aware when in an tank thats it. like I stated it takes 1 single tankshell to kill the kwk (if you don't miss).
Yes, I understand the KWKs are one-shot and you need better situational awareness, but sometimes KWKs are hidden in such places that they would see the tank first, then the gunner/driver would see it first, and NATO also have the base KWKs being invincible with infinite ammo, being able to basically shoot past gypsis tents and sometimes shoot till settlement hill. Also they can legit just re built the KWK the second its destroyed without you even noticing because you thought you dealt with the KWK
 

Otters

Senior Administrator
Senior Administrator
MilitaryRP Staff
Platform Team
Resources Team
Donator
Group Moderator
Jul 25, 2022
881
204
91
Suggestion Denied


Hi @MOIST_ , Your suggestion has been denied.

We feel like KWKs are currently balanced as it is, as you can destroy it with a multitude of ways and there is a limit of how many you can build on a FOB.

Thank you for taking the time to make a suggestion
 
Status
Not open for further replies.