What does this suggestion change/add/remove: Makes Alpha-1 and Omega-1 Lore Accurate:
Make Alpha-1 /Omega-1 the highest senior Clearance 4 personnel after OSA/ECA and Site Administration.
Give Clearance 4 keycards back to A-1 /O-1 Enlisteds
Make A-1 /O-1 Enlisted - Nco able to use clearance 4 comms.
IF A-1 and O-1 could use CL4 cooms:
They could directly notify O5, Ethics or Site Administration in real time.
Response times would be faster.
Information would remain secure and classified.
This is not just a lore issue - it's a huge quality of life improvement for everyone during
critical operations and ingame events.
Why A-1 and O-1 should have near immunity from ISD "Internal Security Department" ;
Internal Security Department "ISD" has a vital role, Because IN LORE they are below
both A-1 and O-1 in the foundation hierachy.
Lore Reasons:
Alpha-1 Serves and aswers only to the O5 council.
Omega-1 Serves and answers only to the Ethics Committee.
Allowing ISD to detain or question Alpha-1 / Omega-1 Operatives would be like the local police
- questioning orders from Secret service or CIA / FBI or trying to arrest CIA/FBI agents
which is absurd cuz they are way higher ranking personnel it is completely unrealistic..
If a Alpha or Omega-1 operative ever went rogue only a O5 /Ethics member can
authourize action not ISD or Site administration..
Omega -1 ;
Operates under the Ethics Committee which has equal authourity to the O5 council in
their domain.
ISD interfering with an O-1 operation would undermine the Ethics Committee's
independence and ruin / disrupt Roleplay.
Practical Roleplay benefits:
If ISD can detain A-1 / O-1 operatives:
It leads to confusing and unnecessary power struggles and immersion breaking
conficts which also has a negative impact on roleplay.
Example: A-1 is escorting / or extracting a O5 member during a Code 1 or a raid, ISD
blocks them because of "protocol" Ruining the entire scenario or A-1 got orders to check
for critical documents in ISD leadership offices and ISD refuses A-1 from entering
ruining the immersion and roleplay situation because A-1 cannot do their IC and In
Lore /Canon duties because A-1 is way higher up in the foundation chain of command..
Solution: Near Immunity
ISD cannot detain, investigate or interfere with Alpha or Omega-1 operatives or
duties without direct O5 or Ethics Approval.
ISD can observe and report, But final action must be approved by Site Command.
This keeps accountability intact while respecting and adherring to lore hierarchy.
Balanced Clearance Hierarchy:
CL5- Site Command only, O5, Ethics
CL4: Overseer /Ethics Assistants, Site Administration, Alpha-1/Omega-1 ,Department
Directors/Chiefs, Mobile Task Force Commanders, Department Managers, Mobile Task
Force Comissioned Officers, Commissioners, Consultants, Executives
CL3: Standard MTF's E-11, Nu-7, Senior Researchers, Gensec Officers /Sergeants,
ISD / External Affairs
Cl2, Guards, Low level researchers
CL1, Maintenance staff, Janitors / Tech Experts, Chefs
This structure ^
Puts Alpha-1 and Omega-1 In a lore accurate position.
Ensures ISD remains below them as well as other CL4 department leaders.
:Quick TL;DR
CL4 keycard= needed for A-1/O-1 Enlisteds to make it easier to carry out their duties
and respond quickly to breaches, raids, lockdowns and carrying out top secret missions
without having to rely/wait on a A-1 /O-1 NCO, CO or a member of SC or one their
assistants, Or a member of Site Administration or even worse lower Cl4 personnel that
are in cannon lower in the foundation hierarchy compared to Alpha-1 and Omega-1..
Cl4 comms= critical for contacting clearance 4 members, critical for report situations
such as rogue clearance 4 personnel or reporting info breaches amongst lower
foundation staff cl3 and under, Important for contacting SC and Site Administration or
other clearance 4 personnel direclty more efficiently than what it is.
ISD near immunity= ISD cannot overide O5's or the Ethics Commitees direct
operatives which are Alpha-1 and Omega-1 respectively. Prevents power struggles and
immersion / role breaking rp.
These changes restore what used to work perfectly with some new bonuses such as
Alpha-1 /Omega-1 actually being classified as the most senior clearance 4 personnel
besides Overseer/Ethics Committe Assistants and actually able to use clearance 4
comms as they should, This improves lore accuracy, consistency and improves the
gameplay / roleplay flow by a lot. Reclassification: Their upcoming classified status make
higher clearance essential as well.
Possible Positives of the suggestion: Makes Alpha-1 and Omega-1 Lore Accurate
Brings better immersion
Greatly increases gameplay / roleplay flow for Alpha-1 / Omega-1
A neccessary QOL update.
Improves roleplay situations/events with other foundation departments as well.
Reclassification: Their upcoming classified status make higher clearance essential.
N/A
]Based on the Positives & Negatives, why should this suggestion be acceptedBecause it is lore accurate and improves immersion, and the roleplay / gameplay flow,
Greatly improves the roleplay experience for Alpha-1 / Omega-1, Makes it easier to
carry out our numerous duties / operations
Has something similar been suggested before? If so, why is your suggestion
different?:Unknown
]Possible Negatives of the suggestion:N/A
Make Alpha-1 /Omega-1 the highest senior Clearance 4 personnel after OSA/ECA and Site Administration.
