Denied Lore accurate Alpha-1 /Omega-1

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"Hydra"

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What does this suggestion change/add/remove: Makes Alpha-1 and Omega-1 Lore Accurate:
Make Alpha-1 /Omega-1 the highest senior Clearance 4 personnel after OSA/ECA and Site Administration.
Give Clearance 4 keycards back to A-1 /O-1 Enlisteds
Make A-1 /O-1 Enlisted - Nco able to use clearance 4 comms.

IF A-1 and O-1 could use CL4 cooms:
They could directly notify O5, Ethics or Site Administration in real time.
Response times would be faster.
Information would remain secure and classified.
This is not just a lore issue - it's a huge quality of life improvement for everyone during
critical operations and ingame events.
Why A-1 and O-1 should have near immunity from ISD "Internal Security Department" ;

Internal Security Department "ISD" has a vital role, Because IN LORE they are below
both A-1 and O-1 in the foundation hierachy.

Lore Reasons:
Alpha-1 Serves and aswers only to the O5 council.
Omega-1 Serves and answers only to the Ethics Committee.

Allowing ISD to detain or question Alpha-1 / Omega-1 Operatives would be like the local police

- questioning orders from Secret service or CIA / FBI or trying to arrest CIA/FBI agents

which is absurd cuz they are way higher ranking personnel it is completely unrealistic..

If a Alpha or Omega-1 operative ever went rogue only a O5 /Ethics member can
authourize action not ISD or Site administration..

Omega -1 ;
Operates under the Ethics Committee which has equal authourity to the O5 council in
their domain.

ISD interfering with an O-1 operation would undermine the Ethics Committee's
independence and ruin / disrupt Roleplay.
Practical Roleplay benefits:
If ISD can detain A-1 / O-1 operatives:

It leads to confusing and unnecessary power struggles and immersion breaking
conficts which also has a negative impact on roleplay.
Example: A-1 is escorting / or extracting a O5 member during a Code 1 or a raid, ISD
blocks them because of "protocol" Ruining the entire scenario or A-1 got orders to check
for critical documents in ISD leadership offices and ISD refuses A-1 from entering
ruining the immersion and roleplay situation because A-1 cannot do their IC and In
Lore /Canon duties because A-1 is way higher up in the foundation chain of command..

Solution: Near Immunity
ISD cannot detain, investigate or interfere with Alpha or Omega-1 operatives or
duties without direct O5 or Ethics Approval.
ISD can observe and report, But final action must be approved by Site Command.
This keeps accountability intact while respecting and adherring to lore hierarchy.

Balanced Clearance Hierarchy:
CL5- Site Command only, O5, Ethics
CL4: Overseer /Ethics Assistants, Site Administration, Alpha-1/Omega-1 ,Department
Directors/Chiefs, Mobile Task Force Commanders, Department Managers, Mobile Task
Force Comissioned Officers, Commissioners, Consultants, Executives
CL3: Standard MTF's E-11, Nu-7, Senior Researchers, Gensec Officers /Sergeants,
ISD / External Affairs
Cl2, Guards, Low level researchers
CL1, Maintenance staff, Janitors / Tech Experts, Chefs

This structure ^
Puts Alpha-1 and Omega-1 In a lore accurate position.
Ensures ISD remains below them as well as other CL4 department leaders.

:Quick TL;DR
CL4 keycard= needed for A-1/O-1 Enlisteds to make it easier to carry out their duties
and respond quickly to breaches, raids, lockdowns and carrying out top secret missions
without having to rely/wait on a A-1 /O-1 NCO, CO or a member of SC or one their
assistants, Or a member of Site Administration or even worse lower Cl4 personnel that
are in cannon lower in the foundation hierarchy compared to Alpha-1 and Omega-1..
Cl4 comms= critical for contacting clearance 4 members, critical for report situations
such as rogue clearance 4 personnel or reporting info breaches amongst lower
foundation staff cl3 and under, Important for contacting SC and Site Administration or
other clearance 4 personnel direclty more efficiently than what it is.
ISD near immunity= ISD cannot overide O5's or the Ethics Commitees direct
operatives which are Alpha-1 and Omega-1 respectively. Prevents power struggles and
immersion / role breaking rp.
These changes restore what used to work perfectly with some new bonuses such as
Alpha-1 /Omega-1 actually being classified as the most senior clearance 4 personnel
besides Overseer/Ethics Committe Assistants and actually able to use clearance 4
comms as they should, This improves lore accuracy, consistency and improves the
gameplay / roleplay flow by a lot. Reclassification: Their upcoming classified status make
higher clearance essential as well.

