Rule Suggestion Make it Fail RP to keep 096 or other scps tied into a room For 10+ minuets

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May 26, 2022
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[What does this suggestion change/add/remove:[This change will add putting SCP 096 or others cuffed into a room by themselves so they cant be rebreached or Seen as Failrp]

Like for example 1762550721101.jpeg

Has something similar been suggested before? If so, why is your suggestion different?: unknown

Possible Positives of the suggestion (At least 2):[Stops people from curb siding breaches by tying them up and leaving them in a closet For 30+ minuets, this should already be a thing as why would you leave an incredibly dangerous scp still out and liable to be found.]

Possible Negatives of the suggestion: E-11 will have a tougher time recontaining scps, and 096 can keep walking out

Based on the Positives & Negatives, why should this suggestion be accepted: based on both theres more of an upside to just simply recontain them and have them walk out then keep a single person tied up and there fun ruined cause An e-11 PVT decided to put you under the stair case.

How this is allowed is beyond me, SCP 096 is already very weak, his 1 saving grace is to constantly be out until a tech expert arrives, which is quiet easy to get ahold of
 
I mean using temporary CCs like LCZ non spec will be enough for them to not break out no? Otherwise I agree that it doesnt make sense that just cuffing SCPs wont make them able to break out. They were just shot enough for them to be cuffed temporary otherwise they can wake up and break the cuffs.
 
I say this everytime its brought up. I will not now or ever put 096 back into an easy to get to room for SCPs to just break his door again. It is E-11s current standing procedure to stick him under the Stairwell until everything else is recontained, this is not a E-11 PVT deciding to do anything other then follow internal policies. I personally have stashed 096 inside the Infinite stairwells outer area, Medical centers crazy room, and other such locations where the chances of an SCP walking through to break doors is mitigated either by obscurity or turrets.


I am in huge -support of this.

As someone else said: Discourage it VIA actual gameplay loops from Content team (The 079 change is a huge step in that direction, as it makes it not viable for long term storage to secure 079, but works for the short term)
What kind of stupid internal ROLEPLAY policy is that mate. An in-character policy made to specifically counter OOC issues. And that abuses OOC mechanics to gain an advantage. IC policies should be grounded in reality, make sense IC and lore wise. If you need a temporary holding location for SCP-096, use cross-testing. Have several E-11 placed to defend cross-testing if an SCP is temporarily stored there.
 
thats the gimmick of 096. His entire gimmick when his photo isnt spawned in breaches is him being able to walk put constantly. Hes Very bottem on the threat list during a breach that him walking out is more of a nuisance then a threat.

Currently how things are this is Destroying his gameplay loop and any enjoyment 096 players can have. I've had to take atleast 10 sits of 096 players Complaining that they are just cuffed under the stairs and it isnt fun, and I have to tell them "sorry I can't do anything SL doesnt want me to. If you dont like it get off the scp"

Failrp is classed as doing something your character wouldn't reasonably do, an E-11 would not reasonably Stick a Euclid class scp in another scp room or under there very stair case to there bunks. Due to the risk of interacting with other scps and or An uniformed person seeing him when entering there stair well.
You can't even change jobs while in cuffs and changing character to get off a SCP is considered character abuse and can get you warned, so 096 players are just fucked
 
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You can't even change jobs while in cuffs and changing character to get off a SCP is considered character abuse and can get you warned, so 096 players are just fucked
You may call a staff after a certain amount of time to request to be uncuffed and to switch off it, I've been told by both HMODs and SL that you must wait THIRTY MINUETS to request to be uncuffed. Yeah 30 FUCKING minuets of sitting there doing fucking nothing cause e-11 dont want you having fun.
 
Failrp is classed as doing something your character wouldn't reasonably do, an E-11 would not reasonably Stick a Euclid class scp in another scp room or under there very stair case to there bunks. Due to the risk of interacting with other scps and or An uninformed person seeing him when entering there stair well.
It is common E-11 practice to put 096 under the stairs if there are other breaches that need to be dealt with. so talk to the e11 COs about it if you have an issue.
 
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It is common E-11 practice to put 096 under the stairs if there are other breaches that need to be dealt with. so talk to the e11 COs about it if you have an issue.
Talking to the COs will result a simple "no were not gonna do that" No regiment Would in there right mind willingly accept a Indirect nerf to them
 
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You may call a staff after a certain amount of time to request to be uncuffed and to switch off it, I've been told by both HMODs and SL that you must wait THIRTY MINUETS to request to be uncuffed. Yeah 30 FUCKING minuets of sitting there doing fucking nothing cause e-11 dont want you having fun.
Really?
I got told by an admin before (I don't remember who) that you had to wait for the breach to be over, otherwise a different 096 could flag on and walk out, which would be "unfair" for the E11.
 
Really?
I got told by an admin before (I don't remember who) that you had to wait for the breach to be over, otherwise a different 096 could flag on and walk out, which would be "unfair" for the E11.
holy chin dribbler 😭😭😭

+support
sitting in a room for 20/30 mins without any option to leave just isnt fun at all, shouldnt really be happening in the first place
 
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that incentives working together with the ETS department to get it fixed constantly and for e-11 to clear a path for them

I think I explained this in my initial message and I understand your issues, but having played both ETS a lot and now E-11 a fair amount it is frankly just too much.

