What does this suggestion change/add/remove:
This suggestion would make the D-Block Storage Closet door unbreakable to SCP's, still hackable of course, but SCP's will not be able to break the door down.
This door in D-Block for visual representation:
Possible Positives of the suggestion (At least 2):
1. It would make the already many reoccuring breaches that disrupt the research roleplay on the server for nearly 30+ minutes be a lot shorter when the SCP's cannot hide in a vent for over 10-20 minutes and instantly kill whoever goes down there (SCP-7722 & TYPE-GREEN's).
2. It would make SCP breaches a lot less stale for the main playerbase who is looking to have fun breaches. When an SCP that can instakill you just sits in a vent for over 20 minutes and it's just you dying, running back, getting 2-3 shots in, and then dying again in the same spot, it gets very old.
Possible Negatives of the suggestion:
The only individuals who would be upset by this breach are the farm killing camping SCP players who immediately run to the vents to extend their breach in a frustrating way.
Based on the Positives & Negatives, why should this suggestion be accepted:
I feel that for server health and the health of breaches being still fun for the playerbase that it should be evident why this suggestion should be approved, due to the many complaints I have heard from other individuals who have to deal with it.
This suggestion would make the D-Block Storage Closet door unbreakable to SCP's, still hackable of course, but SCP's will not be able to break the door down.
This door in D-Block for visual representation:
Possible Positives of the suggestion (At least 2):
1. It would make the already many reoccuring breaches that disrupt the research roleplay on the server for nearly 30+ minutes be a lot shorter when the SCP's cannot hide in a vent for over 10-20 minutes and instantly kill whoever goes down there (SCP-7722 & TYPE-GREEN's).
2. It would make SCP breaches a lot less stale for the main playerbase who is looking to have fun breaches. When an SCP that can instakill you just sits in a vent for over 20 minutes and it's just you dying, running back, getting 2-3 shots in, and then dying again in the same spot, it gets very old.
Possible Negatives of the suggestion:
The only individuals who would be upset by this breach are the farm killing camping SCP players who immediately run to the vents to extend their breach in a frustrating way.
Based on the Positives & Negatives, why should this suggestion be accepted:
I feel that for server health and the health of breaches being still fun for the playerbase that it should be evident why this suggestion should be approved, due to the many complaints I have heard from other individuals who have to deal with it.