Possible Positives of the suggestion: Makes Alpha-1 and Omega-1 Lore Accurate
Brings better immersion
Greatly increases gameplay / roleplay flow for Alpha-1 / Omega-1
A neccessary QOL update.
Improves roleplay situations/events with other foundation departments as well.
Reclassification: Their upcoming classified status make higher clearance essential.
N/A
]Based on the Positives & Negatives, why should this suggestion be acceptedBecause it is lore accurate and improves immersion, and the roleplay / gameplay flow,
Greatly improves the roleplay experience for Alpha-1 / Omega-1, Makes it easier to
carry out our numerous duties / operations
Has something similar been suggested before? If so, why is your suggestion
different?:Unknown

]Possible Negatives of the suggestion:N/A
 
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So why would E-11 not have access to this is your containment breach example. One of their primary objectives is to be the first line of defence against a code 5. Why would Alpha-1 private John get access but E-11 CSG not in your example of the cl4 key card.

As for the info breach. Quite frankly when I was in A1 I had no issue with this nor did anyone under. If anything this encouraged myself and others to interact with particular departments more. A1 & O1 cannot be a jack of all trades MTF. Yes what you are asking for is in lore wise a realistic ask but as for the server it just would not work.

As for your cl4 key card suggestion. AO Enlisted/NCO are not cl4 personnel. They are trusted with CL4 knowledge and potentially more dependant on story lines but as I said above, in a practical manner you cannot be a jack of all trades MTF as it's quite frankly boring for everyone else. You make a reference of AO being nearly immune to ISD years ago but from what I can remember AO especially A1 was not great for server health at that time and was quite toxic. There was a reason this was all removed and feel strongly that it should remain that way.

These 'situations' that you speak of aren't actual problems, Just a slight inconvenience to yourself. As AO you are already given access to an amazing and overwhelming amount of tools and resources. I don't and never seen a genuine need for anything in this suggestion to be added. All of what you have mentioned can be worked around and the past year or two is prove that it is simply not needed. I would suggest you follow your CoC and try work out these problems internally and if you find that this a regimental/AO wide issue you should revaluate and come back with more than your minor inconveniences that you have experienced on site.
Thanks for taking the time to respond with your perspective. I get why you and others are cautious about changes like this — I completely understand the concerns about balance, server health, and avoiding a repeat of past issues with A-1.

So why would E-11 not have access to this is your containment breach example. One of their primary objectives is to be the first line of defence against a code 5. Why would Alpha-1 private John get access but E-11 CSG not in your example of the cl4 key card.

As for the info breach. Quite frankly when I was in A1 I had no issue with this nor did anyone under. If anything this encouraged myself and others to interact with particular departments more. A1 & O1 cannot be a jack of all trades MTF. Yes what you are asking for is in lore wise a realistic ask but as for the server it just would not work.

As for your cl4 key card suggestion. AO Enlisted/NCO are not cl4 personnel. They are trusted with CL4 knowledge and potentially more dependant on story lines but as I said above, in a practical manner you cannot be a jack of all trades MTF as it's quite frankly boring for everyone else. You make a reference of AO being nearly immune to ISD years ago but from what I can remember AO especially A1 was not great for server health at that time and was quite toxic. There was a reason this was all removed and feel strongly that it should remain that way.

