Make it so only SOP affect if Warfunds can be hacked

WestIshere

Civil Gamers Expert
Sep 1, 2024
45
7
61
What does this suggestion change/add/remove:
Make it so that instead of MTF or combatives affecting if Warfunds can be hacked it only matters if SOP is online or not. Such as make it simillar to how many CI are needed 8 for 1 mil 12 or so for 3 mil

Has something similar been suggested before? If so, why is your suggestion different?:
I don't believe so.

Possible Positives of the suggestion (At least 2):
Stops CI from raiding late night for 1mil or 3 mil when theres almost no SOP on.
Allows for more chances for foundation to keep their warfunds rather than having 3 SOP on and having E11 have to come from SS to stop CI from hacking.

Possible Negatives of the suggestion:
Makes it harder for CI to raid for warfunds
Could cause for balancing issues.

Based on the Positives & Negatives, why should this suggestion be accepted:
On UK at least CI tend to steal the most warfunds when it is lower pop and SOP have usually gotten offline. When this happens it leaves the only available combatives to respond are those who spawn way farther than one minute away such as GSD E11 who spawn in SS, O1 who spawn in Core Sector, and the only close combatives being A1 who spawn on F3. When there is almost no SOP it tends to be far easier for CI to hack warfunds which in my opinion don't feel it should be the case. This could however, Cause CI to not be able to hack warfunds as much or have more trouble to do so. There also is going to be the issue of choosing how many SOP should be on to hack war funds. However, Typically there usually is atleast 8 SOP on which will allow for CI to almost always be able to hack 1 mil besides late pop which is why this entire suggestion was made.
 
Honestly, this is fair.

SOP are the ones that use the Warfunds and the ones that have to defend it. Every over combative doesnt have it as a duty.
At least on UK, the WF server is in SOP wing, meaning easy access for CI from MG and only SOP have a real chance to fight it. I've seen CI raid for WF with 2 SOP on total and get a full raid team into it because no SOP is about.


ci needs 8 u need 60 on
The amount CI need are all people that are nearby and always able to respond.
With Foundation, it could be all non-combative with 4 E11 down in HCZ.

One of these seems more unfair.
 
The amount CI need are all people that are nearby and always able to respond.
With Foundation, it could be all non-combative with 4 E11 down in HCZ.

One of these seems more unfair.
for a start sop only raids warfunds when we are raiding giving a free wf raid also you have double if not triple the amount of combatives during peak times. u cant just compare things side by side because its not the same faction.
 
for a start sop only raids warfunds when we are raiding giving a free wf raid also you have double if not triple the amount of combatives during peak times. u cant just compare things side by side because its not the same faction.
This suggestion wasn’t made about high pop it was about when it’s 10-11pm where most of SOP has flagged off when CI can still raid for warfunds giving CI a massive advantage

Also this shouldn’t be changing the difficulty of wf hacks rather than when they are able to do them
 
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This suggestion wasn’t made about high pop it was about when it’s 10-11pm where most of SOP has flagged off when CI can still raid for warfunds giving CI a massive advantage

Also this shouldn’t be changing the difficulty of wf hacks rather than when they are able to do them
sop aint the only people with guns on the server. u guys will complain no matter the circumstances no one said anything about this when it was in site admin but u all cried and wanted it moved and now it is a problem because u have moved it further away to suit sop. must be a headache for the people balancing when people want to complain about the things they ask for
 
sop aint the only people with guns on the server. u guys will complain no matter the circumstances no one said anything about this when it was in site admin but u all cried and wanted it moved and now it is a problem because u have moved it further away to suit sop. must be a headache for the people balancing when people want to complain about the things they ask for
Right that’s because when things change more things change. When it was in SA it had the benefit of being easy to call CI out. We had it moved for the reason that CI kept kidnapping SA and costing us time and more warfunds which was more of a inconvenience moving it solved that problem however it gave CI the benefit of having easy access aswell as the vents and MG team being able to meet together. SOP have almost zero issue however when we are online to guard it especially if we expect a raid. However when the main fighting force of CI log off who also are the main ones the hacking affects and leaves CI in a position where they will have zero issue with no SOP in their way that’s where the issue occurs. If SOP are on it’s easy to stop CI when there’s no one who can guard it and requires people who spawn across the site to have to respond it gives CI the opportunity to have free warfunds. This reason we didn’t complain when it was in SA was because it wasn’t a issue there was a different issue
 
Right that’s because when things change more things change. When it was in SA it had the benefit of being easy to call CI out. We had it moved for the reason that CI kept kidnapping SA and costing us time and more warfunds which was more of a inconvenience moving it solved that problem however it gave CI the benefit of having easy access aswell as the vents and MG team being able to meet together. SOP have almost zero issue however when we are online to guard it especially if we expect a raid. However when the main fighting force of CI log off who also are the main ones the hacking affects and leaves CI in a position where they will have zero issue with no SOP in their way that’s where the issue occurs. If SOP are on it’s easy to stop CI when there’s no one who can guard it and requires people who spawn across the site to have to respond it gives CI the opportunity to have free warfunds. This reason we didn’t complain when it was in SA was because it wasn’t a issue there was a different issue
we had an agreement with sa at one point where we wouldnt kidnap them if they were inside there spawns which was removed on their own behalf for whatever reason. also you cant have everything your way you moved it to benefit you and now u wanted more stuff changed for everything to be perfect for you. i wish we had a hacking alert or i wish it was failrp for you to raid while being raided but that would be unrealistic and unfair