Denied Make An Locker In Internal Affairs Spawn

This suggestion has been denied and will not receive development.
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aprioe

Well-known Member
Mar 2, 2024
9
0
41
In My Opinion I Hate Going To Gensec Spawn Just To Grab My Weapon How About Just Adding An Locker To The Internal Affairs Spawn
 

TootsMcScoots

Well-known Member
Jun 18, 2023
47
11
41
-support, IA is non-combative, they don't need a weapon locker.

(Also you might want to use the suggestion format next time you post one, this'll probably be deleted soon)
 

Harold Hawks

Senior Administrator
Senior Administrator
SCP-RP Staff
Resources Team
Group Moderator
Mar 12, 2023
544
1
88
21
America
This suggestion will be automatically denied by staff if you don’t follow the format, regardless all they need right now is armor and ammo. 25 armor is just wack. Make it 100 armor at spawn or none at all.
 
-SUPPORT

IA isn't combative, you can easily access SS if you need armor/ammo.
- Support
Non combative
-support, IA is non-combative, they don't need a weapon locker.

(Also you might want to use the suggestion format next time you post one, this'll probably be deleted soon)
for a start, follow the format in https://www.civilgamers.com/community/threads/scp-rp-suggestion-format.3798/

- Support
IA aren't primary combatives and don't need quick access to a weapons locker in my opinion
IA are combative according to the rules - please read them
 

XThomas

Well-known Member
Aug 21, 2022
22
1
41
US
- Support It just doesn't make sense to have a armory in IA since they are non combative. If its Night vision you want or scrambles then maybe ask about putting in a spawn for them in the bunks instead.
 
You are right in the most pointless way ever I’ll be honest

Sure they are combative, but they cannot seek out combat, just like every other non combative
They actually can seek out combat, just not in relation to raids and beaches. So they can seek out combat with treasonous individuals, or in the event of an arrest, or anything like that.
 
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