What does this suggestion change/add/remove:
Rule change: Medic classes aren’t allowed to use heavy weaponry (LMGs, Sniper Rifles, etc)
Possible Positives of the suggestion (At least 2):
-Balance. Medics on surface with sniper rifles are overpowered because they can go around sniping people and getting a free hostage, 100% of the time. It’s low effort roleplay (not even rp tbh)
-Realism. Medics in real life (even combat medics) wouldn’t have LMGs and Anti-Material sniper rifles. Even currently, medics having rifles and ARs is a bit overkill.
Possible Negatives of the suggestion:
People who use these weapons on medic might be angry their only strategy is gone.
Based on the Positives & Negatives, why should this suggestion be accepted:
It improves balance and realism on surface and in foundation.
Rule change: Medic classes aren’t allowed to use heavy weaponry (LMGs, Sniper Rifles, etc)
Possible Positives of the suggestion (At least 2):
-Balance. Medics on surface with sniper rifles are overpowered because they can go around sniping people and getting a free hostage, 100% of the time. It’s low effort roleplay (not even rp tbh)
-Realism. Medics in real life (even combat medics) wouldn’t have LMGs and Anti-Material sniper rifles. Even currently, medics having rifles and ARs is a bit overkill.
Possible Negatives of the suggestion:
People who use these weapons on medic might be angry their only strategy is gone.
Based on the Positives & Negatives, why should this suggestion be accepted:
It improves balance and realism on surface and in foundation.