What does this suggestion change/add/remove:
It would change the amount of armed personnel needed to put a juggernaut under fearRp to a higher number that 2:1, ideally something akin to 3:1 or 4:1
I originally believed that this higher number was the case already, but according to something I saw a Super Admin say in game a jug just needs 2:1 like the usual
This would also add a note under Rules Section 1.13 to mention that a Jug requires more than 2 guns on them to initiate FearRp
Has something similar been suggested before? If so, why is your suggestion different?:
I Searched the keywords but couldn't find anything
Possible Positives of the suggestion (At least 2):
1. It makes more sense as a jug is meant to be a tanky unit, so it makes no sense to have them able to be placed under FearRp so easily
2. It could allow more solo performance for jugs, so if they suffer a team wipe, then they can still push on
Possible Negatives of the suggestion:
Could maybe lead to mingy jugs?
Based on the Positives & Negatives, why should this suggestion be accepted:
I believe that this should be accepted as it is a common sense change.
As for the issue of mingy jugs, that could be somewhat easily dealt with by the COs of GOC/CI so it'd be a more server dependent issue
It would change the amount of armed personnel needed to put a juggernaut under fearRp to a higher number that 2:1, ideally something akin to 3:1 or 4:1
I originally believed that this higher number was the case already, but according to something I saw a Super Admin say in game a jug just needs 2:1 like the usual
This would also add a note under Rules Section 1.13 to mention that a Jug requires more than 2 guns on them to initiate FearRp
Has something similar been suggested before? If so, why is your suggestion different?:
I Searched the keywords but couldn't find anything
Possible Positives of the suggestion (At least 2):
1. It makes more sense as a jug is meant to be a tanky unit, so it makes no sense to have them able to be placed under FearRp so easily
2. It could allow more solo performance for jugs, so if they suffer a team wipe, then they can still push on
Possible Negatives of the suggestion:
Could maybe lead to mingy jugs?
Based on the Positives & Negatives, why should this suggestion be accepted:
I believe that this should be accepted as it is a common sense change.
As for the issue of mingy jugs, that could be somewhat easily dealt with by the COs of GOC/CI so it'd be a more server dependent issue