These 'situations' that you speak of aren't actual problems, Just a slight inconvenience to yourself. As AO you are already given access to an amazing and overwhelming amount of tools and resources. I don't and never seen a genuine need for anything in this suggestion to be added. All of what you have mentioned can be worked around and the past year or two is prove that it is simply not needed. I would suggest you follow your CoC and try work out these problems internally and if you find that this a regimental/AO wide issue you should revaluate and come back with more than your minor inconveniences that you have experienced on site.
Thanks for taking the time to respond with your perspective. I get why you and others are cautious about changes like this — I completely understand the concerns about balance, server health, and avoiding a repeat of past issues with A-1.

This isn’t about Alpha-1 ‘replacing’ E-11 or stepping on their toes. E-11 would still be the primary containment force, while A-1 / O-1 would only use this access for specific circumstances like if E-11 need assistance with containment breach or they need to access because of a operation ordered by O5 / Ethics Committee.
get that some people might not have experienced this as a big problem, and that’s great.
My concern comes from situations where information gets lost or delayed simply because A-1/O-1 can’t report directly on CL4 comms. Even if it’s a rare issue, when it does happen it causes chaos across the server.
Giving us access to CL4 comms doesn’t remove RP interactions — we’d still work closely with other departments — but it makes critical communication faster and more secure.

“I completely agree that A-1 and O-1 shouldn’t be jack-of-all-trades units. That would be boring for us and frustrating for everyone else.

The suggestion isn’t about making us do everything, it’s about giving us enough independence to carry out our O5/Ethics related operations and our general duties without needing unrelated personnel to constantly open doors for us. Or trying to be in the way of us carrying out or duties / operations. Like ISD trying to arrest a A-1 or O-1 "cuz protocol"

E-11, ISD, and SA, would all still have clear, vital roles that A-1/O-1 don’t replace
completely understand the concern about how things were in the past — I’ve heard stories of that as well as experienced that myself back when i was a A-1 CO.

A key difference now is that both A-1 and O-1 are smaller, more selective, and more tightly overseen by O5 and Ethics than they used to be.

Any changes could also be rolled out gradually or with clear OOC guidelines to prevent abuse. This isn’t about going back to the old days — it’s about finding a balanced middle ground that works for the current server.

I get that from the outside these might seem like minor inconveniences, but in high-stakes scenarios like major breaches or O5/ Ethics operations , those delays and restrictions can snowball into server-wide disruptions.
For example, during a Code 5, if A-1 or O-1 enlisted needs to access Electrical or EOC to enable lockdowns but has to wait for unrelated CL4 personnel, it can delay containment for everyone and break immersion.

You’re right that AO already has a lot of tools, and we’re very fortunate for that.

This suggestion isn’t about piling on more — it’s about addressing very specific gaps that come up during critical RP moments.
If those gaps didn’t cause issues, I wouldn’t be making this suggestion.
 
Thanks for taking the time to respond and break down your thoughts — I really appreciate it. I can see where you’re coming from, especially regarding the balance between IC handling and server mechanics
Some of this absolutely is IC and can be handled by Site Command or Ethics, but there’s also an OOC mechanical side that IC leadership alone can’t fix.

For example, A-1 and O-1 enlisted physically cannot access certain areas even when their IC role demands it — like Electrical Center, Emergency Operations Room, or highly classified SCP containment areas such as SCP-008, 079, and 682.

In a site-wide breach or info-breach scenario, needing to pause to find or contact a random CL4 person to open those doors slows down the entire response and creates immersion-breaking situations.
Regarding CL4 comms, I know they won’t magically fix attentiveness, but they would help keep sensitive information secure and visible to the right people. If we detect a major info breach, reporting it over CL3 can lead to unecessary delays or worse leaks. Even a small improvement here would help the whole site respond faster.
Finally, I don’t want this to come across as purely an A-1 request. Faster AO response times and clearer rules benefit everyone — SC, SA, E-11, ISD, researchers — by reducing chaos and improving coordination during critical events.
holy AI LOL
 
First off, this isn't a server content or rule suggestion, so this is meaningless. You can discuss your server's respective foundation policies with SA and FCOM, I highly doubt this is something the content team will make a decision on. These are all personal and in character grievances that you need to discuss with your respective regimental leadership.
 
massive - support

They were declassified and Put down for server health... the corruption got so bad in AO 2-3 years ago you legit couldnt do ANYTHING to them. You couldnt see there keycard so no IC punishments could occur you couldnt arrest them cause then youd have 20 A-1 and an 05 Stopping the arrest and overriding it And if you dared to question them you could just get gunned down And they would Site "ic issue"

This was well within reason to be removed as nobody liked it besides AO.

