What does this suggestion change/add/remove:
Makes Tactical Tablet option to cut someones comms to cut ability to panic button.
I believe that regular comms strip already does that, so it would make sense for this one to do it as well.
Additionally to balance it out, it would add an information to the person that their comms were blocked, so they can try and tell someone close to them about it.
Has something similar been suggested before? If so, why is your suggestion different?:
I do not believe so, no.
Possible Positives of the suggestion (At least 2):
- Makes it in pair with personal comms stripping - why would this be different when it does same things? Panic buttons are announced through comms.
- Good way for possible panic RP, due to person being informed about their inability to use comms.
Possible Negatives of the suggestion:
- Might be a bit overpowered for AO, but will generate a ton more RP than what it does currently.
Based on the Positives & Negatives, why should this suggestion be accepted:
I believe it might add a cool twist for kidnapping and overall RP leading to it + RP occuring after it.
I do not ask for a full-on implementation, but perhaps a trial to see how it goes and how it impacts the way ISD/AO/FCOM operates?
Makes Tactical Tablet option to cut someones comms to cut ability to panic button.
I believe that regular comms strip already does that, so it would make sense for this one to do it as well.
Additionally to balance it out, it would add an information to the person that their comms were blocked, so they can try and tell someone close to them about it.
Has something similar been suggested before? If so, why is your suggestion different?:
I do not believe so, no.
Possible Positives of the suggestion (At least 2):
- Makes it in pair with personal comms stripping - why would this be different when it does same things? Panic buttons are announced through comms.
- Good way for possible panic RP, due to person being informed about their inability to use comms.
Possible Negatives of the suggestion:
- Might be a bit overpowered for AO, but will generate a ton more RP than what it does currently.
Based on the Positives & Negatives, why should this suggestion be accepted:
I believe it might add a cool twist for kidnapping and overall RP leading to it + RP occuring after it.
I do not ask for a full-on implementation, but perhaps a trial to see how it goes and how it impacts the way ISD/AO/FCOM operates?
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