What does this suggestion change/add/remove:
Lowers the amount needed for 2/3 lane wars to trigger.
Change a 2 lane from 15 v 15 to 13 v 13
Change a 3 lane from 25 v 25 to 23 v 23
I know this seems like a small change but it removes the constant 1 lanes we get when the server is semi active, i cant tell you how often NATO or USSR will barely not have 15 on a side and we get a 20v20 1 lane war which is not good for the server nor good for the losing side as there is very little strategy they can do to work around a 1 lane war, 2-3 lanes allow for more strategy and favour the losing side much more when they dont own the entire map allowing them easier pushes as a side cannot focus all forces on one lane. This requires better leading rather than just 'Everyone go one lane'
Has something similar been suggested before? If so, why is your suggestion different?:
AFAIK no
Possible Positives of the suggestion (At least 2):
More 2/3 lane wars
More chances of base raids
Easier for the losing side to pull back when not controlling territory (harder to get stuck in base)
Possible Negatives of the suggestion:
The side with more territory will have a much harder time holding it, especially with lower numbers, this was the reason the numbers were changed originally (referring to old 10v40 3 lane wars)
Based on the Positives & Negatives, why should this suggestion be accepted:
Positive change for the server
2 seconds of dev time
Lowers the amount needed for 2/3 lane wars to trigger.
Change a 2 lane from 15 v 15 to 13 v 13
Change a 3 lane from 25 v 25 to 23 v 23
I know this seems like a small change but it removes the constant 1 lanes we get when the server is semi active, i cant tell you how often NATO or USSR will barely not have 15 on a side and we get a 20v20 1 lane war which is not good for the server nor good for the losing side as there is very little strategy they can do to work around a 1 lane war, 2-3 lanes allow for more strategy and favour the losing side much more when they dont own the entire map allowing them easier pushes as a side cannot focus all forces on one lane. This requires better leading rather than just 'Everyone go one lane'
Has something similar been suggested before? If so, why is your suggestion different?:
AFAIK no
Possible Positives of the suggestion (At least 2):
More 2/3 lane wars
More chances of base raids
Easier for the losing side to pull back when not controlling territory (harder to get stuck in base)
Possible Negatives of the suggestion:
The side with more territory will have a much harder time holding it, especially with lower numbers, this was the reason the numbers were changed originally (referring to old 10v40 3 lane wars)
Based on the Positives & Negatives, why should this suggestion be accepted:
Positive change for the server
2 seconds of dev time