Denied Lore accurate Alpha-1 /Omega-1

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"Hydra"

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What does this suggestion change/add/remove: Makes Alpha-1 and Omega-1 Lore Accurate:
Make Alpha-1 /Omega-1 the highest senior Clearance 4 personnel after OSA/ECA and Site Administration.
Give Clearance 4 keycards back to A-1 /O-1 Enlisteds
Make A-1 /O-1 Enlisted - Nco able to use clearance 4 comms.

IF A-1 and O-1 could use CL4 cooms:
They could directly notify O5, Ethics or Site Administration in real time.
Response times would be faster.
Information would remain secure and classified.
This is not just a lore issue - it's a huge quality of life improvement for everyone during
critical operations and ingame events.
Why A-1 and O-1 should have near immunity from ISD "Internal Security Department" ;

Internal Security Department "ISD" has a vital role, Because IN LORE they are below
both A-1 and O-1 in the foundation hierachy.

Lore Reasons:
Alpha-1 Serves and aswers only to the O5 council.
Omega-1 Serves and answers only to the Ethics Committee.

Allowing ISD to detain or question Alpha-1 / Omega-1 Operatives would be like the local police

- questioning orders from Secret service or CIA / FBI or trying to arrest CIA/FBI agents

which is absurd cuz they are way higher ranking personnel it is completely unrealistic..

If a Alpha or Omega-1 operative ever went rogue only a O5 /Ethics member can
authourize action not ISD or Site administration..

Omega -1 ;
Operates under the Ethics Committee which has equal authourity to the O5 council in
their domain.

ISD interfering with an O-1 operation would undermine the Ethics Committee's
independence and ruin / disrupt Roleplay.
Practical Roleplay benefits:
If ISD can detain A-1 / O-1 operatives:

It leads to confusing and unnecessary power struggles and immersion breaking
conficts which also has a negative impact on roleplay.
Example: A-1 is escorting / or extracting a O5 member during a Code 1 or a raid, ISD
blocks them because of "protocol" Ruining the entire scenario or A-1 got orders to check
for critical documents in ISD leadership offices and ISD refuses A-1 from entering
ruining the immersion and roleplay situation because A-1 cannot do their IC and In
Lore /Canon duties because A-1 is way higher up in the foundation chain of command..

Solution: Near Immunity
ISD cannot detain, investigate or interfere with Alpha or Omega-1 operatives or
duties without direct O5 or Ethics Approval.
ISD can observe and report, But final action must be approved by Site Command.
This keeps accountability intact while respecting and adherring to lore hierarchy.

Balanced Clearance Hierarchy:
CL5- Site Command only, O5, Ethics
CL4: Overseer /Ethics Assistants, Site Administration, Alpha-1/Omega-1 ,Department
Directors/Chiefs, Mobile Task Force Commanders, Department Managers, Mobile Task
Force Comissioned Officers, Commissioners, Consultants, Executives
CL3: Standard MTF's E-11, Nu-7, Senior Researchers, Gensec Officers /Sergeants,
ISD / External Affairs
Cl2, Guards, Low level researchers
CL1, Maintenance staff, Janitors / Tech Experts, Chefs

This structure ^
Puts Alpha-1 and Omega-1 In a lore accurate position.
Ensures ISD remains below them as well as other CL4 department leaders.

:Quick TL;DR
CL4 keycard= needed for A-1/O-1 Enlisteds to make it easier to carry out their duties
and respond quickly to breaches, raids, lockdowns and carrying out top secret missions
without having to rely/wait on a A-1 /O-1 NCO, CO or a member of SC or one their
assistants, Or a member of Site Administration or even worse lower Cl4 personnel that
are in cannon lower in the foundation hierarchy compared to Alpha-1 and Omega-1..
Cl4 comms= critical for contacting clearance 4 members, critical for report situations
such as rogue clearance 4 personnel or reporting info breaches amongst lower
foundation staff cl3 and under, Important for contacting SC and Site Administration or
other clearance 4 personnel direclty more efficiently than what it is.
ISD near immunity= ISD cannot overide O5's or the Ethics Commitees direct
operatives which are Alpha-1 and Omega-1 respectively. Prevents power struggles and
immersion / role breaking rp.
These changes restore what used to work perfectly with some new bonuses such as
Alpha-1 /Omega-1 actually being classified as the most senior clearance 4 personnel
besides Overseer/Ethics Committe Assistants and actually able to use clearance 4
comms as they should, This improves lore accuracy, consistency and improves the
gameplay / roleplay flow by a lot. Reclassification: Their upcoming classified status make
higher clearance essential as well.

