Military Roleplay - Monthly News - January 2023

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Hey everyone, hope you all had an amazing experience this month.
As always: we'll post changes as they happen on the MilitaryRP Discord in #change-logs.
🏆 Staff Promotions 🏆
Those who weren't promoted this month we wish you luck in the upcoming month. :)

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Super Admin
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N/A

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Senior Admin
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Kyzent

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Admin
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Rosco
Duckie

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Head Moderator
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Stefan

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Senior Moderator
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Dorakky
Riva​

📝New Features 📝

  • VJobEditor
    • Jobs are now can be configured by a Senior Admin or Higher
  • Calendar System
    • You may schedule/book events within your faction (Training, Courts, etc.)
  • Credit System
    • Staff ranked Moderator+ can now issue 'roleplay credit' using /credit, which gives players 200 XP each.
      Works only in peacetime, with a 1 hour cooldown
  • Medal System
    • Shows above your name and on your character page.
  • VChat Update
    • Enabled Emojis
    • Added Team Emojis
    • Added Regiment Emojis
    • Added Order Emojis
    • Added Medal Emojis
    • Added TTS
    • Enabled Chat Mode Selection

⚖️ Balance & QOL Changes ⚖️
  • New Font
  • Added Back UI Theme
  • New Scoreboard UI
  • Updated KAdmin
  • New Player Action Module
  • Updated Sit Addon
  • New Sits UI
  • New Spectate Option
  • Updated F4 Menu Logo to CN MRP Logo
  • VChat Update
    • New Colors: Amber, Magenta, Cyan and Pink
  • Increased War Mastery XP rewards
  • Clamped War Mastery XP reward between 70 XP (0-500 War Score, Major Defeat) and 500 XP (1250+ War Score, Major Victory)
  • Removed cooldown on perma weapon spawning
  • SGM/WO+ can now accept vehicle deployments
  • High Command now receive XP in all five trees when war ends
  • Increased the ISAF/IVG - Recon slot from 1 -> 2
  • Helicopter Balance Changes
    • Buffed Ka-50 climb speed by 15%
    • Buffed Apache climb speed 10%
    • Buffed CAIC WZ-10 climb speed 10%
    • Reduced MI-24A cannon ammo from 750 to 300
    • Changed Comanche to an explosive cannon
    • Changed MI-24A to an explosive cannon
    • Reduced Ka-52 cannon ammo from 600 to 450
    • Removed Ka-52 Lock-Ons
    • Changed Ka-52 Hydras from 24 to 28
    • Reduced Kiowa HP from 150 to 120
    • Changed Kiowa Hydras from 22 to 28
  • Dead player marker is now an X
  • Reduced restock timers by 20%
  • Update ID card issue to date reflect current lore day
  • Made territory name bold on UI
  • Replaced M14A2 with BTR80A
  • Made it so if you can authorise deployment you can automatically deploy vehicles
  • Added Control key to kill cam skip
  • Replaced the Auger Minigun with Mauler for NWO - Juggernaut
  • Reduced rally marker and squad cooldown to 10 minutes
  • Added search bar to deployment menu
  • Removed Chinese Phrase from VChat
  • 17thAR + 1stAL Regimental Command job Stinger replaced with AT-4
  • Added 30mm Flak 36 cannon to NATO and NWO base. They are positioned on top of the Training Centre for NWO and on top of the Command Centre for NATO.
  • Reduced price of custom knives from 3,000 VPoints each to 2,000 VPoints each
  • Increased Money Roulette amount from £7,500 - £12,500 to £7,500 - £15,000
  • Realigned the following weapon scopes below
    • FHR-40
    • MSBS
    • FN 2000
    • AKZ
    • AK74M
    • AMR-2
    • MP5A4
    • AN-94
    • AK-74u
    • PP-19-01 Vityaz
  • Resized NWO and NATO territory for each base
  • Changed S-TAC to Barret for ISAF to make IVG/ISAF Snipers the same
  • Changed FN-2000 ISAF OfficerKit to the CZ805 and made the stats the same
  • Added Dummy Hackable servers to STS/SAS bunks
  • Grenadier Job ( ISAF/IVG)
    • Added IVG - Explosives Expert job, requiring Sharpshooter Mastery 10 + Heavy Weapons License
    • Added ISAF - Grenadier job, requiring Sharpshooter Mastery 10 + Heavy Weapons License
    • Both jobs spawn with a Milkor Mk1 grenade launcher, which has been balanced as follows:
      • 3 grenades per magazine (the amount of grenades you spawn with depends on mastery, but most players will spawn with around 6 total)
      • 60 rounds per minute (once per second)
      • 90 damage per grenade
      • Modified grenades to have noticeable drop at medium to long range
  • Vehicle Repair Bays re-added to both bases on Highlands
  • The minimum rank for each regiment's Company Commander job has been lowered to Sergeant Major from Lieutenant. Sergeant Major was the intended rank.
  • Changed all regiment-specific Mastery XP gain methods to work for all regiments (e.g. all regiments now gain XP when paradropping, resupplying FOBs, etc)
  • Added ulx toggle_cmissions command for HMod+ or GMs to temporarily disable the mission system so it doesn't interfere with events
  • Added Filter
  • Updated Player Status Font to Red Hat
  • Added Territory Flag
  • Fixed bugs and changed networking to reduce amount of data sent to client whilst loading in.
  • Reverted the FOB Respawn system back to the old one. [To elaborate you will no longer respawn on a FOB radio in waves (groups).]
  • ISAF Sniper and IVG Sniper combat score job reduced from mastery 20 to mastery 15
  • NHC/SC Field Command Unit changed to NHC/SC Heavy Field Operative.
    • Combat Score value increased from 800 to 2000.
    • HP Increased from 100 to 500.
    • Armour Increased from 0 to 100.
    • Added AT4, Stinger and AA12 to NHC Heavy Field Operative.
    • Added AT4, Stinger and Typhoon12 to SC Heavy Field Operative.
  • Respawn time for FOBs capped at 20 seconds
  • Resupply depot for NWO moved towards the vehicle elevator instead of the ramp.
  • Capped all respawn times at max 20 seconds
  • Scud/Himars are not regiment bound anymore
  • Changed mastery required for RMP/AOR Sharpshooter & Marksman jobs from 20 --> 15
  • You can now spawn on the FOB of the team you have affiliation with.