Give Clearance 4 keycards back to A-1 /O-1 Enlisteds
Make A-1 /O-1 Enlisted - Nco able to use clearance 4 comms.
IF A-1 and O-1 could use CL4 cooms:
They could directly notify O5, Ethics or Site Administration in real time.
Response times would be faster.
Information would remain secure and classified.
This is not just a lore issue - it's a huge quality of life improvement for everyone during
critical operations and ingame events.
Why A-1 and O-1 should have near immunity from ISD "Internal Security Department" ;
Internal Security Department "ISD" has a vital role, Because IN LORE they are below
both A-1 and O-1 in the foundation hierachy.
Lore Reasons:
Alpha-1 Serves and aswers only to the O5 council.
Omega-1 Serves and answers only to the Ethics Committee.
Allowing ISD to detain or question Alpha-1 / Omega-1 Operatives would be like the local police
- questioning orders from Secret service or CIA / FBI or trying to arrest CIA/FBI agents
which is absurd cuz they are way higher ranking personnel it is completely unrealistic..
If a Alpha or Omega-1 operative ever went rogue only a O5 /Ethics member can
authourize action not ISD or Site administration..
Omega -1 ;
Operates under the Ethics Committee which has equal authourity to the O5 council in
their domain.
ISD interfering with an O-1 operation would undermine the Ethics Committee's
independence and ruin / disrupt Roleplay.
Practical Roleplay benefits:
If ISD can detain A-1 / O-1 operatives:
It leads to confusing and unnecessary power struggles and immersion breaking
conficts which also has a negative impact on roleplay.
Example: A-1 is escorting / or extracting a O5 member during a Code 1 or a raid, ISD
blocks them because of "protocol" Ruining the entire scenario or A-1 got orders to check
for critical documents in ISD leadership offices and ISD refuses A-1 from entering
ruining the immersion and roleplay situation because A-1 cannot do their IC and In
Lore /Canon duties because A-1 is way higher up in the foundation chain of command..
Solution: Near Immunity
ISD cannot detain, investigate or interfere with Alpha or Omega-1 operatives or
duties without direct O5 or Ethics Approval.
ISD can observe and report, But final action must be approved by Site Command.
This keeps accountability intact while respecting and adherring to lore hierarchy.
Balanced Clearance Hierarchy:
CL5- Site Command only, O5, Ethics
CL4: Overseer /Ethics Assistants, Site Administration, Alpha-1/Omega-1 ,Department
Directors/Chiefs, Mobile Task Force Commanders, Department Managers, Mobile Task
Force Comissioned Officers, Commissioners, Consultants, Executives
CL3: Standard MTF's E-11, Nu-7, Senior Researchers, Gensec Officers /Sergeants,
ISD / External Affairs
Cl2, Guards, Low level researchers
CL1, Maintenance staff, Janitors / Tech Experts, Chefs
This structure ^
Puts Alpha-1 and Omega-1 In a lore accurate position.
Ensures ISD remains below them as well as other CL4 department leaders.
:Quick TL;DR
CL4 keycard= needed for A-1/O-1 Enlisteds to make it easier to carry out their duties
and respond quickly to breaches, raids, lockdowns and carrying out top secret missions
without having to rely/wait on a A-1 /O-1 NCO, CO or a member of SC or one their
assistants, Or a member of Site Administration or even worse lower Cl4 personnel that
are in cannon lower in the foundation hierarchy compared to Alpha-1 and Omega-1..
Cl4 comms= critical for contacting clearance 4 members, critical for report situations
such as rogue clearance 4 personnel or reporting info breaches amongst lower
foundation staff cl3 and under, Important for contacting SC and Site Administration or
other clearance 4 personnel direclty more efficiently than what it is.
ISD near immunity= ISD cannot overide O5's or the Ethics Commitees direct
operatives which are Alpha-1 and Omega-1 respectively. Prevents power struggles and
immersion / role breaking rp.
These changes restore what used to work perfectly with some new bonuses such as
Alpha-1 /Omega-1 actually being classified as the most senior clearance 4 personnel
besides Overseer/Ethics Committe Assistants and actually able to use clearance 4
comms as they should, This improves lore accuracy, consistency and improves the
gameplay / roleplay flow by a lot. Reclassification: Their upcoming classified status make
higher clearance essential as well.
Possible Positives of the suggestion: Makes Alpha-1 and Omega-1 Lore Accurate
Brings better immersion
Greatly increases gameplay / roleplay flow for Alpha-1 / Omega-1
A neccessary QOL update.
Improves roleplay situations/events with other foundation departments as well.
Reclassification: Their upcoming classified status make higher clearance essential.
N/A
]Based on the Positives & Negatives, why should this suggestion be acceptedBecause it is lore accurate and improves immersion, and the roleplay / gameplay flow,
Greatly improves the roleplay experience for Alpha-1 / Omega-1, Makes it easier to
carry out our numerous duties / operations
Has something similar been suggested before? If so, why is your suggestion
different?:Unknown
]Possible Negatives of the suggestion:N/A
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