Possible Positives of the suggestion: Makes Alpha-1 and Omega-1 Lore Accurate
Brings better immersion
Greatly increases gameplay / roleplay flow for Alpha-1 / Omega-1
A neccessary QOL update.
Improves roleplay situations/events with other foundation departments as well.
Reclassification: Their upcoming classified status make higher clearance essential.
N/A
]Based on the Positives & Negatives, why should this suggestion be acceptedBecause it is lore accurate and improves immersion, and the roleplay / gameplay flow,
Greatly improves the roleplay experience for Alpha-1 / Omega-1, Makes it easier to
carry out our numerous duties / operations
Has something similar been suggested before? If so, why is your suggestion
different?:Unknown

]Possible Negatives of the suggestion:N/A
 
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+ / - support

I get where your going but, the server can’t be 100% lore accurate to make it enjoyable.

IMO AO and ethics / O5 being on site should be an event only thing (still with a roster and whitelists so they can flag on when needed)

Unfortunately the server just isn’t really gonna handle any major change to that

I will say there are a lot of things that could be changed / removed etc but for the most part we’re likely stuck at how we are now
 
lore accurate A-1 is described as 30% analysts, 60% admin and 10% personal O5 security. What articles did you read to get your information, or ""lore"" from? You say it so many times, so I'm curious, especially regarding O-1.

Anyways, horrible suggestion. ISD arresting AO is not only an IC issue, but also creates RP regarding the arrests, so you are taking that away, and allowing for 50x more abuse.

Also, Operatives having to rely... On other people? Oh the agony! How can I cooperate with the rest of Site? I'm too cool and special to talk to people.

Ragebait suggestion.
-Support
-God awful.
 
Absolutely not.

Let me explain why:

There is something many of us learnt over the years and that is the core balance between a functional gameplay loop and "canon" lore. You cannot have A1/O1 constantly superseding Site Administration as the gameplay is restricted mostly to a singular Site. Sure, A1/O1 serve their superiors and where Alpha-1 is concerned, are actually military trained people in suits who focus on Overseer administration work. It is quite rare they'd be visible in combative gear but the way the server is designed cannot accommodate this.

General A1/O1 behaviour over the past 3/4 years would make this surge in authority murder the remaining sanity of the player base and Ethics/O5 implode within themselves dealing with constant complaints. If you want to expand A1/O1 power etc do it via good roleplay scenarios and fun storylines by a Gamemaster or your respective Site Command member.

For the rest of this, it comes across as bruised ego and reflects poorly upon yourself. Speak to your O5 about some smaller changes as this suggestion will unlikely be accepted due to how catastrophically dangerous it is to server health and player retention. As previously said, also contact a Gamemaster to give Alpha-1 something fitting to do within a story (Its not difficult)

All the best regardless!
 
+ / - support

I get where your going but, the server can’t be 100% lore accurate to make it enjoyable.

IMO AO and ethics / O5 being on site should be an event only thing (still with a roster and whitelists so they can flag on when needed)

Unfortunately the server just isn’t really gonna handle any major change to that

I will say there are a lot of things that could be changed / removed etc but for the most part we’re likely stuck at how we are now
Look. I get where you're coming from mate but i have to disagree on that, I think this a unique and healthy and a completely neccessary QOL change that the server needs to improve the roleplay and immersion flow. Thanks for taking a interest in my suggestion as well as stating your unique perspective!
 
-Support

IC Issues mostly. Cl4 cards already got denied before I believe. As did the card permissions in electrical.

If you're so angry about something ISD did, report it to your COs, SC or ISD cl4 personnel. This doesn't need a staff intervention from what I can see.


To add. There *are* negatives to the suggestion

1. A whole fuckton of uneeded rules/rulings.
2. A lot of paperwork will need rewritten
3. Dev time
4. This server is not lore-accurate, and is not meant to be lore accurate. (Any suggestions citing lore accuracy are generally filled with cope) If ya want lore accuracy on the server, we'd need to remove SC and AO from the site.
 
If the suggestion had better formatting I would have given it my support
but it currently provides an awful reading experience for those concerned with actually understanding the suggestion not to mention you repeat yourself quite a lot.