Your fine where your at
 
Updating my point as the suggestion was edited

1: The card privleges were denied already https://civilnetworks.net/community...o-electrical-and-eoc.34132/page-2#post-247677 as CT did not think it was needed.
Additonally, by that logic. Many more groups should have overrides to Electrical
E11: Can use it to turn on Teslas during a C3/4/5
Nu7: Can use it to turn FSL on to trap Ci somewhere, or disable lights to confuse them
SCU: Same as E11

2: Every point on ISD is IC, if you have an ISD preventing you from escorting an O5/ECM+ to a safe location during an active code, detain them so you can take their info and report it to ISD cl4, or kill them if the threat is immediate enough. That's your roleplay

3: You say that cl4 comms access is needed to "Update SC/SA in real time, but like. Just use your own MTF comms if you need to alert your own leaders, AO comms to alert SC and general MTF comms to alert SA. And I don't see Metagaming as a potential issue for using MTF comms, as the same could happen with cl4 comms.
 
While I'm going to engage in this debate, I don't like how A.I Generated your response screams just based on sight. But that's a none issue.

to address some things

You are able to access EZ and EOC as A1 (Confirmed beyond a doubt) as for the SCP chambers. Typically enlisted's don't have reason to access these and this can be added at site command's request.

Reporting over CL3 should not lead to leaks if done correctly. changing to cl4 would not change this.



You hugely overvalue how these changes will effect AO response times, as for the rules. AO's rules have never been unclear atleast to myself and your post doesn't address any "Rules" regarding AO besides potentially the ISD stuff, which is again. A SC/SA related issue.
Hey thanks for taking the time to give a response and engage with this.
A-1 and O-1 enlisted physically cannot access certain areas even when their IC role demands it — like Electrical Center, Emergency Operations we can open the main door but not the inner doors that give access to the control rooms, or other highly classified SCP containment areas such as SCP-008, 079, and 682.
During a major info breach or emergency, critical messages from A-1/O-1 can easily get lost in CL3 chatter.
Having access to CL4 comms wouldn’t fix everything, but it would ensure that vital information is immediately seen by Site Command and O5 without it being buried under general CL3 traffic.
“I get that response times might not seem like a huge deal on paper, but in practice, even a short delay during breaches or major events /critical operations can snowball into much bigger problems.
For example, if an info breach isn’t reported quickly enough when there's no SC members on, or if lockdown procedures are delayed while waiting on someone else for access, it impacts everyone on the server — E-11, researchers, ISD, and SA etc.
These changes aren’t about making AO just ‘faster’ or more "powerful" just for our sake, they’re about reducing chaos site-wide during those high-stakes moments. And making it more efficient to carry out our duties.
From my perspective, the rules themselves aren’t unclear — it’s more about how they’re applied in practice, especially in interactions with ISD.

Having clearer OOC guidelines would help avoid power struggles mid-RP and keep the focus on roleplay instead of arguments about authority.

I agree that this could be handled through SC/SA as well, but I think it’s worth bringing up here so the discussion includes the broader player base too.

Again I appreciate you taking the time to respond and clarify some of these points. Even if we don’t fully agree, I think having this discussion helps highlight different perspectives on how to make AO and the site as a whole function better for everyone involved.
 
massive - support

They were declassified and Put down for server health... the corruption got so bad in AO 2-3 years ago you legit couldnt do ANYTHING to them. You couldnt see there keycard so no IC punishments could occur you couldnt arrest them cause then youd have 20 A-1 and an 05 Stopping the arrest and overriding it And if you dared to question them you could just get gunned down And they would Site "ic issue"

This was well within reason to be removed as nobody liked it besides AO.

