Denied Make a new rule for Type-Green teleporting people into 035 CC

This suggestion has been denied and will not receive development.
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Betriv

Senior Moderator
Senior Moderator
SCP-RP Staff
Content Team
Jul 5, 2022
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What does this suggestion change/add/remove:
This suggestion adds a new rule for Type-Green to not be able to teleport people into 035 CC

Possible Positives of the suggestion (At least 2):
Positives of this suggestion would be less code blacks and less nukes. 035 Will spawn with a breach tool every time he is breached

Possible Negatives of the suggestion:
Might make some type-green players unhappy.

Based on the Positives & Negatives, why should this suggestion be accepted:
I feel like this suggestion should be accepted because life for E-11 is already annoying enough with the new SCP breach system and
the new Type-Green.
Type-Green is a average human being just with mind powers he should not be able to go into 035 CC because if this was real 035 would take him over immediately.
Every time 035 respawns he gets another breach tool. Type-Green can just select someone go inside of 035's CC and teleport them in and 035 is back and he once again has his breach tool, 035 can just breach over and over with his new breach tool he gets every life. At least with the hacking device only 3 SCP's could be out at a time but with the breach tool their is a higher limit.
 

Chad

Civil Gamers Expert
Jan 27, 2022
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as someone who has been doing this I'm kinda bored of 10 nukes going off a day don't even really wanna play the server anymore cuz of the type greens so +support
 
- support
skill issue
next time try pushing with more then 4 people
Give helpful feedback.
How many people do we need to push one SCP at a time to be effective? 8? 12? When does the "skill issue get more people" thing end.

I'm really tired of exclusively seeing "skill issue" with no helpful feedback or methods of combating TG on these posts.
 

Darren

Well-known Member
Jul 14, 2022
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Give helpful feedback.
How many people do we need to push one SCP at a time to be effective? 8? 12? When does the "skill issue get more people" thing end.

I'm really tired of exclusively seeing "skill issue" with no helpful feedback or methods of combating TG on these posts.
type greens are weak they are only good in supportive situations with 7722 reality anchors fuck them up hard
 
type greens are weak they are only good in supportive situations with 7722 reality anchors fuck them up hard
Reality Anchors are on a cooldown, & Type-Greens can literally solo rush to surface, get disguises easily every 60s, can one-shot even ERT, & you call them a supportive SCP?

They have quadruple the HP of 035, who is a squishy human that has been un-squishified.

Why do Type-Greens get anywhere near 7500 HP and not 2000 HP?

Why can they break bulkheads, breach other SCPs, & pass teslas unharmed if they are a support SCP?
Anything supporting 7722 is going to be good, because 7722 is really really good. Reality anchors are temporary & on cooldown, so once they get used, that's it for a while.

Even when they DO get used, Type-Greens can just pull out a random weapon like a freedom or M249, or whatever they picked up off the ground, essentially nullifying the use of an anchor.
 

Landon

Well-known Member
Nov 30, 2022
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-support

Use reality anchors and try to keep pressure on em so their energy doesn’t have time to get back up
 

Darren

Well-known Member
Jul 14, 2022
1,276
187
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Reality Anchors are on a cooldown, & Type-Greens can literally solo rush to surface, get disguises easily every 60s, can one-shot even ERT, & you call them a supportive SCP?

They have quadruple the HP of 035, who is a squishy human that has been un-squishified.

Why do Type-Greens get anywhere near 7500 HP and not 2000 HP?

Why can they break bulkheads, breach other SCPs, & pass teslas unharmed if they are a support SCP?
Anything supporting 7722 is going to be good, because 7722 is really really good. Reality anchors are temporary & on cooldown, so once they get used, that's it for a while.

Even when they DO get used, Type-Greens can just pull out a random weapon like a freedom or M249, or whatever they picked up off the ground, essentially nullifying the use of an anchor.
they cant 1 shot ert they cant pick up guns takes 4 mins to break bulkheads they cannot pass teslas unharmed and need the assistance of mtf with escape card requiring 50 energy

and while the anchor is in use they are almost blind
 
they cant 1 shot ert they cant pick up guns takes 4 mins to break bulkheads they cannot pass teslas unharmed and need the assistance of mtf with escape card requiring 50 energy

and while the anchor is in use they are almost blind
Anchors are essentially out of the picture after the initial use of them, period.
They can get weapons from reality bending exclusively I guess? The odds are still really good for a freedom, which can 1 shot ERT.
They can one-shot ERT with various abilities, such as head pop, idc enough to remember what the ability is called.

Regardless of how they fight ERT, they are still overpowered compared to most other SCPs, such as 939.
The GOC & Foundation struggle to fight the Type-Greens because of how broken their abilities are, such as preventing all damage while still being able to instantly kill other players from any distance without aiming.
 

Darren

Well-known Member
Jul 14, 2022
1,276
187
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Anchors are essentially out of the picture after the initial use of them, period.
They can get weapons from reality bending exclusively I guess? The odds are still really good for a freedom, which can 1 shot ERT.
They can one-shot ERT with various abilities, such as head pop, idc enough to remember what the ability is called.

Regardless of how they fight ERT, they are still overpowered compared to most other SCPs, such as 939.
The GOC & Foundation struggle to fight the Type-Greens because of how broken their abilities are, such as preventing all damage while still being able to instantly kill other players from any distance without aiming.
I told you type green cant use head pop on one of them
 
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