The physical changes go in the first section ( which should be short and concise.)
The yap goes in the last section, meaning you did technically format this wrong.

For anyone not bothered to read, the dude is asking for
All A/O to have:
1. Level 4 Cards
2. Level 4 comms.
3. ISD Immunity.
 
lore accurate A-1 is described as 30% analysts, 60% admin and 10% personal O5 security. What articles did you read to get your information, or ""lore"" from? You say it so many times, so I'm curious, especially regarding O-1.







Anyways, horrible suggestion. ISD arresting AO is not only an IC issue, but also creates RP regarding the arrests, so you are taking that away, and allowing for 50x more abuse.

Also, Operatives having to rely... On other people? Oh the agony! How can I cooperate with the rest of Site? I'm too cool and special to talk to people.

Ragebait suggestion.
-Support
-God awful.

There are multiple SCP canon interpretations of A-1, But nearly all just describe them as direct extensions of the O5 council from what i've read, Not a mix of analysts /admin staff.

If you look at the wiki Alpha-1 is described as a "top-secret task force" involved in the most classified missions in the Foundation.

I'm not saying that Analysts and Administrative staff doesn't excist within A-1. But they aren't the ones being represented in-game, The
operatives we play are clearly highly trained field operatives, The ones carrying out orders directly. Look if we were roleplaying the admin or analyst side of A-1 sure, But in-game we are very clearly the field operatives representing O5 authourity. It wouldn't make sense for these characters to be locked out of the tools they need to do their jobs.
The Server has always portrayed A-1 as a elite covert Mobile Task force that is an extension of the O5 council.

We were historically given clearance 4 keycards including enlisteds back in the day.

We used to have immunity from ISD
And we were treated as very high clearance personnel as we should considering we are the extension of the council.
Well Omega-1 "Law's Left Hand" in canon are described as the Ethics Committee's personal strike and enforcement team.

Their entire function is to police and oversee the Foundation making sure that the code of ethics and other protocols are being followed.
They also oversee high ranking cl4 personnel.

Limiting O-1's access or allowing ISD to detain them contradicts that purpose. Because they must be independent to investigate, assasinate, and enforce ethics rulings on anyone, Including Site Administration and even A-1 operatives if ordered by Ethics.

As for your arguements that ISD arresting A-1/O-1 Operatives "Create RP" and " CL4 would allow abuse" -Allowing ISD to freely detain /investigate Alpha-1 and Omega-1 operatives undermines the lore hierachy and breaks roleplay.

Alpha-1 is a extension of the O5 Council, ISD cannot logically outrank them
Omega-1 is a extension of the Ethics Commitee which are equal to O5 in authourity, ISD cannot logically outrank them either..
Abuse of power /priviliges would result in strict punishments.

If ISD can detain operatives of these regiments at will, It creates horrible immersion breaking roleplay and uneccessary stupid power struggles between ISD and A/O, Doesn't make sense that lower ranked personnel such as ISD can be in the way of Alpha-1 and Omega-1. We are literally the embodiment of the O5 council and Ethics Committee respectively.

ISD can still generate RP by observing and reporting suspicious behaviour of A-1 /O-1 operatives to site command.
If a A-1 /O-1 operative go rogue ISD must escalate it to a O5 or Ethics member, Who then decides action.
This keeps accountability, But also preserves the lore structure.

Like this doesn't remove RP it shifts it to a more lore-accurate chain of command,ISD is still heavily involve, But they no longer can detain A-1 /O-1 operatives at will or do investigations into them at will.

"Operatives having to rely on other people?,Oh the agony!"
This isn't about ego or being "too cool to cooperate with other people"
It's about operation efficiency and secrecy, A-1 and O-1 handle a lot of classified missions involving clearance 4 and clearance 5 intel as well having to access clearance 4 and clearance 5 areas. Relying on unrelated CL4 personnel to open doors or activate systems such as FSL,Teslas delays critical responses as well as increasing the risk of info breaches when carrying out our duties for example they might snitch in comms that A-1 are coming etc.