Your fine where your at

I completely understand where you’re coming from — I’ve heard about how bad things were 2-3 years ago, and I agree that the way Alpha-1 and Omega-1 operated back then wasn’t healthy for the server. It makes total sense why the declassification and restrictions were put in place at the time.

What I’m suggesting isn’t a return to those days. The structure, player base, and oversight of AO are completely different now compared to 2-3 years ago.
These regiments are much smaller, more selective, and tightly monitored by O5, Ethics, and SMT. Abuse today would be far easier to track and deal with than it was back then.

OOC Oversight/Rulings:
Any AO abuse can be reported directly to SC,CO's or even Staff if needed to avoid clear power tripping abuse situations .

Gradual Rollout:
Instead of giving all these new powers at once to AO we could start small (e.g., just CL4 keycards for critical areas) and access to clearance 4 comms.
ransparency:
Even with CL4 designation, AO actions should remain visible to SC or Site Administration so there’s accountability. And those who would abuse their power /authourity IC would be dealt with.

We could also implement safeguards to prevent the same issues, like limited CL4 access at first, or clear OOC guidelines for when AO can override SA decisions and order around Senior Clearance 4 leaders.

This isn’t about making AO 100% untouchable or giving us absolute free rein. It’s about fixing specific, immersion-breaking situations — like enlisted’s needing to hunt down random CL4 staff during a breach just to access Emergency Operations or Electrical Center, or having sensitive info that's relayed to Site Administration buried in CL3 comms where it gets missed.

I get why some people are wary of giving AO higher clearance and more authourity. When you’ve seen a group get too much power and ruin the experience for others, that sticks with you.
 
-support

god no this is awful wtf

Hey, I appreciate you taking the time to reply, but could you please elaborate on why you think this suggestion is awful? I’d like to understand your perspective so we can have a constructive discussion about it.

Just to be clear, this suggestion isn’t about making A-1 or O-1 untouchable demigods in the server or giving them total control over everyone in the foundation at all times. It’s about improving RP flow and immersion by fixing specific issues like access to critical areas during breaches and reducing unnecessary power struggles with ISD or other CL4 department members.
 
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Updating my point as the suggestion was edited

1: The card privleges were denied already https://civilnetworks.net/community...o-electrical-and-eoc.34132/page-2#post-247677 as CT did not think it was needed.
Additonally, by that logic. Many more groups should have overrides to Electrical
E11: Can use it to turn on Teslas during a C3/4/5
Nu7: Can use it to turn FSL on to trap Ci somewhere, or disable lights to confuse them
SCU: Same as E11

2: Every point on ISD is IC, if you have an ISD preventing you from escorting an O5/ECM+ to a safe location during an active code, detain them so you can take their info and report it to ISD cl4, or kill them if the threat is immediate enough. That's your roleplay

3: You say that cl4 comms access is needed to "Update SC/SA in real time, but like. Just use your own MTF comms if you need to alert your own leaders, AO comms to alert SC and general MTF comms to alert SA. And I don't see Metagaming as a potential issue for using MTF comms, as the same could happen with cl4 comms.

I understand that CT previously denied enlisted’s in AO getting their clearance 4 cards awhile back and I respect that decision at the time. However, my suggestion isn’t about giving AO unlimited power— it’s about fixing very specific bottlenecks that create immersion-breaking situations during critical events.
For example, when a major breach occurs, A-1 or O-1 may be ordered to secure certain assets by O5/EC or initiate lockdown procedures or doing undercover ops such as spying on members of SA or even assassination if a SA member has been deemed rogue or no longer useful to the foundation, Also having to stop and find / contact another CL4 to open Electrical or EOC doors while an active Code 4 or Code 5 is underway just to turn on teslas slows down critical response in a emergency, These areas are not visited constantly — they are only relevant during emergencies — so access would primarily improve RP flow during those rare, high-stakes moments.
I don’t disagree that E-11 and Nu-7 could also benefit from certain overrides — especially in emergencies. My point isn’t that AO is more important, but rather that these areas should be accessible to whichever units are tasked by SC or SA to resolve a crisis.


