Rule Suggestion Make it Fail RP to keep 096 or other scps tied into a room For 10+ minuets

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May 26, 2022
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[What does this suggestion change/add/remove:[This change will add putting SCP 096 or others cuffed into a room by themselves so they cant be rebreached or Seen as Failrp]

Like for example 1762550721101.jpeg

Has something similar been suggested before? If so, why is your suggestion different?: unknown

Possible Positives of the suggestion (At least 2):[Stops people from curb siding breaches by tying them up and leaving them in a closet For 30+ minuets, this should already be a thing as why would you leave an incredibly dangerous scp still out and liable to be found.]

Possible Negatives of the suggestion: E-11 will have a tougher time recontaining scps, and 096 can keep walking out

Based on the Positives & Negatives, why should this suggestion be accepted: based on both theres more of an upside to just simply recontain them and have them walk out then keep a single person tied up and there fun ruined cause An e-11 PVT decided to put you under the stair case.

How this is allowed is beyond me, SCP 096 is already very weak, his 1 saving grace is to constantly be out until a tech expert arrives, which is quiet easy to get ahold of
 
Yeah, the 079 counterstrat as shown above has basically been made completely ineffective;

I do agree on the premise that it's extremely weird to just... Leave a highly dangerous SCP in a room- Realistically that wouldn't happen and you can really only do this because you know it's a game.

My thoughts? When not being dragged, SCPs should be able to move around a little when cuffed. Just a little. That doesn't really solve this, but it could give a little play - And also solve the whole "I blocked the door with the SCP I'm dragging around because I'm a dumbass" that happens a lot when trying to RC SCPs.

Either way, ruleplay is not the solution here. Make it less tactically viable to do this content-wise and you stamp out the problem. Don't use Staff as a crutch.
-Support
 
Yeah, the 079 counterstrat as shown above has basically been made completely ineffective;

I do agree on the premise that it's extremely weird to just... Leave a highly dangerous SCP in a room- Realistically that wouldn't happen and you can really only do this because you know it's a game.

My thoughts? When not being dragged, SCPs should be able to move around a little when cuffed. Just a little. That doesn't really solve this, but it could give a little play - And also solve the whole "I blocked the door with the SCP I'm dragging around because I'm a dumbass" that happens a lot when trying to RC SCPs.

Either way, ruleplay is not the solution here. Make it less tactically viable to do this content-wise and you stamp out the problem. Don't use Staff as a crutch.
-Support
This is not about 079, but 096 just being left there for 30 minuets So he cant cause anymore harm. This is unhealthy for the scp As you can easily beam and cuff him and now he just has to sit there or flag off cause e-11 dont want to get a tech expert.

Ill say again, this has NOTHING to do with 079. The recent changes have countered this change. This is them being cuffed and forgotten about until the breach is basically over
 
This is not about 079 but more 096 and others as it ruins there fun cause an E-11 PVT decided "lets stick him under the stairs and forget about him for 30 minuets" its completely unfair to the scp. And should not be condoned
I say this everytime its brought up. I will not now or ever put 096 back into an easy to get to room for SCPs to just break his door again. It is E-11s current standing procedure to stick him under the Stairwell until everything else is recontained, this is not a E-11 PVT deciding to do anything other then follow internal policies. I personally have stashed 096 inside the Infinite stairwells outer area, Medical centers crazy room, and other such locations where the chances of an SCP walking through to break doors is mitigated either by obscurity or turrets.


I am in huge -support of this.

As someone else said: Discourage it VIA actual gameplay loops from Content team (The 079 change is a huge step in that direction, as it makes it not viable for long term storage to secure 079, but works for the short term)
 
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This is not about 079, but 096 just being left there for 30 minuets So he cant cause anymore harm. This is unhealthy for the scp As you can easily beam and cuff him and now he just has to sit there or flag off cause e-11 dont want to get a tech expert.

Ill say again, this has NOTHING to do with 079. The recent changes have countered this change. This is them being cuffed and forgotten about until the breach is basically over
...Did you read the rest of what I wrote after the first line?
 
...Did you read the rest of what I wrote after the first line?
Yes just want to clear up any notion that this is At all about 079. This is more specifically to 096. Hes an incredibly easy to contain and doing this Just completely ruins any fun he could have. There's simply no counter to this without another scps help and atp its heavily risking them and there breach. Making this a rule is a far lot easier then having content brain storm ideas of how to fix an issue. Last reply as I dont like arguing back and forth and flooding the thread as content has to look through all this to gather opinions on it. Doesn't help anyone
 
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Last reply as I dont like arguing back and forth and flooding the thread as content has to look through all this to gather opinions on it. Doesn't help anyone
You're asking for a rule change. Content don't resolve rule suggestions. SSL+ do.
Making this a rule is a far lot easier then having content brain storm ideas of how to fix an issue.
I agree that it makes things easier from a player perspective and is an easier solution compared to devising a content change, - But the primary point being that Content don't have to brainstorm ideas for this by themselves. Like, we can take initiative as a community and suggest a content change ourselves. That is (for the most part) the intended purpose of the suggestions subforum.