For example a breach occurs and A-1 or O-1 enlisted needs to activate teslas in EOC or electrical center but cannot do so due to missing the necessary clearance, So instead they must find a member of Site Administration or lower ranking cl4 to do it for them doesn't make much sense does it? It wastes valuable time and breaks the immersion as well as flow of RP. Ask yourself this why would O5's and Ethics Commitee's personal task forces need to rely on lower ranking departments / foundation staff to carry out their duties aka babysitters?
Cooperation between different departments within the foundation will still happen naturally, But Alpha-1 /Omega-1 operatives shouldn't be blocked from doing their job by unnecessary immersion breaking obstacles that also has a bad impact on RP.
This isn't about avoiding teamwork with other foundation departments at all, It's about making sure these elite regiments can carry out their duties more efficiently whilst maintaining absolutely secrecy.

----------------------------------------------------------------------------------------------
Historically, when these regiments had CL4 keycards and near immunity which we had back in the day, abuse wasn’t an issue, because:
• Recruitment is extremely strict — only vetted, trusted players are accepted.
• They are tiny regiments compared to E-11 ,Nu-7, or ISD.
• Abuse can still be handled IC by punishments such as PT's, Strikes and in severe case OOC EG a Rule break..
• Limiting them because of potential abuse is like handcuffing a SWAT team because someone might misuse their power.
• Instead of punishing the whole group, keep strong vetting and oversight in place.
With A-1 and O-1 soon being fully classified, even their names and designations will be hidden.
• This level of secrecy requires CL4 access, secure comms, and independence.
• Having them rely on outsiders contradicts the entire point of reclassification — if their very existence is top-secret, why would a random researcher or ISD operative need to open doors for them?
get your concerns, but this isn’t about avoiding teamwork or removing RP opportunities whatsover. Alpha-1 and Omega-1 represent the O5 Council and Ethics Committee directly — by lore, they cannot be subordinate to Site Administration, ISD or regular CL4 staff.

Historically, these regiments had CL4 keycards and near immunity, and it worked well because they’re small, tightly vetted teams. Relying on unrelated CL4 personnel during breaches or covert missions slows down RP and risks info breaches.

This change wouldn’t remove RP for ISD — they’d still be heavily involved through reporting and escalation, but it would bring Civil Networks SCP RP closer to lore accuracy and improve overall RP flow.
 
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-Support

IC Issues mostly. Cl4 cards already got denied before I believe. As did the card permissions in electrical.

If you're so angry about something ISD did, report it to your COs, SC or ISD cl4 personnel. This doesn't need a staff intervention from what I can see.


To add. There *are* negatives to the suggestion

1. A whole fuckton of uneeded rules/rulings.
2. A lot of paperwork will need rewritten
3. Dev time
4. This server is not lore-accurate, and is not meant to be lore accurate. (Any suggestions citing lore accuracy are generally filled with cope) If ya want lore accuracy on the server, we'd need to remove SC and AO from the site.
1. No rules would need to be changed to implement this.
2. Only paperwork pertaining to who can be arrested would change, so not "a lot"
3. The dev time would be extremely miniscule to the point someone with highschool reading comprehension could change the 3's to 4's in the code.
4. is your only genuinely valid point here.

I'm not support this suggestion to be accepted but you should try to give more valid and usefull/legitimate feedback.
 
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If the suggestion had better formatting I would have given it my support
but it currently provides an awful reading experience for those concerned with actually understanding the suggestion not to mention you repeat yourself quite a lot.

The physical changes go in the first section ( which should be short and concise.)
The yap goes in the last section, meaning you did technically format this wrong.

For anyone not bothered to read, the dude is asking for
All A/O to have:
1. Level 4 Cards
2. Level 4 comms.
3. ISD Immunity.
Thanks for the feedback! i've reformatted my suggestion.
 
I seriously cannot fathom why the server would need this change?
Over the years AO has changed quite drastically dependant on what CO team is running the respective AO regiment. This really is an IC issue and I would suggest speaking to your CO team about this if you want real change. (This also most certainly can be done granted your CO team is on the same page as you)


Broda's response above is in my eyes a perfect and very valid point. Yes we must try to be lore accurate but that cannot come at the cost of others and their respective gameplay loop.
 
I cannot read this post to save my life.

From what I have managed to digest. I can't agree with it for several reasons

1. A lot of the issues you have described are not server content issues, and therefore do not require a suggestion. this could be handled in character. Issues such as.

