Marcus 'Meta's Gamemaster Application [UK]

Mariio

Well-known Member
Nov 26, 2025
18
2
41
What server are you applying for:
The Great UK server


Your Username:
Mariio


Your SteamID:
STEAM_0:0:551811600


Discord Username:
thesupermariio


Age:
15


What's your current playtime (type !time in-game):
1 month, 10 days



Do you have a mic (optional):
Yes


Your characters name:
Marcus 'Meta' Khumalo


List all the names of the characters that you use (Foundation, Civillian, e.t.c.):
SCP Foundation:
Marcus 'Meta' Khumalo
Harereld 'Meta' Haukenstein
Kaldric 'Cheddar' Kortenheim
Calilumious 'Tendric' Mortar

Chaos Insurgency:
Ruaridh 'Junior' Malkenvarn

Untited Nation Global Occult Coalition:
Dylwane 'Alright' Dusnkin

Civilian:
Dunecain Meronowfield


Is this the first application you made? If no, link all previous applications:
No:


Have you received any kicks/warns/bans, and if so, why (type /warnings in-game):
1777558339018.png



How many hours can you be on everyday:
Depends on the days, Monday - Thursday around 4-6 hours. Friday - Saturday around 8-14 hours. Sunday depends, around 5-10 hours.
1779804465289.png

Do you have any previous experience as a Gamemaster/Event Manager in a community:
I was somewhat of a GM for a Brick Rigs server I was apart of. Somewhat managed a few events and stuff that was happening.


Do you have any advanced skills that would benefit the GM team, such as PAC-3, dupes building, art creation and others? If yes, give us your best example of putting that skill into practice:
I am good at building dupes and attempting to make them as low prop as possible. Pac3 I'm not as experienced in but I am a quick learner. I don't do much art creation since I'm not an artist or artistic.


Please list one RP Enhancement for a Foundation Department/MTF:
A Research team is testing an anomalous radio recovered from a raid. At first it only produces static, but after a few minutes I would start using /it to make it seem like the radio is picking up strange transmissions from somewhere inside the facility. The messages would slowly become more specific, mentioning containment zones, personnel names, or events that have not happened yet.

I could place small GMObjectives around the site like damaged radios, written notes or flickering lights to hint that something is moving through the communications systems. E-11 could begin investigating while Researchers try to understand how the device works. Eventually one of the transmissions could begin describing the exact actions players are currently taking in real time, making people realize the radio somehow knows what is happening around the facility. This would naturally cause Security personnel to investigate further while Researchers attempt to shut the device down or understand how it works.

The event would mostly focus on investigation and atmosphere rather than combat, while still allowing multiple departments to become involved naturally.


Please list one RP Enhancement for a Non-Foundation Group:
Reports, leaks, and small-scale incidents could be created by GMs as entry points for RP involving Civilians, MC&D, and Parawatch. Civilians could unknowingly come across anomalous activity and pass it on through witness accounts, MC&D could move unusual items through discreet trades that draw Foundation attention, and Parawatch could spread partially accurate posts that either mislead or point investigators in the wrong direction. These situations would naturally develop into Foundation investigations or response operations, allowing outside factions to meaningfully affect RP without needing to be physically on-site.


Please list one Event idea for the United Nations Global Occult Coalition:
A Nexus Command alert is issued after multiple civilian reports from Pinewood describe houses appearing in areas where no construction exists, only for them to vanish again minutes later. Early GOC sensor sweeps confirm a localized reality anomaly forming just beyond the town’s outskirts near the forest line.

A nearby United Nations Global Occult Coalition FOB is placed on immediate standby and deploys a containment unit to establish a perimeter between Pinewood and the affected zone. Initial reconnaissance shows unstable structures manifesting intermittently, with fully formed houses, sheds, and fragments of streets appearing for short periods before dissolving back into empty ground.

As GOC teams advance deeper into the affected zone, it becomes clear the instability is being directly influenced by a single anomalous individual. Structures no longer behave randomly but instead respond to his attention and intent. When he focuses on a building it can hold shape and stabilize, but if the person loses interest or actively dismisses it the structure begins to dissolve and vanish from the area entirely.

This creates a highly unstable operational environment where entire sections of the settlement appear only when the individual allows it, forcing GOC units to move cautiously through spaces that may cease to exist at any moment. Entry points can disappear mid movement, and cover can collapse without warning if it is no longer being maintained by the anomaly's perception.

Nexus Command adjusts directives to prioritize locating and containing the individual responsible rather than treating the area as a passive anomaly. Squad movement becomes heavily restricted as teams are forced to track shifting buildings that depends entirely on the subject's focus, making coordinated advancement difficult and unpredictable.

The operation shifts into a containment focused pursuit scenario where the GOC must secure the anomalous individual, stabilize the environment long enough to extract any personnel trapped within temporary structures, and prevent further manifestation control from reaching toward Pinewood.


Please list one Event idea for the Chaos Insurgency:
A Chaos Insurgency intelligence cell intercepts a classified Foundation shipment route near Pinewood containing a prototype containment drive said to store "compressed anomalous environments" inside portable canisters. The Insurgency sets up a planned ambush to hijack the convoy and extract the device before it reaches Site control.

During the interception, the operation goes smoothly at first with CI forces successfully disabling escort vehicles and securing the container. However, once the device is opened, it does not contain a physical object but instead releases a stabilized pocket environment that immediately expands into the surrounding area, replacing the forest road with a self contained Foundation testing sector that should not exist outside of a Site.