🗺️ Map Changes 🗺️

(n/a)
  • There weren't any map changes this month,


🛠️ Bugfixes & Optimizations🛠️

  • Lowered the amount of Network Messages you receive while connecting. (This will lower the probability of failing to connect)
  • Fixed being able to equip more than one copy of a weapon at once, leading to the extra equips being lost (e.g. knife keys)
  • Fixed cannon damage against tanks
  • fixed tank damage against tank bug
  • Fixed the CZ 805's mis-aligned iron sights.
  • Changed server networking cvars to try to improve performance
  • Fixed players being unable to create characters or edit names/bios

❌ Removed Features ❌

No Features have been removed this month.


📚 Rules Changes 📚

  • 3.07 - Deploying Vehicles
    • A Maximum of 4 Armoured Vehicles can be deployed by either 17thAR or 1stAL. All other regiments may have a max 2 armoured vehicle. A maximum of 2 armed helicopters can be in the sky per team at one time, if a team owns 2 or less territories, the opposing team may only have 1 armed helicopter in the sky. JAF/SWB may have at most 4 helicopters deployed at once. In Lane Wars, only 1 CAS deployment per side is allowed for the war's duration.
  • 1.15 - Naming Convention
    • Do not use offensive terms or names in your character name, and avoid using unnecessary special characters and numbers. Also, it should have an RP-friendly approach of a realistic name. Code names and Pre-Defined regimental naming schemes are allowed as long as they follow the guidelines.
  • Updated rule 2.02:
    • RMP CPT+ can now authorise executions if no High Command are available.
 
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