Content Suggestion Loadout Change : Have DEA jobs spawn with the Chemical Injection Gun

Content Suggestions will be reviewed by Content Team weekly, please allow time as not everything can be reviewed at once.
What does this suggestion change/add/remove: Making External Affairs Agent, External Affairs Operative, External Affairs Senior Agent, External Affairs Field Agent,
External Affairs Undercover Agent, External Affairs Special Agent, External Affairs Manager and External Affairs Director spawn with the Chemical Injection Gun in their loadouts.

Has something similar been suggested before? If so, why is your suggestion different?: It has not.

Possible Positives of the suggestion (At least 2): First change would be to stop DEA members to constantly have to go find a dispenser and dispense a Chemical Injection Gun interrupting our roleplay. This is mostly regarding amnestising Civilians and Chaos Insurgents. You always need to go grab a Chemical Injection Gun to inject them with amnestics and this makes the short RP moment not only long but very clunky. Secondly, when dispensers don't work anymore due to electrical being broken, we can't do anything. We either wait or find someone with a Chemical Injection Gun or we have the person drink from the flask wasting 100ml of chems and also this only applies to civilians as ungagging CI's leads to them killing themselves.

Possible Negatives of the suggestion: I don't see any really, this is a very small change aimed at quality of life.

Based on the Positives & Negatives, why should this suggestion be accepted: This suggestions should be accepted to make the life of DEA members slightly easier. I don't see any negatives and if anyone does please feel free to comment down below.
 
-support

inventory bloat + just unnecessary. getting injection guns from dispensers is easy and barely halts your roleplay seeing as dispensers are scattered around everywhere. like yeah, it would help when dispensers are down but that’s pretty rare in general