make it fail rp to have HCZ blast doors closed for no reason

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What does this suggestion change/add/remove:
Make it fail rp to have the HCZ blast door closed when they is no reason for it to be closed

Possible Positives of the suggestion (At least 2):
[Response here] makes it actually fair for CI to raid HCZ due to it is always unfair when they have it closed due to CI needing to hack it while being ambushed by 50 MTF from behind and then a massive firing line behind the blast door

Possible Negatives of the suggestion:
[Response here] N/A

Based on the Positives & Negatives, why should this suggestion be accepted:
[Response here] They have been multiple cases where CI have raided and attempted to go HCZ and the blast door has been shut with like 9 E11 behind it with a firing line waiting for them where also it doesn't make sense to close a Armoured blast door to stop CI the blast door is there for SCPS not people and they have been alot of cases where E11/CL4 personnel actually keep the blast door closed for the entire day what isn't actually fair/being used for its actual usage the door only needs to be closed when they is a C5/Code black any other time it shouldn't be closed
 
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Jun 24, 2022
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- Support Bring cards or hacking upgrades
:
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-Support
As said in previous comments, bring keycards or hacking upgrades. Hacking upgrades are much easier to get than CL4s so farm missions.
as i said we dont get missions instantly it can take 30 mins-1h to get a mission probabbly longer and they are really low chances to get a GRU hack and its not actually 100% get a hacking upgrade a lot of the time we get weapon upgrades what are really no use for these types of raids
 
Feb 10, 2023
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-Support
There are rarely any E-11 at primary from what i have seen, and all the raids i was apart of we just go through primary. Lvl 4 hacks are not too bad also, just designate a hacker to do it.

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egg.

Well-known Member
Mar 4, 2023
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Spain

huge -support

ill pretty much echoe what other people said here but whatever. With no intention to offend anyone, this seems like hard copium. You do realise that having a closed blast door for no reason is an inconvenience to foundation at times right? people inside HCZ who wouldve found one entrance trying to leave wouldnt be happy if they saw that they had to go all the way to the other entrance because a blast door was shut. literally no one would prefer to have a closed blast door at all times considering how big the map is and, in the case there is, it would be called out almost imediately

On top of that, there IS a reason for the blast door to close. E-11 arent dumb enough to leave an extra entrance to an area of high value. its simply stratergising rather than "closing it for no reason". you know what E-11 truly doesnt expect? CI to actually hack the other blast door. oh the hacking takes too long? skill isue, i suck at CL4 hacks but many people do it without issues. youre CI god damn it you guys are pretty much MEANT to hack. the guy with a hacking upgrade dies? skill issue too, play "protect the president" until you guys make it to the blast door and hack it.

it doesnt hurt to sit down for a minute and think of strats, thats the fun of CI.
 
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