Make it so GM's can see when a breach is about to happen

Oct 5, 2022
447
89
111
The Netherlands
What does this suggestion change/add/remove:
Add the ability for GM's to see the breach timer. The reason for this is because then we can work around said timer and this will result in less events needing to be 'paused' or full out stopped because of a breach.

Has something similar been suggested before? If so, why is your suggestion different?:
I don't believe so.

Possible Positives of the suggestion (At least 2):
- Would improve GM quality of life with planning an event.
- This would make it so that less events need to be paused or stopped because of automatic breaches.

Possible Negatives of the suggestion:
It could be abused by GM's to metagame breaches.

Based on the Positives & Negatives, why should this suggestion be accepted:
It is a small QOL update that would improve the planning and execution of events.
 

Holland

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Aug 27, 2022
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If GMs get this, then atleast smod/Hmod should also get it, we have the same perms ( hmod) like the ss of broda is referring to.

I think it has been restricted as it is mostly used to decide if a delay is needed after a long breach where RP has been halted for to long. (server health) which is primarily being resolved by SL.

Just like all other information perms/acces the abuse part of metagaming/giving the BQ in teamspeak, taking a peek etc etc
Neutral on the matter.
 
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Jun 24, 2022
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Oh no, a GM could spoil like one breach before they would immediately get removed. Such long lasting and severe consequences.
Okay so what will stop them from looking at the scp breach queue its not hard to bullshit and unless they periodically check the logs the person can probably get away with this for hot min as long as there smart about it and i don't think someone is going to check those logs unless they are requested to.

Unless there is a head GM or something that can be consider a CO team for GM then no GM should have this ability, NL probably have a reason why they didn't give GM access to it.
 
If GMs get this, then atleast smod/Hmod should also get it, we have the same perms ( hmod) like the ss of broda is referring to.

I think it has been restricted as it is mostly used to decide if a delay is needed after a long breach where RP has been halted for to long. (server health) which is primarily being resolved by SL.

Just like all other information perms/acces the abuse part of metagaming/giving the BQ in teamspeak, taking a peek etc etc
Neutral on the matter.
I personally don't think staff would need the ability there wouldn't be a real reason.
 
Sep 24, 2022
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Simply requesting a member of SL to check is enough in my opinion as they have the ability to access this feature due to being a trusted member of the community in more matters than rarely creating RP with some of the playerbase.

It is a feature that will 100% be metagamed, even if unintentional hence why it is only available to admin+

-support
 
+Support

Often, at least on the US server, there is a lack of SL being on during certain hours. Even when SL are on, we're lucky to have more than 2, and it's like pulling hair to get them to respond sometimes.

1743844555489.png

@Jeager and I just did an event tonight that was meant to start at 99 Server Pop. We were pushed back by about an hour by an unexpected mass breach. By the time we did the event, there were about 59 players left on the server, and by the time we finished, over three hours had passed for what was meant to be a short event due to a lack of player interaction and retention at lower pop.
1743844664983.png

There are 1000 more methods to metagame when a breach is going to happen without being staff, and out of everything Gamemasters can already abuse, this would be in the bottom 3 of most concerning abilities.

The sake of what is potentially metagamed is an already semi-predictable timer, that GMs can already delay on their own, which does nothing but disrupt RP. Sorry, SCP mains, but a GM's ability to plan an event is more important than your 23-kill streak that'll be cut short by a Tesla Gate.

I see no reason not to allow this that can't be handled or isn't completely redundant!

Proven Statistic: Mass Breaches have caused the resignations and crash-outs of over 70% of TGMs and GMs! The other 30% is caused by [REDACTED]
 
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yes bro the gms will abuse seeing when scps will breach by dming every single E-11 "GO TO 966 HE WILL BREACH IN 2 MINUTES"
????
If a GM is in CI, they'll tell CI when next breach is, either for max carnage or so they can dodge it all together.
If they're in... Well any MTF, they'll tell the rest of them that this is going to happen.

Staff can check when someone sends a PM, I'm pretty sure. So if that does happen, the person can be removed from their position. Even if the player's breach is metagamed, you can allow the SCP to spawn in a random area and let them continue.
E-11 won't be PMing other E-11? What? They'll be saying this in TS

rowling gave a +Support, I'm forced to give this at least a +/Neutral now.

(honestly i have no issue with it for SGM)
 
Oct 5, 2022
447
89
111
The Netherlands
I see alot of comments talking about metagaming and the potential abuse that could take place. But people tend to forget that a GM has ALOT of power and if someone would want to break the gameplay loop, they could trough !spectate or give themselfs vwar weaponry trough GM objectives.

It could be made that it would be behind a button so that it registers wich GM will look at the timer and what not.
 
I see alot of comments talking about metagaming and the potential abuse that could take place. But people tend to forget that a GM has ALOT of power and if someone would want to break the gameplay loop, they could trough !spectate or give themselfs vwar weaponry trough GM objectives.
I already mentioned this, but it is far easier to siliently check... F4 menu lets say to see when the next breach is, than to !spectate people to kill them, or to give yourself guns and then parade about with an auger

It could be made that it would be behind a button so that it registers wich GM will look at the timer and what not.
solution 9000
 
99% of SL will respond via pokes on TS, especially if its a simple request they can do there and then... It's really THAT easy.
Believe me, I've tried this. While you yourself might very well respond, that may not be the case for others. Most of the time I just get told they're busy while they're just stood around outside medbay, or they suddenly go AFK or leave the server, or I just get ignored entirely. Like a week ago, I made a sit that didn't even require SL, just any staff, and the only two staff on happened to be SL - both of which then just silently left the server without taking the sit after a few minutes, leaving no staff to take the sit.