They cannot efficently contact clearance 4 members when needed or report critical information such as rogue clearance 4 personnel to other clearance 4 staff , Or if there's a major info breach and Cl3 personnel and below have happened upon critical and dangerous classified information
Like right now they must type something stupid like <A-1-Senior Clearance 4> Executive Jack Smith of research just killed a E-11 for no reason and has gone rogue - please excercise caution, Contact us if you spot him" Wastes valuable and critical time! this can also be easily missed by Cl4 personnel delaying a critical response..

This will not be solved by giving A1 Enl-NCO CL4 coms. They will neglect to read it just as much. use radios or find the people in person if it's that bad.


They could directly notify O5,Ethics or Site Administration in real time.

/ao, /a1, /o1, /c3 <A1-SA>.

The amount of immunity AO has to ISD is purely dictated by site command site administration. Particularly ethics on UK as they control both the FLC and ISD, Though of course O5 can push what they desire if they want to. This is not a content change. This is for all intents an "In-character" issue.

2. Keycards.

AO NCO's gain access to CL4's no matter what job they are on to my knowledge since the new vwar change. if you are desperately needing overrides for certain doors. Content can add those as and when. But to my knowledge AO already has a lot of overrides, Blastdoors in HCZ, LCZ, EZ. I could be wrong as I've been NCO since the override changes became a thing.


I get where this is coming from. But I feel like you need a broader perspective before making this kind of suggestion as it seems to come from solely an A1's point of view. I believe if you start to look into other avenues of roleplay you'd understand why things are set up the way they are and have been for several years.
 
Absolutely not.

Let me explain why:

There is something many of us learnt over the years and that is the core balance between a functional gameplay loop and "canon" lore. You cannot have A1/O1 constantly superseding Site Administration as the gameplay is restricted mostly to a singular Site. Sure, A1/O1 serve their superiors and where Alpha-1 is concerned, are actually military trained people in suits who focus on Overseer administration work. It is quite rare they'd be visible in combative gear but the way the server is designed cannot accommodate this.

General A1/O1 behaviour over the past 3/4 years would make this surge in authority murder the remaining sanity of the player base and Ethics/O5 implode within themselves dealing with constant complaints. If you want to expand A1/O1 power etc do it via good roleplay scenarios and fun storylines by a Gamemaster or your respective Site Command member.

For the rest of this, it comes across as bruised ego and reflects poorly upon yourself. Speak to your O5 about some smaller changes as this suggestion will unlikely be accepted due to how catastrophically dangerous it is to server health and player retention. As previously said, also contact a Gamemaster to give Alpha-1 something fitting to do within a story (Its not difficult)

All the best regardless!

Hey, I understand what you mean about balancing lore with gameplay — you’re completely right that a full ‘canon’ implementation of A-1/O-1 would be too overwhelming for a single-site server. I’m not looking to make A-1 or O-1 completely dominate Site Administration or the player base.
The core of my suggestion isn’t about giving A-1 and O-1 more authority over everyone. It’s about fixing situations where these regiments can’t function properly during emergencies or covert missions because they lack the tools their lore role implies they should have — like CL4 access or secure comms.
Site Command would still retain operational control over the Site.
Alpha-1 and Omega-1 wouldn’t be taking over SC duties — their CL4 clearance would just allow them to move independently when handling O5 or Ethics missions. SC still calls the shots for day-to-day site operations.
Containment Breach Example:uring a breach, A-1 needs to access the Emergency Operations Room or Electrical Center to lockdown the site.
• Without CL4 keycards, they waste critical time hunting down a random CL4 researcher or Director.
• This slows the whole server’s response and breaks immersion.
• Comms Example:
• A-1 detects a major info breach.
• Currently they must report it in CL3 comms like:
<A-1-SA> Info breach detected in Sector 3
• Most CL4 personnel never see the message, delaying the response.
• With CL4 comms, they can directly coordinate with O5, Ethics, and SC in real time.
These aren’t changes to give A-1 or O-1 more power — they’re tools to make them more useful in emergencies and improve RP flow for everyone.
I can see why it might have come across like this, but this isn’t about ego or wanting to ‘win’ RP interactions. It’s about making sure A-1 and O-1 feel like the elite units they’re meant to be, while still respecting the balance of Site RP.