As a techie it is difficult to get past SCPs, I've tried hundreds perhaps thousands of times to do things like this and specifically to get to SCP-096s chamber. On many occasions I have gotten down there, and that is cool, after fixing the doors (which are still bugged btw so are way more annoying to fix) they have quickly been rebroken.

As an E-11 I've seen the same thing, SCPs will actively say "SCP-096 flag on" because they know they can break the doors and walk away, getting an extra breached SCP with no real work. The fact that there is no cost to this is part of the issue - it doesn't matter if E-11 and a techie get down there (which as I've said can be hard itself) because if an SCP walks by they're likely to spend the 30~ seconds it takes to quickly rebreach him.

Until SCP-096 can no longer be breached in such a simple way, I personally think this suggestion is bad and would just cause more SCP-096 breaches and annoying deaths (his kills are instant, scrambles not always available, etc).
 
Until SCP-096 can no longer be breached in such a simple way, I personally think this suggestion is bad and would just cause more SCP-096 breaches and annoying deaths (his kills are instant, scrambles not always available, etc).
The primary issue is that for other SCPs, the fact that it's a free and really annoying breach is basically the only reason why you'd want to breach 096. Since 096 is one of the few SCPs you can't really co-operate with for a multitude of reasons that I outline here, as well as it kinda being FailRP to co-ordinate with because it's not meant to be a sapient thing, 096 would pretty much be ignored in breaches if not for this.

On its own, I think 096 is extremely trivial to deal with - But when there's other things out, I agree that it's more trouble than reasonably worth. I wouldn't mind making 096 more difficult to breach; And maybe also causing other complications like reintroducing the 073 bug (please let me kill 073 as 096 again, even if we trade, that would be lowkey 🔥 but also I can see it being a prime example of job abuse if you can just recontain 096 by flagging 073 and looking at it :skull:) or making scrantons make TG/8837 able to become 096 targets when they're in the bubble :devilish: That'd be fun.

As things are, I think the stairwell strategy is stupid and as Cheetah said, an abuse of OOC mechanics. Just use Cross-Testing.
 
The primary issue is that for other SCPs, the fact that it's a free and really annoying breach is basically the only reason why you'd want to breach 096. Since 096 is one of the few SCPs you can't really co-operate with for a multitude of reasons that I outline here, as well as it kinda being FailRP to co-ordinate with because it's not meant to be a sapient thing, 096 would pretty much be ignored in breaches if not for this.

On its own, I think 096 is extremely trivial to deal with - But when there's other things out, I agree that it's more trouble than reasonably worth. I wouldn't mind making 096 more difficult to breach; And maybe also causing other complications like reintroducing the 073 bug (please let me kill 073 as 096 again, even if we trade, that would be lowkey 🔥 but also I can see it being a prime example of job abuse if you can just recontain 096 by flagging 073 and looking at it :skull:) or making scrantons make TG/8837 able to become 096 targets when they're in the bubble :devilish: That'd be fun.

As things are, I think the stairwell strategy is stupid and as Cheetah said, an abuse of OOC mechanics. Just use Cross-Testing.
Honestly part of the reason I'm in support of this so much was that I was an 096 breached during a early breach, got yoinked and cuffed by E11

I then spent 47 minutes of my time flagged on as 096 just cuffed under the staircase. No e11 were nearby me at all for the entire breach

Not a single SCP could risk going down into HCZ (Or just didn't bother)

Staff said I'd just have to wait for the breach to end

Was genuinely horrible
 
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The primary issue is that for other SCPs, the fact that it's a free and really annoying breach is basically the only reason why you'd want to breach 096. Since 096 is one of the few SCPs you can't really co-operate with for a multitude of reasons that I outline here, as well as it kinda being FailRP to co-ordinate with because it's not meant to be a sapient thing, 096 would pretty much be ignored in breaches if not for this.

On its own, I think 096 is extremely trivial to deal with - But when there's other things out, I agree that it's more trouble than reasonably worth. I wouldn't mind making 096 more difficult to breach; And maybe also causing other complications like reintroducing the 073 bug (please let me kill 073 as 096 again, even if we trade, that would be lowkey 🔥 but also I can see it being a prime example of job abuse if you can just recontain 096 by flagging 073 and looking at it :skull:) or making scrantons make TG/8837 able to become 096 targets when they're in the bubble :devilish: That'd be fun.

As things are, I think the stairwell strategy is stupid and as Cheetah said, an abuse of OOC mechanics. Just use Cross-Testing.
The simplest fix to this is make one of 096 doors heavy, so it prevents easy access, also I'd be 100% fine with it being in cross testing or an area Where other scps are able to get to you and free you. But currently Just putting him in 087 or Under the stair well is completely unfair to the 096. They are players to and Doing this just to subvert there fun needs to be immediately fixed.
 
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