What does this suggestion change/add/remove:
This would add the feature for certain high-value chemicals that instead of just drinking them and gaining the effect they would have to be injected directly into the bloodstream. This makes more sense from both a roleplay and combative balancing perspective, as in real life you would never drink a vaccine or most medicines they would be put into your blood stream via a drip or an injection. From a combative perspective this would remove people just being able to immediately drink chemicals making them have insane boosts. They would have to get someone to inject them and possibly wait a bit for the chemicals to have their effect. The chemicals that I think should have this effect are: NHU, Class C Amnestics+ and anima. This list may be edited to whatever content team desires.
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.
Possible Positives of the suggestion (At least 2):
- Combative Balancing.
- Improvement of medical roleplay.
Possible Negatives of the suggestion:
- People who mass produce chemicals won't like.
- People who rely on chemicals during combat won't like.
Based on the Positives & Negatives, why should this suggestion be accepted:
In my opinion this should be accepted because it will create more balanced combat situations and nerf people who stockpile chemicals to gain a combative advantage in a roleplay server.
This would add the feature for certain high-value chemicals that instead of just drinking them and gaining the effect they would have to be injected directly into the bloodstream. This makes more sense from both a roleplay and combative balancing perspective, as in real life you would never drink a vaccine or most medicines they would be put into your blood stream via a drip or an injection. From a combative perspective this would remove people just being able to immediately drink chemicals making them have insane boosts. They would have to get someone to inject them and possibly wait a bit for the chemicals to have their effect. The chemicals that I think should have this effect are: NHU, Class C Amnestics+ and anima. This list may be edited to whatever content team desires.
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.
Possible Positives of the suggestion (At least 2):
- Combative Balancing.
- Improvement of medical roleplay.
Possible Negatives of the suggestion:
- People who mass produce chemicals won't like.
- People who rely on chemicals during combat won't like.
Based on the Positives & Negatives, why should this suggestion be accepted:
In my opinion this should be accepted because it will create more balanced combat situations and nerf people who stockpile chemicals to gain a combative advantage in a roleplay server.