Keycards:
Only for access to critical areas like EOR and Electrical Center, not total unrestricted access everywhere.
• CL4 Comms:
For emergencies and secure reporting only.
• ISD Oversight:
ISD can observe and report, but cannot detain / or directnly interefere in any way with Alpha-1/Omega-1 without direct O5 or Ethics approval.
“Even if full lore accuracy isn’t possible, we can start small with changes like limited CL4 keycard access or comms, which are simple QoL improvements that help everyone.”
agree that Gamemaster-driven events are great for A-1 and O-1, and I’d love to see more of them. My suggestion here is just about fixing everyday gameplay frustrations. Events are fun, but A-1 and O-1 need to be functional outside of scheduled storylines too.”
I completely get your point about balancing lore and gameplay — you’re right that a 1:1 canon version of Alpha-1 or Omega-1 wouldn’t work in a single-site setting. My suggestion isn’t about taking control away from Site Command or overpowering anyone though i understand how it may have come across that way due to my dubious wording which i apologise for.
The main issue is that A-1 and O-1 currently struggle to carry out their duties because they lack basic tools like CL4 keycards or secure comms. This causes delays during breaches or high-level missions and even breaks immersion when the O5’s personal operatives are stuck waiting for a researcher to open a door for them.

Giving them these tools wouldn’t mean they can be dictators over Site Administration or ISD — it just makes them more effective during emergencies/ carrying out their general duties and keeps classified intel / operations secure. Site Administration would still retain full operational control over the Site, and ISD would still provide accountability.

I agree that GM-driven storylines are great and should continue, but these QOL changes would help A-1 and O-1 function better day-to-day, even outside of events.
 
I seriously cannot fathom why the server would need this change?

Over the years AO has changed quite drastically dependant on what CO team is running the respective AO regiment. This really is an IC issue and I would suggest speaking to your CO team about this if you want real change. (This also most certainly can be done granted your CO team is on the same page as you)


Broda's response above is in my eyes a perfect and very valid point. Yes we must try to be lore accurate but that cannot come at the cost of others and their respective gameplay loop.

Yes we must try to be lore accurate but that cannot come at the cost of others and their respective gameplay loop i agree with that.
I also totally understand where you’re coming from — you’re right that lore accuracy shouldn’t come at the expense of other people’s gameplay loop. I’m not trying to make A-1 or O-1 dominate the server or ruin anyone’s RP experience.
The main goal of my suggestion isn’t to give A-1 or O-1 more control over Site Administratio. It’s to fix issues where these regiments can’t operate smoothly during emergencies or high-level missions because they lack access or tools that lore says they should have.”
Some of this definitely is an IC issue and can be handled within the regiments. But things like CL4 keycards, comms access, and ISD restrictions are server-wide mechanics that no CO team can fix on their own.
These are OOC framework decisions, so it makes sense to bring them up here instead of just keeping it internal.

Containment Breach Example:
• During a massive breach, A-1 needs to access the Emergency Operations Room or Electrical Center to activate teslas or lockdowns.
• Without CL4 clearance, they must wait for random CL4 personnel, slowing the whole server’s response and breaking immersion.
• With proper clearance, they can respond instantly and help secure the site faster.
• Info Breach Example:
• A-1 detects a serious info breach and reports it in CL3 comms:
<A-1-SA> Major info breach underway!
• CL4 staff don’t see it immediately, delaying critical action.
• If A-1/O-1 could use CL4 comms, response times would be faster and intel /mission integrety would remain secure and secret.

Site Administration would still run the day-to-day operations of the facility.
A-1 and O-1 wouldn’t replace them or take over — they’d just have the independence to carry out O5 and Ethics missions without constantly relying on unrelated personnel for doors or secure comms. and SA can't give them orders unless given permission from a site command member.
A-1 and O-1 used to have CL4 keycards and near immunity from ISD years ago, and it worked perfectly fine.
There weren’t widespread abuse issues because these regiments are small and extremely selective.
Bringing this back isn’t a radical overhaul — it’s returning to a proven system that fit both lore and gameplay.”
get your point about lore needing to be balanced with gameplay — I completely agree that a fully canon version of Alpha-1 or Omega-1 wouldn’t work on a single-site server.

My suggestion isn’t about A-1 or O-1 taking over or disrupting other players’ loops. It’s about fixing situations where these regiments struggle to function during emergencies or missions because they lack basic access and tools.

For example, during a site-wide breach, A-1 may need to activate teslas or lockdowns but has to wait for random CL4 personnel to open the Emergency Operations Room or Electrical Center. With CL4 keycards, they could respond instantly and help secure the site faster, benefiting everyone.

