What does this suggestion change/add/remove:
Add a rule with Juggernauts cannot use healing chemicals such as Tylenol.
Possible Positives of the suggestion (At least 2):
+More engaging combat
+Juggernauts easier to kill
Possible Negatives of the suggestion:
-Juggernauts less impactful in battle
-Juggernauts are weaker
Based on the Positives & Negatives, why should this suggestion be accepted:
US GOC and CI conflicts have highlighted the strength that Juggernauts and certain healing chemicals such as Tylenol has; with juggernauts healing quite literally 5/6ths of their health every 1-2 seconds while the chemicals are active, as they have a large enough general healthpool for the effects of the chemical to proc, while others don't have that luxury.
To be frank, having conflict mainly be dominated by 1-2 people with drugs, and forcing everyone on the opposing side to focus fire for a chance to deal with the jugg. Overall it is NOT enjoyable to play against people abusing this combination, and makes combat unenjoyable except for the superhumans, as you literally cannot deal with them unless you bring heavy weapons, as they heal back any damage you do unless you take out all their health all at once.
Add a rule with Juggernauts cannot use healing chemicals such as Tylenol.
Possible Positives of the suggestion (At least 2):
+More engaging combat
+Juggernauts easier to kill
Possible Negatives of the suggestion:
-Juggernauts less impactful in battle
-Juggernauts are weaker
Based on the Positives & Negatives, why should this suggestion be accepted:
US GOC and CI conflicts have highlighted the strength that Juggernauts and certain healing chemicals such as Tylenol has; with juggernauts healing quite literally 5/6ths of their health every 1-2 seconds while the chemicals are active, as they have a large enough general healthpool for the effects of the chemical to proc, while others don't have that luxury.
To be frank, having conflict mainly be dominated by 1-2 people with drugs, and forcing everyone on the opposing side to focus fire for a chance to deal with the jugg. Overall it is NOT enjoyable to play against people abusing this combination, and makes combat unenjoyable except for the superhumans, as you literally cannot deal with them unless you bring heavy weapons, as they heal back any damage you do unless you take out all their health all at once.