What does this suggestion change/add/remove:
Currently there are 3 types of NORMAL doors on the server (by normal doors, I mean normal sized doors, which is excluding the massive doors at base entrances, blast doors, etc)
1. Doors that are only hackable and cannot be breached
2. Doors that can only be breached and cannot be hacked
3. Doors that can be breached and hacked
This is really unnecessary and makes it very confusing, it doesn't make sense how you can have 3 exactly the same looking doors that are accessed in a different way
Possible Positives of the suggestion (At least 2):
No confusion
QoL
Simply makes sense
Possible Negatives of the suggestion:
Don't know
Based on the Positives & Negatives, why should this suggestion be accepted:
Because the current way it works makes 0 sense
Currently there are 3 types of NORMAL doors on the server (by normal doors, I mean normal sized doors, which is excluding the massive doors at base entrances, blast doors, etc)
1. Doors that are only hackable and cannot be breached
2. Doors that can only be breached and cannot be hacked
3. Doors that can be breached and hacked
This is really unnecessary and makes it very confusing, it doesn't make sense how you can have 3 exactly the same looking doors that are accessed in a different way
Possible Positives of the suggestion (At least 2):
No confusion
QoL
Simply makes sense
Possible Negatives of the suggestion:
Don't know
Based on the Positives & Negatives, why should this suggestion be accepted:
Because the current way it works makes 0 sense
Last edited:
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