Content Suggestion Make 914 not only give guns

Content Suggestions will be reviewed by Content Team weekly, please allow time as not everything can be reviewed at once.
What does this suggestion change/add/remove:
This suggestion aims to add more outputs to SCP-914 that are not weapon-related. Specifically, adding the following (or using it for inspiration).:

- TE-6 Hacking Device (TE-5 Fine/Very). This hacking device can be used to create a random hacking alert on the site for example. Something that isn't just "Hack level decreased by 1" or "More time", but that would be fine too if Content deems it.
- Syringe Gun (Chemical Injection Gun Fine/Very), allows syringes to be fired with some range and injected into the target. A good use case could be long range firing chemicals such as Anima, which I've seen used in interesting conflicts before.
- TE-4 from Coarse/Rough with TE-5
- Breaking down a chemical into its base components via Rough/Coarse in a vial/beaker
- Add different cuffs on 1:1 or fine, we have the whole pack to pick from
- Bandage becomes a field kit or medkit on fine/very and vice versa for rough. Might be a balancing concern so field kit might be better.
- Briefcase of Holding on Very Fine (low chance?). Allows it to hold items like an inventory or a weapon storage. If a Briefcase of Holding is placed into another one, it kills the player and nearby other players via black hole.


Has something similar been suggested before? If so, why is your suggestion different?:
Not that I could find specifically regarding my details

Possible Positives of the suggestion (At least 2):
More interesting research opportunities if new things were added such as newer anomalous items
More ways that these could be used both in roleplay and combat. It would be interesting to see how these interact with things like holds or dimensions.


Possible Negatives of the suggestion:
Balancing concerns
Dev time
Creativity

Based on the Positives & Negatives, why should this suggestion be accepted:
Right now SCP-914 is only a glorified weapons dealer and buff giver (on Fine or Very Fine with people). This would help actually start off the code base needed to make unique things come from it that could be rotated when a dev feels bored.
 
+Support.
914 is basically just a gun factory for AO at this point. Plus most of 914s recipes are boring as hell.
The chem suggestion would be amazing.
 
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+1

Hear me out, Syringes filled with random chems, like it could have anything, from water to Anima, but yk some stuff could be blacklisted from spawning, sucha s Class-X-F-E and maybe even Anima and NHU tbh,
OR
they are allowed but you are unable to take anything out the syringe you either inject it into someone or something(SCP) or you don't, like you can't empty it into a vial.

AS WELLL, the addition of specfic chems which can only be attained from 914 that cause weird effects, like consistsntly downgrading (getitng smaller and smaller till you disappear).
 
+1

Hear me out, Syringes filled with random chems, like it could have anything, from water to Anima, but yk some stuff could be blacklisted from spawning, sucha s Class-X-F-E and maybe even Anima and NHU tbh,
OR
they are allowed but you are unable to take anything out the syringe you either inject it into someone or something(SCP) or you don't, like you can't empty it into a vial.

AS WELLL, the addition of specfic chems which can only be attained from 914 that cause weird effects, like consistsntly downgrading (getitng smaller and smaller till you disappear).
They are definitely not going to make 914 give random chems... The ingame economy is hard carried by chems selling right now, making 914 create syringes filled with random chems is going to have some important effect
 
They are definitely not going to make 914 give random chems... The ingame economy is hard carried by chems selling right now, making 914 create syringes filled with random chems is going to have some important effect
you are unable to take anything out the syringe you either inject it into someone or something(SCP) or you don't, like you can't empty it into a vial.
Same as freedoms basically, just unuseable in any other time, undroppable ect, you either use it then or you don't, can't be sold
 
+Support on most of these.
I like the idea of being able to downcast chemicals, makes for an interesting method of ResearchRP for players that are trying to solo investigate the chemicals required for a specific compound.
Don't really like the TE-6 concept, tho. Some random minge techie/DC goes to some dispenser and everyone on-site gets a WF/LCZ/HCZ alert? Ehh.
Ranged chemical gun seems weird, might make for a heavy static fluid/crystalline blood meta for eazz pickins for kidnaps/TB/Juggs. Would need to be heavily vetted since spamming Pacifist/Immobilizing chemicals on enemies would be really easy and annoying.
Briefcase of holding sounds funny #tbh

Generally just like the idea of items being able to be properly upgraded or downgraded rather than a Handcuff becoming a Freedom.
 
+Support.
914 is basically just a gun factory for AO at this point. Plus most of 914s recipes are boring as hell.
The chem suggestion would be amazing.
Ok let me rephrase. Being able to break down chems is a good idea. NOT the random chems suggestion.