What does this suggestion change/add/remove:
Two changes to medical jobs:
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge. The secondary spawn was included in the rejected SOP rework suggestion, but CT completely ignored it in the rejection message, so I'm assuming they just didn't even bother reading it.
Possible Positives of the suggestion (At least 2):
Possible Negatives of the suggestion:
Based on the Positives & Negatives, why should this suggestion be accepted:
These are essentially very good QoL changes for medical and breach management as a whole. Medical can finally actually use the right amount of medication for people, without wasting a bunch of chemicals unnecessarily, and Combat Medics become more commonly available across more of the site (instead of mainly just being around D-block and medbay).
Two changes to medical jobs:
- Making the Vial (the centrifuge one) and Conical Flask available to all medical jobs in the Entities menu
- Or, at the very least, Doctor+, including Combat Medic
- Adding a secondary spawn in HCZ for Combat Medics
- Possibly in the old HCZ AA
- This could also be shared with SCUs, given the accepted suggestion to give them a HCZ spawn
- EDIT TO ADD: Move Defibrilator from slot 2 to slot 1, which is less populated (and already has the Med Kit in it)
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge. The secondary spawn was included in the rejected SOP rework suggestion, but CT completely ignored it in the rejection message, so I'm assuming they just didn't even bother reading it.
Possible Positives of the suggestion (At least 2):
- (Vial and Flask) Allows better management and use of medical chemicals and cures - they currently can only use what they happen to have in their inventory, which is ridiculous
- (Vial) Actually allows medical to use the minimum required chemicals to cure people. Cures only require 50ml to work, but the only container that you can split this amount using is the Vial, which none except the Pharmacist can spawn.
- (Secondary Spawn) Allows broader Combat Medic presence within the site. They're supposed to cover the entire site and every department (except surface), but they all spawn in one place and most tend to stay around that area. They also, similarly to SCUs, cannot get into HCZ at all if the blastdoors are closed, which means HCZ is not covered at all during many breaches.
- I chose the old HCZ AA because, as far as I am aware, on UK it is currently only (rarely) used specifically for SC event stuff, and is otherwise completely empty and unused. Last I checked, on USA, it is/was already used as a HCZ medical centre, so this also works well to boost that.
Possible Negatives of the suggestion:
- E-11 have a bit less control over who is in HCZ
- Shifts breach balancing (imo not a problem, SCPs are very much powerful enough as it is)
Based on the Positives & Negatives, why should this suggestion be accepted:
These are essentially very good QoL changes for medical and breach management as a whole. Medical can finally actually use the right amount of medication for people, without wasting a bunch of chemicals unnecessarily, and Combat Medics become more commonly available across more of the site (instead of mainly just being around D-block and medbay).
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