Rule Suggestion Make it Fail RP to keep 096 or other scps tied into a room For 10+ minuets

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May 26, 2022
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[What does this suggestion change/add/remove:[This change will add putting SCP 096 or others cuffed into a room by themselves so they cant be rebreached or Seen as Failrp]

Like for example 1762550721101.jpeg

Has something similar been suggested before? If so, why is your suggestion different?: unknown

Possible Positives of the suggestion (At least 2):[Stops people from curb siding breaches by tying them up and leaving them in a closet For 30+ minuets, this should already be a thing as why would you leave an incredibly dangerous scp still out and liable to be found.]

Possible Negatives of the suggestion: E-11 will have a tougher time recontaining scps, and 096 can keep walking out

Based on the Positives & Negatives, why should this suggestion be accepted: based on both theres more of an upside to just simply recontain them and have them walk out then keep a single person tied up and there fun ruined cause An e-11 PVT decided to put you under the stair case.

How this is allowed is beyond me, SCP 096 is already very weak, his 1 saving grace is to constantly be out until a tech expert arrives, which is quiet easy to get ahold of
 
I mean using temporary CCs like LCZ non spec will be enough for them to not break out no? Otherwise I agree that it doesnt make sense that just cuffing SCPs wont make them able to break out. They were just shot enough for them to be cuffed temporary otherwise they can wake up and break the cuffs.
 
I say this everytime its brought up. I will not now or ever put 096 back into an easy to get to room for SCPs to just break his door again. It is E-11s current standing procedure to stick him under the Stairwell until everything else is recontained, this is not a E-11 PVT deciding to do anything other then follow internal policies. I personally have stashed 096 inside the Infinite stairwells outer area, Medical centers crazy room, and other such locations where the chances of an SCP walking through to break doors is mitigated either by obscurity or turrets.


I am in huge -support of this.

As someone else said: Discourage it VIA actual gameplay loops from Content team (The 079 change is a huge step in that direction, as it makes it not viable for long term storage to secure 079, but works for the short term)
What kind of stupid internal ROLEPLAY policy is that mate. An in-character policy made to specifically counter OOC issues. And that abuses OOC mechanics to gain an advantage. IC policies should be grounded in reality, make sense IC and lore wise. If you need a temporary holding location for SCP-096, use cross-testing. Have several E-11 placed to defend cross-testing if an SCP is temporarily stored there.
 
thats the gimmick of 096. His entire gimmick when his photo isnt spawned in breaches is him being able to walk put constantly. Hes Very bottem on the threat list during a breach that him walking out is more of a nuisance then a threat.

Currently how things are this is Destroying his gameplay loop and any enjoyment 096 players can have. I've had to take atleast 10 sits of 096 players Complaining that they are just cuffed under the stairs and it isnt fun, and I have to tell them "sorry I can't do anything SL doesnt want me to. If you dont like it get off the scp"

Failrp is classed as doing something your character wouldn't reasonably do, an E-11 would not reasonably Stick a Euclid class scp in another scp room or under there very stair case to there bunks. Due to the risk of interacting with other scps and or An uniformed person seeing him when entering there stair well.
You can't even change jobs while in cuffs and changing character to get off a SCP is considered character abuse and can get you warned, so 096 players are just fucked
 
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You can't even change jobs while in cuffs and changing character to get off a SCP is considered character abuse and can get you warned, so 096 players are just fucked
You may call a staff after a certain amount of time to request to be uncuffed and to switch off it, I've been told by both HMODs and SL that you must wait THIRTY MINUETS to request to be uncuffed. Yeah 30 FUCKING minuets of sitting there doing fucking nothing cause e-11 dont want you having fun.
 
Failrp is classed as doing something your character wouldn't reasonably do, an E-11 would not reasonably Stick a Euclid class scp in another scp room or under there very stair case to there bunks. Due to the risk of interacting with other scps and or An uninformed person seeing him when entering there stair well.
It is common E-11 practice to put 096 under the stairs if there are other breaches that need to be dealt with. so talk to the e11 COs about it if you have an issue.
 
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