Inside the pocket environment, the Chaos Insurgency quickly realizes they are no longer in any known real environment but instead within a self contained extradimensional space with no clear exit. The area resembles a distorted, shifting version of the area they were in, but it feels incomplete and wrong, as if it is being constructed in real time around them.

As they move deeper, they encounter an entity known only as The Onyx. It appears as a tall, dark figure with no clearly defined features, as though its form is partially missing from reality itself. Rather than immediately engaging in hostility, The Onyx begins speaking to them directly, asking structured and deliberate questions about their purpose, their operations against the Foundation, and what they believe they are achieving through their actions.

It does not attack at first. Instead, it forces conversation, analyzing responses and reacting subtly depending on how CI members answer. The environment itself begins to shift slightly during these interactions, as if the dimension is responding to the entity's interest in them.

The Chaos Insurgency is now forced into a situation where survival depends not only on combat readiness but also on how they handle interrogation from an unknown anomalous intelligence that appears to have full control over the pocket dimension.


Please list one Event idea for the SCP Foundation:
A Foundation researcher is identified as the sole host of an anomalous cognitive pathogen after repeated inconsistencies are noticed in their behavior logs and containment reports. The subject reports hearing a persistent internal voice that presents itself as a medical directive system, claiming they are infected with a highly dangerous and rapidly spreading biological agent.

The anomaly convinces the host that the only way to prevent further spread is to "treat" other personnel through physical contact. When the host touches another person, the target experiences intense but brief hallucinations and disorientation, after which they regain normal function with little to no memory of the encounter. The pathogen then transfers to the newly contacted individual while the previous host is left with only fragmented memories of the event and a lingering belief that something important is being forgotten.

As the cycle continues, the current host becomes increasingly convinced they are preventing a catastrophic outbreak, leading them to actively seek out and isolate personnel under false pretenses of contamination. Foundation medical scans continue to show no conventional biological infection, complicating identification and containment efforts.

The situation escalates into a full internal containment incident, with emergency separation protocols issued for all personnel who may have come into contact with the subject. Security and medical teams are forced to track the anomaly through behavioral inconsistencies and movement patterns rather than physical symptoms, as the current host continues moving through the facility believing they are performing necessary "treatment" on infected staff.

The main difficulty becomes anticipating who will become the next host, as each completed contact resets the previous individual's awareness of the anomaly while leaving only fragmented memories behind, making reliable accounts nearly impossible and severely slowing coordinated response efforts.


Please list a Major Event or Map Change idea (Involving all sides and the entire server):
A major event begins when an unexplained "signal storm" sweeps across Pinewood and surrounding regions, disrupting all Foundation, GOC, and civilian communications at once. Radios, monitors, and even handheld devices begin picking up overlapping transmissions from different sources that should not exist, including emergency calls from future timestamps, false containment orders, and unidentified broadcasts repeating the same phrases in different voices.

As the interference intensifies, it becomes clear the signal is not just disrupting communication but actively rewriting how information is being received and interpreted on the ground. Units attempting to coordinate find that orders change mid transmission or arrive already altered, forcing everyone to rely on direct coordination and verification instead of standard comms. Small pockets across Pinewood experience complete informational desync, where what one group reports is not what another group can confirm even moments later.

The Foundation and GOC are pushed into an uneasy collaboration, establishing joint field teams tasked with physically tracing the signal source rather than relying on compromised networks. These teams begin moving through Pinewood and surrounding infrastructure, following unstable signal spikes that appear and vanish as if reacting to their approach, while attempting to stabilize local communication relays as temporary anchors against the storm.

At the same time, the Chaos Insurgency exploits the breakdown by actively feeding false transmissions into the storm, amplifying confusion and redirecting joint response teams away from the true origin point. Their actions cause misroutes, delayed responses, and occasional friendly fire incidents between otherwise cooperating Foundation and GOC units, turning the environment into a constant battle of verification versus deception.

As all sides converge closer to the source, the signal storm begins affecting perception more directly, with conflicting instructions manifesting in real time across devices and environments, forcing personnel to constantly decide which reality of information to trust while pushing deeper into Pinewood’s core infrastructure where the signal is strongest.


What elements can make an event unenjoyable? Include one example, avoiding the typical answers if possible:
One thing that can make an event unenjoyable is when the core mechanic becomes "solved" too early and the rest of the event turns into waiting or repetition instead of evolving gameplay.

For example, in a signal-based event, if the origin of the anomaly is discovered within the first 10 minutes and there is no system in place for escalation or adaptation, the rest of the event often devolves into teams simply repeating the same containment steps with no new developments. Instead of reacting to changing conditions, players are just executing a known solution until the event ends, which removes tension and engagement even if the roleplay itself is still active.

A good counterexample would be designing events where even after the main objective is identified, the situation continues to shift in meaningful ways, such as the signal changing behavior, objectives splitting into multiple valid approaches, or factions being forced to adapt their strategy mid operation instead of following a single linear resolution path.


And finally, what do you wish to achieve by becoming a Gamemaster?:
I've been playing on the server for a while now and have really enjoyed the roleplay and events that I have taken part in myself. Over time I found myself wanting more to an event or to do more than just participate, and actually help create those kinds of events for other players as well. I'd like to become a Gamemaster so I can help run and set up the storylines myself that people can properly get invested in. I also want to try improving how I handle running RP situations, or how I push myself to handle them so that they can stay fun for everyone involved, no matter what role the person is playing. Seeing what the current GM/Event team is able to do has honestly made me really interested in joining, and I would like to work alongside them to help make events that the server and people can enjoy.