What does this suggestion change/add/remove:
Removes 106s ability to no collide through the door next to the Tesla Gates. In turn, 106 is forced to walk through Teslas and be teleported to someone else.
Possible Positives of the suggestion (At least 2):
+106 Counter
+Tesla utility
Possible Negatives of the suggestion:
-106 Slight Nerf
Based on the Positives & Negatives, why should this suggestion be accepted:
I think this suggestion makes sense, atleast to me. I believe there should be a counter to being chased by 106 that makes him go somewhere else, similar to SCP Containment Breach. This gives MTF more of a chance to contain him, since he has less opportunity to camp. When 106 walks through Teslas now, I believe he simply teleports to a random person. So he could end up in any zone, he wouldn't be stuck in a particular zone if he walked through Teslas. Plus, he has a teleport ability which can easily get him to and from random places and different zones.
I don't believe 106s gameplay will be harmed in this nerf. Currently, 106 is one of the strongest SCPs in the game. This is because of his ability to ignore any damage done to him without consequence, his ability to walk through doors with ease, and having the most complicated containment procedures than any other SCP. 106 will keep all of his strengths, and players will have a better and slightly more fun time dealing with 106, as this can be seen as a fair balance to 106s strength.
Removes 106s ability to no collide through the door next to the Tesla Gates. In turn, 106 is forced to walk through Teslas and be teleported to someone else.
Possible Positives of the suggestion (At least 2):
+106 Counter
+Tesla utility
Possible Negatives of the suggestion:
-106 Slight Nerf
Based on the Positives & Negatives, why should this suggestion be accepted:
I think this suggestion makes sense, atleast to me. I believe there should be a counter to being chased by 106 that makes him go somewhere else, similar to SCP Containment Breach. This gives MTF more of a chance to contain him, since he has less opportunity to camp. When 106 walks through Teslas now, I believe he simply teleports to a random person. So he could end up in any zone, he wouldn't be stuck in a particular zone if he walked through Teslas. Plus, he has a teleport ability which can easily get him to and from random places and different zones.
I don't believe 106s gameplay will be harmed in this nerf. Currently, 106 is one of the strongest SCPs in the game. This is because of his ability to ignore any damage done to him without consequence, his ability to walk through doors with ease, and having the most complicated containment procedures than any other SCP. 106 will keep all of his strengths, and players will have a better and slightly more fun time dealing with 106, as this can be seen as a fair balance to 106s strength.