I do agree that some of this can be handled IC with our CO team, but changes like keycards, comms access, and ISD protocols are server-level mechanics that need broader discussion.

I’m happy to find a middle ground, like A-1 and O-1 only being able to order members of Site Administration in cases of emergencies like code 1's, code blacks This would improve RP flow without overpowering A-1 or O-1. , My intention isn't to make A-1 and O-1 being able to order members of SA around at will.
 
Containment Breach Example:
• During a massive breach, A-1 needs to access the Emergency Operations Room or Electrical Center to activate teslas or lockdowns.
• Without CL4 clearance, they must wait for random CL4 personnel, slowing the whole server’s response and breaking immersion.
• With proper clearance, they can respond instantly and help secure the site faster.
• Info Breach Example:
• A-1 detects a serious info breach and reports it in CL3 comms:
<A-1-SA> Major info breach underway!
• CL4 staff don’t see it immediately, delaying critical action.
• If A-1/O-1 could use CL4 comms, response times would be faster and intel /mission integrety would remain secure and secret.
So why would E-11 not have access to this is your containment breach example. One of their primary objectives is to be the first line of defence against a code 5. Why would Alpha-1 private John get access but E-11 CSG not in your example of the cl4 key card.

As for the info breach. Quite frankly when I was in A1 I had no issue with this nor did anyone under. If anything this encouraged myself and others to interact with particular departments more. A1 & O1 cannot be a jack of all trades MTF. Yes what you are asking for is in lore wise a realistic ask but as for the server it just would not work.
A-1 and O-1 wouldn’t replace them or take over — they’d just have the independence to carry out O5 and Ethics missions without constantly relying on unrelated personnel for doors or secure comms. and SA can't give them orders unless given permission from a site command member.
A-1 and O-1 used to have CL4 keycards and near immunity from ISD years ago, and it worked perfectly fine.
There weren’t widespread abuse issues because these regiments are small and extremely selective.
Bringing this back isn’t a radical overhaul — it’s returning to a proven system that fit both lore and gameplay.”
get your point about lore needing to be balanced with gameplay — I completely agree that a fully canon version of Alpha-1 or Omega-1 wouldn’t work on a single-site server.
As for your cl4 key card suggestion. AO Enlisted/NCO are not cl4 personnel. They are trusted with CL4 knowledge and potentially more dependant on story lines but as I said above, in a practical manner you cannot be a jack of all trades MTF as it's quite frankly boring for everyone else. You make a reference of AO being nearly immune to ISD years ago but from what I can remember AO especially A1 was not great for server health at that time and was quite toxic. There was a reason this was all removed and feel strongly that it should remain that way.
My suggestion isn’t about A-1 or O-1 taking over or disrupting other players’ loops. It’s about fixing situations where these regiments struggle to function during emergencies or missions because they lack basic access and tools.

For example, during a site-wide breach, A-1 may need to activate teslas or lockdowns but has to wait for random CL4 personnel to open the Emergency Operations Room or Electrical Center. With CL4 keycards, they could respond instantly and help secure the site faster, benefiting everyone.

I do agree that some of this can be handled IC with our CO team, but changes like keycards, comms access, and ISD protocols are server-level mechanics that need broader discussion.

I’m happy to find a middle ground, like A-1 and O-1 only being able to order members of Site Administration in cases of emergencies like code 1's, code blacks This would improve RP flow without overpowering A-1 or O-1. , My intention isn't to make A-1 and O-1 being able to order members of SA around at will.
These 'situations' that you speak of aren't actual problems, Just a slight inconvenience to yourself. As AO you are already given access to an amazing and overwhelming amount of tools and resources. I don't and never seen a genuine need for anything in this suggestion to be added. All of what you have mentioned can be worked around and the past year or two is prove that it is simply not needed. I would suggest you follow your CoC and try work out these problems internally and if you find that this a regimental/AO wide issue you should revaluate and come back with more than your minor inconveniences that you have experienced on site.
 
I cannot read this post to save my life.

From what I have managed to digest. I can't agree with it for several reasons

1. A lot of the issues you have described are not server content issues, and therefore do not require a suggestion. this could be handled in character. Issues such as.



This will not be solved by giving A1 Enl-NCO CL4 coms. They will neglect to read it just as much. use radios or find the people in person if it's that bad.