I agree that some level of conflict between ISD and AO is natural and healthy RP.
Yeah i know that's what we do in those situations after all.

The problem isn’t that conflict exists — it’s when it derails high-stakes events, like doing a operation for O5/ Ethics Committee, where ISD blocking A-1 /O-1 completely from entering a certain area like their own wing for an audit of their leaders or the department as a whole which stops the flow of RP and ruins immersion. because in lore ISD doesn't even really excist and it's called internal affairs and they are supposed to listen to SC like O5 and Ethics so that naturally includes Alpha-1 and Omega-1 because they are SC's extensions.

In these rare cases, having a clear guideline — like ISD requiring SC approval before ISD can take any action against any AO — prevents any arguments mid-RP or uncessesary mexican stand offs and keeps everyone focused on roleplay rather than stupid power fights that somewhat disrupts RP or worse turning into OOC disputes..

AO shouldn’t be completely untouchable, but there should be clear escalation steps so these interactions stay immersive and balanced.”

AO comms are great for internal coordination, and we already rely on them heavily.

The issue is that when reporting cross-department emergencies — like rogue CL4 personnel, major info breaches, or other information when there's no SC on — CL3 channels often aren’t enough because they get lost in a see of other information due to Cl3 comms being flooded. It would also make it more efficient to contact other Cl4 foundation staff when needed.

CL4 comms would allow us to relay information securely and directly to SA, and other CL4 personnel without it being buried under general chatter and having to use the current solution which honestly sucks such as /C3 <AO-SA> We are enroute to your offices to give you protection or relay this information blah blah] but it getting lost in sea of other information in clearance 3 comms [You get the point]

This isn’t about metagaming prevention — it’s about speed and clarity in high-pressure moments where every second matter. Even if only used for critical situations, CL4 comms access would help everyone respond faster and stay on the same page.

I appreciate you taking the time to clarify your points —though , even if we don’t fully agree. I think these discussions are important to refine ideas. My goal isn’t to give AO unchecked unlimited power, but to address a few specific situations that slow down RP flow breaks immersion, or create confusion during critical events.”
 
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+Support, on the US AO Technically have immunity from ISD as they have special protocols also on the US most enlisted get speed promoted to NCO. Also AO on US only listen to their respective SC.
 
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Suggestion Denied



Hi @"Hydra",

Thanks for taking the time to make a server suggestion.

The Content Team has chosen to deny your suggestion due to the following reason(s):

This is something we would never want to implement, there are a number of issues with this suggestion. One of these issues is making A-1/O-1 much higher on the chain of command, this does not work with the dynamic of the server. The enlisted do not need clearance level 4 keycards, they have override to the areas they really need it.

Furthermore, ISD being able to detain/question AO is entirely an in character issue and SL have no bearing on this and will not enforce anything like this, it is up to your respective RP leaders whether or not they allow this. Your reasing for it also has problems, local police can arrest the likes of the FBI and within this server AO enlisted/nco's are not higher ranks than ISD so it is not absurd nor will it be changed.

The next few paragraphs are once again entirely in character issues, we are not going to stop ISD from simply stopping to do ID checks, stop you from rumagging around their offices etc. you need to deal with this in character rather than to think of making it an ooc issue this would have a negative impact on roleplay. The near immunity again is an in character issue which was decided upon by site command and it will remain that way.

This clearance hierarchy is not something we ever want to do, as said above it does not work with the dynamic of the server and would negatively impact server health as a whole.

This suggestion as a whole seems like a powergrab attempt more than anything, as I said before this would not be good for server health and would be a massive detriment to really all players outside of AO. This is also not something that would be considered a QOL update and it inhibits roleplay rather than improving it.​
 
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