What does this suggestion change/add/remove:
[This would reenforce the limits initially set for PAC to prevent someone from making a PAC that lags the server to oblivion so they can look pretty, specifically blocking using Imagur and the like to import materials over the 15mb limit, as right now they ARE a large part in the lag.
"Just turn off PAC!"
Doesn't work, you still load it in, also then you run into the invisible men because people replace the Entity not use a Model.
"It doesn't cause that much lag!"
Yes. It does. Go to your console and run FProfiler for 4-5 minutes then look at Total time in ms (inclusive) and Average time in ms (inclusive). PAC3 isn't just the top issue, it's listed MULTIPLE times as the primary issue and what's eating most of your frames, only challenged by Vwar Attachments.
"But my model's materials are only slightly over the limit!"
Compress it. It takes like 5 minutes and saves alot of lag.
Has something similar been suggested before? If so, why is your suggestion different?:
[Probably, but the lag has just gotten worse consistently. It's to the point I can tell the very moment certain people load in.]
Possible Positives of the suggestion (At least 2):
[Less Lag, people don't need to invest in quantum computing just so people can load in a hyper realistic tank top.]
Possible Negatives of the suggestion:
[People will have to compress their giga pacs, some of them may just not buy pac.]
Based on the Positives & Negatives, why should this suggestion be accepted:
[It's already a intended limitation and all people did was find a workaround at the cost of the rest of the playerbase. If by some unholy means this DOESN'T fix a substantial amount of lag it literally just takes a minute to unblacklist imagur.]
[This would reenforce the limits initially set for PAC to prevent someone from making a PAC that lags the server to oblivion so they can look pretty, specifically blocking using Imagur and the like to import materials over the 15mb limit, as right now they ARE a large part in the lag.
"Just turn off PAC!"
Doesn't work, you still load it in, also then you run into the invisible men because people replace the Entity not use a Model.
"It doesn't cause that much lag!"
Yes. It does. Go to your console and run FProfiler for 4-5 minutes then look at Total time in ms (inclusive) and Average time in ms (inclusive). PAC3 isn't just the top issue, it's listed MULTIPLE times as the primary issue and what's eating most of your frames, only challenged by Vwar Attachments.
"But my model's materials are only slightly over the limit!"
Compress it. It takes like 5 minutes and saves alot of lag.
Has something similar been suggested before? If so, why is your suggestion different?:
[Probably, but the lag has just gotten worse consistently. It's to the point I can tell the very moment certain people load in.]
Possible Positives of the suggestion (At least 2):
[Less Lag, people don't need to invest in quantum computing just so people can load in a hyper realistic tank top.]
Possible Negatives of the suggestion:
[People will have to compress their giga pacs, some of them may just not buy pac.]
Based on the Positives & Negatives, why should this suggestion be accepted:
[It's already a intended limitation and all people did was find a workaround at the cost of the rest of the playerbase. If by some unholy means this DOESN'T fix a substantial amount of lag it literally just takes a minute to unblacklist imagur.]