In fact, I had another idea that I was gonna articulate in response, but as I think on it more, I just think it deserves its own thread. So I'll do that.
 
Honestly this specific thing fuck
Riveting experience to sit cuffed in a corner with fuck all to do until half an hour has passed. Why don't we just put SCP's in cuffs 24/7 and make that the new containment measures!
But don't you see, if E11 don't get to just sit an SCP behind a bulk and a turret so they can forget about him, they'll literally die in real life
 
Seriously though. While I agree there should be something in game to deal with SCPs just being left in a random corner due to laziness, I think this specific scenario warrants a rule.

As an 096 player, it's already incredibly easy for your breach to get fucked over. And what some people here aren't considering is even if 096 could have some in game way to deal with the cuffs. He's still right next to E11 spawn. So anyone with a functional brain cell can peek down, see if he's escaping, then just rebeam and tie him down.

It'd be genuinely one of the most tedious things for an 096 player, at that point they might as well flag off
 
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- Support

In 096's current state, that being able to walk out of its cell and directly rebreach itself if its doors are open, this would be a bad change.

It can be necessary to do this with an 096, if you put them back without fixing the doors they can leave again and if there is an active breach in heavy then a tech expert will have a hard time getting down to 096's chamber.

And then if the doors are fixed by a tech expert, its still possible and quite common for SCPs to come by and break 096's door because they want to letting him escape again.

Basically - 096's own cell is so weak at keeping him locked up, that putting him in random locations is very reasonable and should be allowed until his cell is fixed.

I do think sitting there for a while is annoying, and an 096 should have the ability to flag off - but if their intent would otherwise just be to get put back into their cell and then rebreach themselves, I cannot hold a large sadness for them not being allowed to do that.
 
- Support

In 096's current state, that being able to walk out of its cell and directly rebreach itself if its doors are open, this would be a bad change.

It can be necessary to do this with an 096, if you put them back without fixing the doors they can leave again and if there is an active breach in heavy then a tech expert will have a hard time getting down to 096's chamber.

And then if the doors are fixed by a tech expert, its still possible and quite common for SCPs to come by and break 096's door because they want to letting him escape again.

Basically - 096's own cell is so weak at keeping him locked up, that putting him in random locations is very reasonable and should be allowed until his cell is fixed.

I do think sitting there for a while is annoying, and an 096 should have the ability to flag off - but if their intent would otherwise just be to get put back into their cell and then rebreach themselves, I cannot hold a large sadness for them not being allowed to do that.
this isn't something we should be promoting and condoning, the SCPs are players to and there account of fun needs to be taken into account. while yes they can be rebreached easily that incentives working together with the ETS department to get it fixed constantly and for e-11 to clear a path for them, simply calling it a day by shoving them in a locker and are only response for when they make a justified sit is to tell them to get off the job if they dont like it is extremely shitty.
 
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-Support
Leaving an SCP in a secure location is not Fail RP that would make 0 sense if it was, 096 can literally just roam anytime he wants to if the doors are open, and 096 is the only SCP that E-11 leave under their stairs solely because of how easy he is to rebreach when a mass breach is ongoing.

The argument you have isn't valid IMO. Even if E-11 were to constantly work with ETS and "clear a path" to fix 096 doors while a mass breach is ongoing, an SCP can simply break it in 5 seconds kill the techie and 096 is breached yet again.
 
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what if instead of adding to the rules, we just make it so that the SCP restraint can be broken out of (with difficulty or on an 096 bucket type timer)
Thats something content has to do And would probably be put rather low on the priority list of things to do so this issue wont get solved until months maybe a year later. I'm fine with that idea but as a place holder this rule needs to be in place
 
-Support
Leaving an SCP in a secure location is not Fail RP that would make 0 sense if it was, 096 can literally just roam anytime he wants to if the doors are open, and 096 is the only SCP that E-11 leave under their stairs solely because of how easy he is to rebreach when a mass breach is ongoing.
thats the gimmick of 096. His entire gimmick when his photo isnt spawned in breaches is him being able to walk put constantly. Hes Very bottem on the threat list during a breach that him walking out is more of a nuisance then a threat.

Currently how things are this is Destroying his gameplay loop and any enjoyment 096 players can have. I've had to take atleast 10 sits of 096 players Complaining that they are just cuffed under the stairs and it isnt fun, and I have to tell them "sorry I can't do anything SL doesnt want me to. If you dont like it get off the scp"

Failrp is classed as doing something your character wouldn't reasonably do, an E-11 would not reasonably Stick a Euclid class scp in another scp room or under there very stair case to there bunks. Due to the risk of interacting with other scps and or An uninformed person seeing him when entering there stair well.
 
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