/ao, /a1, /o1, /c3 <A1-SA>.

The amount of immunity AO has to ISD is purely dictated by site command site administration. Particularly ethics on UK as they control both the FLC and ISD, Though of course O5 can push what they desire if they want to. This is not a content change. This is for all intents an "In-character" issue.

2. Keycards.

AO NCO's gain access to CL4's no matter what job they are on to my knowledge since the new vwar change. if you are desperately needing overrides for certain doors. Content can add those as and when. But to my knowledge AO already has a lot of overrides, Blastdoors in HCZ, LCZ, EZ. I could be wrong as I've been NCO since the override changes became a thing.


I get where this is coming from. But I feel like you need a broader perspective before making this kind of suggestion as it seems to come from solely an A1's point of view. I believe if you start to look into other avenues of roleplay you'd understand why things are set up the way they are and have been for several years.

Thanks for taking the time to respond and sharing your thoughts. I can see where you’re coming from, especially regarding the balance between IC handling and server gameplay
Some of this absolutely is IC and can be handled by Site Command or Ethics, but there’s also an OOC side to this that IC leadership alone can’t fix or decide.

For example, A-1 and O-1 enlisted physically cannot access certain areas even when their IC role demands it — like Electrical Center, Emergency Operations Room, or highly classified SCP containment areas such as SCP-008, 079, and 682.

In a site-wide breach or info-breach scenario, needing to pause to find or contact a random CL4 person to open those doors slows down the entire response and creates immersion-breaking situations.
Regarding CL4 comms, I know they won’t magically fix attentiveness, but they would help keep sensitive information secure and visible to the right people. If we detect a major info breach, reporting it over CL3 can lead to unecessary delays or worse leaks. Even a small improvement here would help the whole site respond faster.
Finally, I don’t want this to come across as purely an A-1 request. Faster AO response times and clearer rules benefit everyone — SC, SA, E-11, ISD, researchers — by reducing chaos and improving coordination during critical events.
 
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1. No rules would need to be changed to implement this.
2. Only paperwork pertaining to who can be arrested would change, so not "a lot"
3. The dev time would be extremely miniscule to the point someone with highschool reading comprehension could change the 3's to 4's in the code.
4. is your only genuinely valid point here.

I'm not support this suggestion to be accepted but you should try to give more valid and usefull/legitimate feedback.
1: Rule 4.01
2: ISD, AO, and SA paperwork
3: Fair
 
Thanks for taking the time to respond and break down your thoughts — I really appreciate it. I can see where you’re coming from, especially regarding the balance between IC handling and server mechanics
Some of this absolutely is IC and can be handled by Site Command or Ethics, but there’s also an OOC mechanical side that IC leadership alone can’t fix.

For example, A-1 and O-1 enlisted physically cannot access certain areas even when their IC role demands it — like Electrical Center, Emergency Operations Room, or highly classified SCP containment areas such as SCP-008, 079, and 682.

In a site-wide breach or info-breach scenario, needing to pause to find or contact a random CL4 person to open those doors slows down the entire response and creates immersion-breaking situations.
Regarding CL4 comms, I know they won’t magically fix attentiveness, but they would help keep sensitive information secure and visible to the right people. If we detect a major info breach, reporting it over CL3 can lead to unecessary delays or worse leaks. Even a small improvement here would help the whole site respond faster.
Finally, I don’t want this to come across as purely an A-1 request. Faster AO response times and clearer rules benefit everyone — SC, SA, E-11, ISD, researchers — by reducing chaos and improving coordination during critical events.

While I'm going to engage in this debate, I don't like how A.I Generated your response screams just based on sight. But that's a none issue.

to address some things

You are able to access EZ and EOC as A1 (Confirmed beyond a doubt) as for the SCP chambers. Typically enlisted's don't have reason to access these and this can be added at site command's request.

Reporting over CL3 should not lead to leaks if done correctly. changing to cl4 would not change this.

Finally, I don’t want this to come across as purely an A-1 request. Faster AO response times and clearer rules benefit everyone — SC, SA, E-11, ISD, researchers — by reducing chaos and improving coordination during critical events.

You hugely overvalue how these changes will effect AO response times, as for the rules. AO's rules have never been unclear atleast to myself and your post doesn't address any "Rules" regarding AO besides potentially the ISD stuff, which is again. A SC/SA related issue.
 
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